Summary of important points, courtesy of reddit:
http://www.reddit.com/r/WildStar/comments/1qrgqb/interview_with_lead_dungeon_designer_brett/
http://www.reddit.com/r/WildStar/comments/1qrgqb/interview_with_lead_dungeon_designer_brett/
- There will be 4 dungeons and 6 adventures (another 5 man group type of content). There will be one or the other every 5 levels starting at level 15.
- It will be theoretically possible to level solely through group content, though it likely won't be the fastest way.
- If you're over level for a dungeon, it will implement a system called "Rallying" that will scale you down to the appropriate level so you can run lower level content.
- Optional objectives exist in dungeons and will earn you medals, these vary per run.
- Dynamic content will alter mini bosses, optional objectives, and the path through the instance on each run.
- No lock out for 5 mans, run as often as you like.
- All of the dungeons will have veteran mode, which is a level 50 mode. This is how you'll gear up for raids.
- There are 2 raids. One 20 man, one 40 man.
- There will be an attunement process for raids.
- Elder Gems are the endgame currency (earned from Veteran dungeons) and will let you buy tons of things. There is no badge system.
- There's a desire on the crafting team to involve the dungeons in crafting progression. No further details now.