
A Gorgeous, Living World Sets Guild Wars 2 Apart
We all have our personal gaming quirks. I, for example, have a habit of leaping into any new game as a thief, rogue, or assassin type whenever possible. I prefer to move slowly and cautiously, in stealth and shadows, choosing my targets with utmost care. I operate alone or, when in teams, as a scout and sniper who can be relied upon not to be seen.
The flip side of this preference is that when very suddenly faced with a devastating forty-foot-high enemy boss, everyone else in the room can stand at a safe distance casting fireballs while I have to run in close and poke ineffectually at it with a puny bit of metal. Someone in this fight has foolishly chosen hard mode, and it's not the folks with the magic. The massive elemental hands rising from the earth crushed me. Thoroughly. More than once.
At the end, I managed to ding level 2. So concluded the prologue and tutorial area of Guild Wars 2.
FULL ARTICLE:
http://kotaku.com/5906933/a-gorgeous-living-world-sets-guild-wars-2-apart