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How far can YOU shoot?

tr1age

Administrator
Staff member
Range.jpg

Fighting an enemy in PvP and interested in knowing his weapons’ range capabilities? Want to synergize your weapon sets? I’ve got the graphs for the occasion. Compiled below are charts for all of the professions and their weapon skills’ ranges and put them into 8 easily digestible morsels.
The unit Guild Wars 2 uses for distance is roughly comparable to an inch and I’ve listed theautoattack range, the minimum range as well as the maximum range. These 3 values are vital to a quick assessment of a weapon’s capabilities. Autoattack gives you the range you should use as the standard weapon range, with the maximum range showing the outermost limits of the weapon’s range. The minimum range tends to be the same as the autoattack range (except for some ranged weapons) and is useful for offhanded weapons.
Below each graph are some short notes about each profession and any errant values within. Here are some other things to keep in mind as well:
  • All the graphs should be at the same scale with the same vertical axis so there are 1 or 2 values that go a bit off-grid (i.e. higher than 1200).
  • Melee is at 130 units and the compass at default is around 2500 units in radius.
  • All ranges are without any traits boosting their range etc.
Warrior
chart2.png
Included the burst skills but the rifle’s burst skill has a range of 5000 units. The axe in offhand skill, Whirling Axe, allows you to move while using it allowing a high potential range.
Guardian
chart_3.png
Guardians’ sword range is slightly higher than normal melee attacks (150 compared to 130).
Engineer
chart_1.png
Included the kits. Bomb kit shows explosive radius rather than range. Shield not listed.
Updated to include tool belt skills.
Ranger
chart_4-1.png
The chain skills for the sword’s autoattack have increased ranges. Monarch’s Leap, a sword chain skill(2,2) has a listed range of 600 however the first part of the skill evades backwards, reducing the effective range in practice.
Thief
chart_5.png
Used dual skills for the maximum range of main handed weapons. Infiltrator’s Strike‘s range is 900 but Shadow Return is 1200, I used the 900 value since that will be the more useful information.
Elementalist
chart_6.png
Main handed dagger is the only weapon that has varying auto attack range depending on attunements. They range from 300-600.
Mesmer
chart_7-1.png
The phantasm summoned by the torch skill has a listed range of 1700 units. Phantasms(which are summoned by off-hand weapons) tend to have long listed ranges.
Necromancer
chart_8.png
 
I knew it was true, but it's hard to swallow the lack of a max 1200 range with the Engineer. Granted, he has the highest average range of all classes / weapon types, but still. A gun focused class having a max of 1000 seems slightly silly.
 
I knew it was true, but it's hard to swallow the lack of a max 1200 range with the Engineer. Granted, he has the highest average range of all classes / weapon types, but still. A gun focused class having a max of 1000 seems slightly silly.

There was a huge thread on this in the Engie forums on GW2Guru. Honestly I agree with the idea that the rifle should have a longer range. I think the idea is that the engineer has a TON of utility to make up for that.
 
Yeah, I can understand the utility being the balance factor. I agree with that. But it just seems silly that a warrior's rifle goes 1200+ yet the engy's doesn't. I mean, it doesn't really bother me. Just find it weird.
 
Yeah, I can understand the utility being the balance factor. I agree with that. But it just seems silly that a warrior's rifle goes 1200+ yet the engy's doesn't. I mean, it doesn't really bother me. Just find it weird.

I completely agree considering the engineer is a completely ranged class.
 
I completely agree considering the engineer is a completely ranged class.

The idea behind each class is they can do all roles if you want. So the idea that you are lacking the range for the engi is weird to me.
 
Technically, for the Elly you can cast further than 1200 range if you drop the AoE at the furthest point. The area will extend further than where you cast it, and even further with blasting staff trait.

I DEMAND THE GRAPH BE CHANGED TO REFLECT HOW AWESOME ELLIES ARE!
 
Technically, for the Elly you can cast further than 1200 range if you drop the AoE at the furthest point. The area will extend further than where you cast it, and even further with blasting staff trait.

I DEMAND THE GRAPH BE CHANGED TO REFLECT HOW AWESOME ELLIES ARE!


They aren't the only one though....
 
Technically, for the Elly you can cast further than 1200 range if you drop the AoE at the furthest point. The area will extend further than where you cast it, and even further with blasting staff trait.

I DEMAND THE GRAPH BE CHANGED TO REFLECT HOW AWESOME ELLIES ARE!

Well you also need to count splash damage.
 
Every time I see this thread, my mind tells me it's not what I'm thinking... Then I see Tristan's post about counting splash damage and I snicker like an immature teenager...
 
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