AltTabMe.com
"The Community that Outlasts Release Dates"
We are here to bring you as much information about the upcoming MMO Wildstar as well as things we are excited to get our hands on... but there is a catch. We will be doing each episode in 30 minutes or less! Anything we don't cover or you want us to cover more of, or even topics you may want to suggest we cover in future podcasts, you can head on over to AltTabMe and post on our community boards to discuss with us and our members! You can also post on previous podcasts as well. And with that, today's topic we are talking about will be "Game Mechanics" and the clock starts NOW!
Show Notes:
1:12 clock starts
1:26 combat mechanics
1:35 action combat vs stand and shoot combat
5:10 combat better be intuitive to work well
6:05 using tab targeting
8:30 age of conan action combat discussion
11:10 back to wildsar: healing in combat
12:00 combos and finishers
13:10 attack rotations
15:20 no auto attack
16:10 healing: telegraph vs direct heals
17:21 path mechanics working with combat
19:12 will path choice be mandatory because of perks?
21:48 plug and socket mechanic in the world
22:45 plug and socket + paths = better open world pvp?
26:45 global vs non global auction house
28:35 loot itemization: random stats and loot distribution
31:12 TIMES UP and we got more to say, come discuss at AltTabMe.com
Disclaimer: This show may contain material that may not be suitable for all ages, viewer discretion is advised.