You also have this right.Yup. I miss the days of having to actually walk to a dungeon to enter it, having to walk to the pvp entrance to queue for a battleground, corpse runs if you want your gear back, camping rare mob spawns for hours in a highly dangerous place for a chance at that rare drop, working my ASS OFF for raid gear and looking like a badass that people walked up to and oggled, etc., etc., etc...
The thing is, the kiddies are too spoon fed now. If they can't reach max level in two weeks, they rage until the leveling rate is sped up. Boss too hard?.. Nerf the shit out of it the next patch day. If there's an exploit that will powerlevel them or make them rich, they'll abuse the hell out of it instead of reporting it (or report it and still exploit it regardless).
If you don't rush rush rush on release, you get left behind these days, so you get sucked into powerleveling yourself and not taking your time. I miss the days of EQ1 and DAoC.
Gamers today are spoiled little shits, and it pisses me off to no fucking end. No one just wants to enjoy a game any more.
/end rant
p.s. - GET OFF MY YARD, damn whippersnappers.
RP != immersion. It's just another way to play the game.
I think most of the problem is people want specific trypes of rp. An example is people standing in line at a bank in a game... would I want to do that? Hell no. People would flame me for it on the server though because it ruins their immersion. But do I walk most places when I'm questing? Yes, because I like the immersion of having to explore instead of just using a fast travel. Not saying I don't ever use fast travels, I just like to look around and enjoy the scenery. It just depends on how deep you're willing to go.That still doesn't explain to me what immersion is. It's feeling like you're a part of this fantasy world that's been created, right? If that's so, then RP is very much immersion.
That still doesn't explain to me what immersion is. It's feeling like you're a part of this fantasy world that's been created, right? If that's so, then RP is very much immersion.
I disagree in the sense that too much of RP is taken out of game and building characters that have nothing to do with in game stuff. So much paper work and paragraphs and sitting and RP'ing versus using your environment to RP, your skills and world presented to you, and less sitting in bars staring at text.
RP in UO was a lot of fun, because we would make player events and there was enough in place to make it happen, housing in Wildstar will help here.