Source: http://archeagesource.com/
Introduction
Here is a working English skill calculator in other words a class planner for CBT5-OBT another link.
If you are new to ArcheAge, then here are some basic infos about the class system:
Changes Between CBT4-CBT5:
Skill wise there were many chances: some got removed, some replaces with new ones, even added completely new skills to some trees, than many skills got nerfed (balancing reasons) especially from the Wild and Vocation trees, while some of the mage trees got improved, and two of the trees (Artistry, Devotion) got totally reworked.
Skills to choose:
Number of skills to choose from got reduced from 28 to 23 at the maximum level (50). So now a level 50 character will have a total of 23 skills ready to use which includes both active and passive ones.
P.S: they added the Battle Pets with CBT5 which have 5 skills for use too, and this 5+23 before and we are back to the same number of skills to use as during CBT4, maybe this was the reason they lowered the number of skills for players.
Separated skill tree choosing:
Now when creating a character, the player can choose one from the four basic skills trees (Wild, Magic, Devotion, Combat).
After reaching level 5, the player is able to choose the 2nd skill tree, and at level 10 to choose the 3rd skill tree.
P.S: don't forget that you can change the trees any time at a certain NPC for some fee.
Passive skills:
The way to choose passive skills have been redone, now its impassible to choose all the passive skills from a tree without taking any active skill.
In order to choose the first passive skill from a tree, the player needs to have 1 active skill chosen from that tree, to unlock the second passive skill you need to have 2 skills selected from the given tree, for the third passive 3 skills, for the fourth passive 5 skills, and if there is a fifth passive then you need to have 7 skills selected from the tree in order to be able to take that passive skill (this doesn't mean all 7 skills need to be active skills, passives count into this too).
Spoiler: Here is a picture for easier understanding:
Combo Skills:
Skills have different results depending on what buffs are on the player or debuffs on the target.
Some of them have been changed, and many new combos have been added, now during CBT5 almost every skill had 2-3 combos, and a few even had 4 combos.
Spoiler: List of Skill Combos from CBT4 - Russian version
Introduction
Here is a working English skill calculator in other words a class planner for CBT5-OBT another link.
If you are new to ArcheAge, then here are some basic infos about the class system:
- ArcheAge has a triple class system
- There are 10 skill trees/branches/schools in total from which you are able to choose 3 trees which will define your class (some would say built, but i would say that its the skills you choose are defining your built, i will come back to this in a few), resulting in a total of 120 different class combinations.
- Each class has 3 trees, every tree has 11 active and 5 passive skills, so each class has 33+15 aka 48 skills ready, from which you can chose 23 skills which will define your characters built.
- Every skill tree has its own level, they are leveling same as the character does (level 50 is the max), and also all the skills have level requirements (depending on the skill trees level and not on the characters level).




Changes Between CBT4-CBT5:
Skill wise there were many chances: some got removed, some replaces with new ones, even added completely new skills to some trees, than many skills got nerfed (balancing reasons) especially from the Wild and Vocation trees, while some of the mage trees got improved, and two of the trees (Artistry, Devotion) got totally reworked.
Skills to choose:
Number of skills to choose from got reduced from 28 to 23 at the maximum level (50). So now a level 50 character will have a total of 23 skills ready to use which includes both active and passive ones.
P.S: they added the Battle Pets with CBT5 which have 5 skills for use too, and this 5+23 before and we are back to the same number of skills to use as during CBT4, maybe this was the reason they lowered the number of skills for players.
Separated skill tree choosing:
Now when creating a character, the player can choose one from the four basic skills trees (Wild, Magic, Devotion, Combat).
After reaching level 5, the player is able to choose the 2nd skill tree, and at level 10 to choose the 3rd skill tree.
P.S: don't forget that you can change the trees any time at a certain NPC for some fee.
Passive skills:
The way to choose passive skills have been redone, now its impassible to choose all the passive skills from a tree without taking any active skill.
In order to choose the first passive skill from a tree, the player needs to have 1 active skill chosen from that tree, to unlock the second passive skill you need to have 2 skills selected from the given tree, for the third passive 3 skills, for the fourth passive 5 skills, and if there is a fifth passive then you need to have 7 skills selected from the tree in order to be able to take that passive skill (this doesn't mean all 7 skills need to be active skills, passives count into this too).
Spoiler: Here is a picture for easier understanding:

Combo Skills:
Skills have different results depending on what buffs are on the player or debuffs on the target.
Some of them have been changed, and many new combos have been added, now during CBT5 almost every skill had 2-3 combos, and a few even had 4 combos.
Spoiler: List of Skill Combos from CBT4 - Russian version
