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FPS Battlefront Beta (make sure to have an account)

Yeah this seems to hate me on the PS4, it keeps saying it cant find the application when i click start.. Im gonna try to delete it and redownload, but i cant even find how to delete this bastard
 
So i played it a bit more. Def a lot more fun when ya get the hang of it. It is slower than BF4 but you can get caught in the die spawn die spawn scenario rather easily. The card system is odd and the random pickups on teh ground are different. The game is pretty though and some of the weapons like implosion bomb are sick. Will most likely buy this for PC. Looks great. Sound effects are on point for sure.
 
So i played it a bit more. Def a lot more fun when ya get the hang of it. It is slower than BF4 but you can get caught in the die spawn die spawn scenario rather easily. The card system is odd and the random pickups on teh ground are different. The game is pretty though and some of the weapons like implosion bomb are sick. Will most likely buy this for PC. Looks great. Sound effects are on point for sure.

I was flying around on the Hoth mission in an X-Wing. Everything from laserfire to the engines to the concussion missiles were perfect. You FEEL like you're in a Star Wars battle. They've totally sold me on how good it feels.

And Zakis, I'm pretty sure I heard in an interview that the beta weapons are just the beta weapons. There's more in the full game, along with cosmetic upgrades, things other than the jetpack/shield stuff. I like the 'power up' system, and the randomisation. That way you don't get people camping 'the Darth Vader spawn' etc.
 
You can def hear the BF sounds in some explosions and such, but it works with the starwars stuff int here. I think they could basically make a BF4 star wars clone and it would still be playable because well, Star Wars...
 
I agree that immersion wise they nailed it. I'm glad there is more weapons and such. Customization should be pretty cool.

They definitely need to balance Hoth a bit though. From what I hear the Rebels used to own it in Alpha and now they kinds went too far in the other direction.

Anyway it feels like a console game to me and a good excuse to sit on my couch on my days off. It's too bad you don't own a Ps4 Tristan because Neumann is definitely getting this too.

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I agree that immersion wise they nailed it. I'm glad there is more weapons and such. Customization should be pretty cool.

They definitely need to balance Hoth a bit though. From what I hear the Rebels used to own it in Alpha and now they kinds went too far in the other direction.

Anyway it feels like a console game to me and a good excuse to sit on my couch on my days off. It's too bad you don't own a Ps4 Tristan because Neumann is definitely getting this too.

Sent from my SCH-I545 using Tapatalk

You can win as the Rebels on Hoth, but you need a better understanding of the mechanics of battle to win than the Imps do. I spent part of my time on Hoth in a landspeeder. You can't do a tow cable takedown until your buddies on the ground call in a Y-Wing run. But once they do, it's on like Donkey Kong. You have to play it like a proper battle - don't get flanked. Secure your positions, work in groups. Etc etc. It's hard. But you can earn it.
 
I agree that immersion wise they nailed it. I'm glad there is more weapons and such. Customization should be pretty cool.

They definitely need to balance Hoth a bit though. From what I hear the Rebels used to own it in Alpha and now they kinds went too far in the other direction.

Anyway it feels like a console game to me and a good excuse to sit on my couch on my days off. It's too bad you don't own a Ps4 Tristan because Neumann is definitely getting this too.

Sent from my SCH-I545 using Tapatalk
Never will I play a shooter on a console. Never. 007 was the last one. And halo on friends xboxes
 
You can win as the Rebels on Hoth, but you need a better understanding of the mechanics of battle to win than the Imps do. I spent part of my time on Hoth in a landspeeder. You can't do a tow cable takedown until your buddies on the ground call in a Y-Wing run. But once they do, it's on like Donkey Kong. You have to play it like a proper battle - don't get flanked. Secure your positions, work in groups. Etc etc. It's hard. But you can earn it.

Oh I agree but they need a legit in game party system. Idk wtf they have now but it sucks.

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THis mimics how I feel minus the balance thing cause that can be fixed:

Soapbox: Why I'm Worried About Star Wars Battlefront on PS4

Posted 6:45pm Thu 8th Oct 2015 by Sammy Barker
Star bores

There's always one, isn't there? Star Wars Battlefront is undoubtedly going to be the biggest PlayStation 4 game of the year – Sony's recently reduced bundle will see to that – but having bunkered down with several hours of the beta, I'm yet to be convinced that it's going to be any good. I already had this opinion at EGX 2015, but while some of my colleagues went gaga over the game, I decided I'd hold my opinion back until I'd spent some more time with it. I've done that now, and while my impressions are still early – well, worries, I have.
Before I beat the game up like it's wearing a Jar Jar Binks costume at a sci-fi convention, I feel that it's important I give it some props first. Indeed, not everything is bad here, and the presentation is a real high point. DICE has always been great with sound design, but its audio engineering team has excelled itself here – this is an auditory masterpiece, and if the studio doesn't win any awards then I'll be outraged. The visuals are also great, with some action packed skyboxes – though the 900p rendering resolution does take the edge off a touch.
The user interface – which is cleaner than a Storm Trooper's armour – is worthy of compliment as well, even if it does take some getting used to. And while I know some are having a few issues with the matchmaking, I've been pretty impressed by how stable the online experience has been – especially considering the servers must be getting absolutely smoked. So those are the positive things, but they're also the areas that I more or less expected the game to excel in. Unfortunately, I think that it has problems elsewhere.

The guns aren't very good

In a game where you're going to spend 95 per cent of your time behind the barrel of a gun, you've got to make sure that your weapons are fun – but the ones available in Star Wars Battlefront's beta kind of suck. I've spent a few matches with every available firearm, and while I quite like the sideways stance that characters take while wielding the DH-17 hand cannon, I can't think of many other compliments to make. The four main blasters available are all way too similar, and lack any real bite. This isn't helped by the hit animations, which are practically non-existent. Sure, the guns are authentic – but Star Wars weapons always were a bit crap.
In the co-op mode that's set on Tatooine, it feels like you're doing absolutely no damage to your Imperial aggressors at all. You blast them, and they shrug off your shots, until eventually they fall on the floor and an icon on the screen informs you that they're dead. As mentioned above, it all looks and sounds sublime, but compared to some of the gunplay in a game like Destiny or evenKillzone: Shadow Fall, it feels flat. Now, there may be better weapons in the full game, but there's going to need to be, because the ones in the beta suck.

Walker Assault's totally unbalanced

So, the Walker Assault mode is clearly the tentpole portion of the Star Wars Battlefront beta – a 40-player competitive face-off that sees the Rebels attempting to secure Uplinks so that the Empire's AT-ATs can be attacked. The problem is that it's practically impossible if you're on Luke Skywalker's side to take down Darth Vader's four-legged tanks. To be fair, you can do some serious damage if you use an X-Wing or Snowspeeder at the right moment, but seeing as vehicles are restricted to random pick-ups, it's not like you can co-ordinate these kinds of strikes with your team. Well, you can, but it's not exactly as straightforward as it should be.
The other problem is that in the first two phases of the mode, spawn camping is pretty darn rife, making an already difficult task for the Rebels even bloody harder. Now, this is the sort of thing that data from the beta will hopefully help DICE to eliminate, but this feels more like an issue with the way that the map is laid out to us – it's not going to be an overnight fix. And even if the studio does sort out all of the above issues, we're just not sure how much longevity this kind of mode is going to have. It feels a little too scripted to offer that spontaneity that tends to make multiplayer a hit, and we imagine that most people will have had their fill after a dozen or so rounds.

It seems vapid

I feel for DICE a bit with this game, as it's clear that it's had to cut corners and compromise to get Star Wars Battlefront out in time for the new movie. The problem is that it's clearly gone for style over substance, because even in the beta, it's pretty obvious to me that this is going to be one of those flash-in-the-pan multiplayer titles like Evolve and Titanfall, which has some decent ideas, but nowhere near enough material to back them up. Fair enough, I haven't played the full game so I have no idea how much content there'll be, but even after a few hours running around the charred surroundings of Sullust and the snowy landscapes of Hoth, I feel like I've had enough.
Alright, so I'm not the biggest competitive multiplayer person in the first place, but even the most ardent fan must be able to see where I'm coming from. The game appears to have been built around that all-important first impression, with the presentation pulling you in. But look beyond that superficial wrapper, and there's a big black hole in the centre. For example, there are no classes – so everyone will eventually pool around the same gear – while the random nature of the arcade-like power ups seems to deter tactical play. I hope that the final version proves me wrong, but the beta is the most disposable of experiences: a sugary sweet kick that turns bitter all too quick.

Fun moment:









Tips:
 
I was playing it with my roommate for a while. He likes it all right, but I'm probably not going to buy it until it's cheaper. The AI I experienced is terrible and the controls seemed a little janky. It's gorgeous, though, but doesn't really feel Star Warsy to me.
 
Is this the first title since the Disney takeover? I've lost track.
Yes. The new battlefront is the only "Cannon" Star wars things besides the movies now....

RIP in Peace Grand Admiral Thrawn, you will be missed. Press F to pay respects.

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