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Wildstar Clearing Up Misconceptions on Open World PvP

Zakis

War Priestess
One of the Carbine devs has posted a great thread on www.wildstar-central.com concerning Open World PvP. I know this aspect is important to a few of us, especially Tr1age and myself.

http://wildstar-central.com/index.php?threads/clearing-up-misconceptions-on-open-world-pvp.2072/

Hey everyone! One of our awesome devs noticed a bit of confusion about how we plan on implementing open world PvP in WildStar and brought it to our (our = your WildStar community team and the PvP dev team) attention this morning. Since we want to clear up any misconceptions quickly, Aether thought it would be best if I got my WildStar Central forum name registered so I can give you all some info today.

Rulesets
We intend to have two rulesets at WildStar’s launch, a PvE and PvP ruleset.

World PvP Opportunities on PvE Ruleset
On a PvE Ruleset server, you may voluntarily flag yourself for PvP. In WildStar, there are some zones which are shared by both factions, in terms of PvE content. If you’re flagged, you may run into opposing faction individuals who have also voluntarily flagged themselves for PvP. If you do, I hope you both have some fun :sneaky:
If you try to go into an opposing faction’s city, you will be automatically flagged for PvP.

World PvP Opportunities on PvP Ruleset
On a PvP Ruleset server, PvP flagging is determined based on the zone your character is in. If you are in a zone that is affiliated with your faction, you’re not flagged…but you may voluntarily flag yourself. If you are in a zone that is affiliated with the opposing faction, you are flagged for PvP.
If you’re in a zone that is shared by both factions, you will be flagged for PvP. You’ll have plenty of opportunity to run into your enemy in a shared zone and slay the day away ;)
If you try to go into an opposing faction’s city, you are flagged for PvP (though, this is redundant on a PvP server, because you’re likely in that faction’s zone anyway).

Sanctuaries
We will have areas within zones or entire zones where PvP is forbidden. These areas, called Sanctuaries, will be present on both PvE and PvP rulesets.

Objective-Based Open World PvP
We understand the strong desire for this type of open world PvP and many of us here at Carbine enjoy it. That said, objective-based open world PvP is not currently a focus for WildStar’s launch. Our intent, as I’ve stated in our Reddit AMAA, is to see how our PvP players interact with the world of Nexus so we can focus on areas which may appeal to a Wildstar PvP player for objective play before we make a deeper investment on open world PvP.

Experience
(Also from the Reddit AMAA, but I will also restate it again)
You will be able to level via PvP. You can earn experience off of player kills in the Battlegrounds and through player kills in world PvP. So, there is a little bit of incentive to kill your enemy, outside of the enemy just being an opposing faction player, on either Ruleset, because he’s probably worth some XP. :)

We'll be monitoring this thread to respond to your feedback, which we welcome with open arms! Thanks for listening, everyone!

So basically they are following the same ruleset that WoW's PvP servers have. This makes me a happy panda. Assuming that the friendly zones are kept to the lower level areas like in WoW.
 
Hopefully they will decrease the amount of exp gained on consecutive kills on the same target. If the bonus is too high, there will be much camping for exp gains. I'm all for camping for server/faction pride and for revenge, but to benefit greatly from camping will cause unfair leveling disadvantages and abuse.
 
Hopefully they will decrease the amount of exp gained on consecutive kills on the same target. If the bonus is too high, there will be much camping for exp gains. I'm all for camping for server/faction pride and for revenge, but to benefit greatly from camping will cause unfair leveling disadvantages and abuse.

They could offer me no rewards for killing and i will still pound the dude trying to take my node into the ground until he or I log off because I enjoy it Just sayin :p But I agree a system is needed for this so people don't whine.
 
One of my favorite things on a wow pvp server was ganking a lower power player over and over. Unlike most gankers I only laughed when I got ganked. When I got camped I would stand over my body as a ghost and go piss or get a soda or make some food till they got bored. It was funny to me to waste their time when they thought they were wasting mine.
 
I remember this one time I was leveling a level ~30 rogue alt in stranglethorn when this 70 (It was during TBC) warlock comes around and tries to kill me.
I obviously couldn't kill him but what was really sad was that I was even caught a few times out of stealth and still managed to piss him off with stuns and sap and such before I got away.
Then I stalked some other skull ?? level warrior as he went deep underwater and made him drown. It was funny because a) I was undead, and b) he easily could have just whooped my ass but instead he decided to try to struggle to the surface while constantly getting stunlocked. It didn't end well for him.
Good times.
 
I leveled on a PvP server, and really enjoyed it and didnt know any better. When I finally got around to trying their servers and joined a pve server, I found it really boring. And really annoying that I couldn't fear or stun the horde off my herbs.
 
The only time I didn't like open world PVP was in Allods Online. Mostly due to severely bad lag and camping arrogant assholes. Other than that, I don't mind it.
 
I have mixed feelings about this - Open World PvP has never really interested me, with the exception of Objective Based Open World PvP (taking over keeps and whatnot). I must say I'm a little bummed that this won't be a focus on launch, as that means it probably wont ever be implemented, or if it is implemented, will likely be done in a haphazard way.

That being said, TONS of games attempt to do objective based PvP and it either comes out as a 'win-trade' like SWTOR or just becomes a zerg fest with ability spamming. As far as getting ganked out in open world PvP or ganking others, I'm not much of a ganker myself, but it also doesn't bother me when someone comes and tries to disturb my normal quest/gathering grind.

I guess on the whole I'm alright with this not being a major part of Wildstar, provided Warplots turn out to be awesome...now if only they would actually talk about them
 
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