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Conan Exiles Comprehensive Weapon Damage Breakdown

tr1age

Administrator
Staff member
This is a simple DPS comparison between all crafted weapons in the game. All weapons were crafted in game (not spawned!) and then tested by stopwatch over 10 seconds, 3 times, to figure out their attacks per second. The attacks per second was then multiplied by the in game damage number given for each weapon. 0 Strength was used for this comparison.
Since this is based off of in game tool tips for damage I'd greatly appreciate any player vs player testing (naked and armor both). I'd like yall to help me ensure that the tooltips are correct as well as test to see if anything has armor penetration. Also, knockbacks were not working on mobs, please let me know which weapons knockback other players. (knockbacks decrease in severity as you get higher armor and can even go away as you get higher tiers of armor, so keep that in mind!)
EDIT: After extensive testing I have figured out that Vanilla difficulty Crocs have 300 HP. (At least in the rookie area). Using this I tested a dozen or so weapons and all killed them Croc in the expected number of hits. Conversely the T1 grey spiders near the crumbling ruins just north of the river bank appeared to have 90 hp exactly. This still doesn't let me test most weapons to verify tooltips accurately, people will need to test them on naked players, but it allowed me to test a few things like the 2h maul right click attacks :D. KEEP IN MIND that I did these tests with 0 strength, your mileage may vary depending on your strength.


Harvesting Tools:

  • Stone Pick/Hatchet (Lvl 1/2): 22.8 DPS, 19 damage, 1.2 attacks per second. 80 Durability. 1.54 Weight.
  • Iron Pick/Hatchet (Level 10): 33.6 DPS, 28 damage, 1.2 attacks per second. 160 Durability. 1.54 Weight.
  • Steel Pick/Hatchet (Level 30): 45.6 DPS, 38 damage, 1.2 attacks per second. 320 Durability. 1.40 Weight.
  • Steel Pickaxe (Level 45): 45.6 DPS, 38 damage, 1.2 attacks per second. 220 Durability. 1.40 Weight.


Temple Items:

Set:

  • Setite Ritual Knife (Level 1): 30.6 DPS, 17 damage, 1.8 attacks per second. 60 Durability. 1.23 Weight. Primarily used to harvest Hearts. Short range: barely longer than punch range.
  • Serpent Stamped Kopesh (Level 50): 68.8 DPS, 43 damage, 1.6 attacks per second. 180 Durability. 1.93 Weight. As with all swords attacks a cone sized area in front of it, making it good at killing multiple enemies at a time...or killing nearbly allies :D.

Mitra:

  • Mitraen Ankh (Level 1): 43.2 DPS, 36 damage, 1.2 attacks per second. 100 Durability. 1.93 Weight.
  • Phoenix-Engraved Sword (Level 50): 72 DPS, 45 damage, 1.6 attacks per second. 200 Durability. 1.93 Weight.

Yog:

  • Yog Cleaver (Level 1): 33.8 DPS, 26 damage, 1.3 attacks per second. 50 Durability. 1.73 Weight. Primarily used for harvesting unblemished human flesh.
  • Yoggite Bone Spear (Level 20): 61.6 DPS, 56 damage, 1.1 attacks per second. 245 Durability. 1.73 Weight. Cannot harvest unblemished human flesh. Requires 10 unblemished human flesh to craft and needs it to repair as well. High durability and reasonable meat cost makes this inexpensive to repair. Very very slightly shorter range than sword. Can be thrown, but not retrieved after throw. It's like a better Javelin.
  • Yoggite Cudgel (Level 50): 68.9 DPS, 53 Damage, 1.3 attacks per second. 100 Durability. 1.73 Weight. Attack range is noticeably much shorter than a sword, but longer than a stone club. Requires 20 unblemished human flesh to craft and needs it to repair as well. Quite expensive honestly.


Swords: all swords attacks a cone sized area in front of it, making it good at killing multiple enemies at a time...or killing nearbly allies :D.

  • Stone Sword (Level 3): 48 DPS, 30 Damage, 1.6 attacks per second. 100 Durability. 1.93 Weight.
  • Iron Broadsword (Level 12): 72 DPS, 45 Damage, 1.6 attacks per second. 195 Durability. 1.93 Weight.
  • Stygian Khopesh (Level 20): 68.8 DPS, 43 Damage, 1.6 attacks per second. 180 Durability. 1.93 Weight.
  • Falcata (Level 26): 68.8 DPS, 43 Damage, 1.6 attacks per second. 180 Durability. 1.93 Weight.
  • Cutlass (Level 28): 72 DPS, 45 Damage, 1.6 attacks per second. 220 Durability. 2.31 Weight.
  • Longsword (Level 30): 96 DPS, 60 Damage, 1.6 attacks per second. 350 Durability. 175 Weight.
  • Ancient Khopesh (Level 31): 121.6 DPS, 76 Damage, 1.6 attacks per second. 245 Durability. 2.28 Weight.
  • Cimmerian Battle-Axe (Level 36): 91.2 DPS, 57 Damage, 1.6 attacks per second. 315 Durability. 1.75 Weight. Don't let the looks fool you, this looks like an Axe but it performs exactly like a sword. Same swing speed, same range, same weapon arcs, same swing animations.


Hammers: Seemingly focused around hitting harder and slower, but for some reason have far lesser range than swords. Especially the Stone Club which is barely longer than dagger range. Was unable to test stagger/knockdowns on mobs.

  • Stone Club (Level 5): 43.2 DPS, 36 Damage, 1.2 attacks per second. 100 Durability. 1.93 Weight. very very short range, only slightly longer than dagger range. I would have expected closer to sword range.
  • Stone Maul (Level 5): 34.4 DPS, 43 Damage, 0.8 attacks per second. 1400 Durability. 2.89 Weight. Shorter range than sword for some reason, overhead attack shortened the range even further. Still Longer range than stone club and daggers. After more testing, it does cleave and hit multiple targets, it's just much harder than swords because of the short range. EDIT: After even more testing the right click shove appears to do full damage and hits much faster. At 1.4 times per second this boosts the DPS to 60.2. Plainly unintended AND hilarious.
  • Iron Warhammer (Level 10): 51.2 DPS, 64 Damage, 0.8 attacks per second. 280 Durability. 2.89 Weight. Significantly shorter range than sword for some reason, overhead attack shortened the range even further. Still Longer range than stone club and daggers. After more testing, it does cleave and hit multiple targets, it's just much harder than swords because of the short range. EDIT: After even more testing the right click shove appears to do full damage and hits much faster. At 1.4 times per second this boosts the DPS to 89.6. Plainly unintended AND hilarious.


Javelin/Throwing Axes: Can be thrown for a ranged attacks. Thrown spears and Axes cannot be retrieved, they are gone, as such throwing them is actually not recommended until they fix this. Very very slightly shorter range than swords.

  • Javelin (Level 15): 47.3 DPS, 43 Damage, 1.1 attacks per second. 280 Durability. 2.12 Weight.
  • Throwing Axe (Level 25): 40.8 DPS, 34 Damage, 1.2 attacks per second. 225 Durability. 1.39 Weight. Has lower range than a dagger. Has lower range than a punch!! Has lower damage than a stone sword. Look, I get it's an axe intended primarily to be thrown, but...what? I mean you can't even retrieve it after a throw either...


Daggers: Very very short range, barely longer than punch range, fast attacks. Low DPS. Low Durability. No idea what these are good for. Is there something I'm missing here?

  • Stone Dagger (Level 7): 27 DPS, 15 Damage, 1.8 attacks per second. 30 Durability. 1.11 Weight. Why does this have 30 durability? Holy crap it breaks so fast. It kills 3-4 imps before it breaks.
  • Iron Poniard (Level 15): 48.6 DPS, 27 Damage, 1.8 attacks per second. 130 Durability. 1.23 Weight.
  • Steel Poniard (Level 35): 64.8 DPS, 36 Damage, 1.8 attacks per second. 225 Durability. 1.12 Weight.


Polearms: All Polearms have increased ranged and a charging attack which can be used for Jousting. Longer range than swords by a notable amount.

  • Iron Pike (Level 15): 45.6 DPS, 57 Damage, 0.8 attacks per second. 390 Durability. 3.18 Weight.
  • Stygian Spear (Level 29): 32 DPS, 40 Damage, 0.8 attacks per second. 250 Durability. 2.12 Weight. Thoroughly tested this, despite being higher level requirement it definitely does lower damage than the Iron Pike. Recipe level or damage definitely didn't get adjusted when it was changed at some point pre-release.
  • Steel Trident (Level 45): 60.8 DPS, 76 Damage, 0.8 attacks per second. 960 Durability. 2.60 Weight.


Ranged Weapons: As they can equip multiple qualities of projectiles all are listed and the ranged DPS calculations are slightly more complex.

Arrow Damages: 16/24/32 (24).
  • Flinthead (Level 5): 16 Damage
  • Ironhead Level 17): 24 Damage
  • Razor (Level 40): 32 Damage
  • Fire (Level 20): 24 Damage + Fire Damage
  • Snake (Level 20)): 24 Damage + Poison Damage

  • Hunting Bow: (Level 5) 22 Baseline Damage
    DPS: 26.6/32.2/37.8 (32.2 DPS + Fire Damage, 32.2 DPS + Poison Damage) DPS
    Straight Damage: 38/46/54 (46 + Fire Damage, 46 + Poison Damage)
    0.7 attacks per second. 100 Durability. 1.93 Weight.

  • Crossbow: (Level 17) 34 Baseline Damage
    DPS: 23.2/26.4 (23.2 + Fire Damage)
    Straight Damage: 58/66 (58 + Fire Damage)
    0.4 attacks per second. 250 Durability. 2.12 Weight.

  • Hyrkanian Bow: (Level 25) 31 Baseline Damage
    DPS: 32.9/38.5/44.1 (38.5 + Fire Damage, 38.5 + Poison Damage)
    Straight Damage: 47/55/63 (55 + Fire Damage, 55 + Poison Damage)
    0.7 attacks per second. 280 Durability. 2.12 Weight.




Summary:
Right now it feels like, by the numbers and in experience, swords are the superior option most of the time. Polearms have selling points, Daggers feel useless unless I've missed something when using them, and Ranged weapons do horrid DPS....this on top of the bugs they have. They don't have the biggest opener damage either. Even Crossbow with best ammo hits only 10% harder than a Longsword swipe while having about 1/4th of the DPS. From trying Range Weapons in game, that feels accurate too. Javelin's and Throwing Axes really need to be able to be picked up after throwing to be sure.
 
Thanks for putting this work in. I'll stick to swords and strength on my next character. I really wanted range weapons to be a thing but it just doesn't seem viable yet.
 
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