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GW2 Extremely Helpful - Combos!

tr1age

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Cross-profession combo

Cross-profession combos, also called field combos or skill combinations, happen when two skills interact with each other, creating an additional effect. This requires two particular types of skills called initiators and finishers. Although the largest number of combos are only available through two characters of different professions working together, a good number of combos can also be created by two of the same profession and, in many cases, by a single character.[1]

The field, or initiator, is a skill that creates an area effect. These skills usually have a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall will allow some eligible finishers to inflict burning.

The finisher is a skill which causes movement through or within the initiator's field (a projectile or the player). An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions.

All fields and finishers have effect types which determine what combinations effects are created. Finishers can only interact with one initiator at a time.

Whenever a combo is created, a notification will show on the player's screen, acknowledging it and indicating which skills were used to create the combo.
A nice chart to explain it all:
View attachment 128
 
It was fun using the flame axe roll back ability on it's final attack, creating a flame wall, then using the earth profectile attack through it. Elementalists have a huge ability for quick combos, but sadly the walls don't last nearly long enough to be "spammable".

Actually, the best example I have of creating fields in the middle of a DE is in the human zone, fighting the centuar boss during the escort event. I would drop the static field as frequent as possible right near the boss where you can actually see all the projectiles aiming towards him. You'd see almost a spike of damage on the health bar from the massive amounts of combos.
 
Tristan's Bubbles are good for combos, and they last a decent time for you to spam some shots through it.
 
Once we all have higher characters we should def be using these combos more. One place we can start using them more in particular though is PvP. We should all try to work off each others combos more. Seems we would be more lethal this way.

FOr PvE Ascalonian was a good place to try it but we didn't have enough guys yet so it was a little less organized :)
 
Yeah and one more note:
We really need to learn each others combos once we all have decided on characters. I am starting to see the Engineer potions on the ground more but I still dunno how to use them haha.

FOr instance the Guardian is probably the most visible combo caster with GIANT BLUE BUBBLES AND WALLS, but the thief and mesmer do line walls that are very low to the ground but can invis you or super buff you or give your projectiles some serious punch.
 
There is only one elixir that causes combo fields, and its not even really mine. I have a potion that gives me a random buff from another class. I can drink and/or throw potions. When I throw it, I tend to get either the guardian projectile screen, the mesmer stealth screen, or the thief smoke screen, all quite useful for combos. The only other thing I have to cause combos is my ability on the flamethrower to create a firewall for people to shoot through. I haven't come across anything else on the engineer that creates combo abilities.
 
How do people interact with your dropped med kits and elixirs btw? Do we have to hit f or just run over it?
 
How do people interact with your dropped med kits and elixirs btw? Do we have to hit f or just run over it?

Just run over it. Most of my elixirs I throw and break on contact for AoE effect, but those two in the medkit are dropped. The medkit isn't really effective for dungeons, but it works well in PvP or WvW when your defending or attacking a fixed point because people pretty much accidentally run over them. They are hard to spot when there are all kinds of spells flying around.
 
Ya i find supply drop + medkit drops work better in pvp because of the aoe circles. in pve they don't show up so its hard to tell where they are.
 
Ya i find supply drop + medkit drops work better in pvp because of the aoe circles. in pve they don't show up so its hard to tell where they are.

Yeah I figured this out in the Catacombs. We were moving, dodging AoE n shit too much for people to worry about little medkits on the ground, but In say sPvP or WvW..you drop medkits, supply drop on a capture point or on the walls you are defending and hit helps a lot.
 
o_O I'm slightly confused about the mechanic, but probably just my mild retardation. The more I hear about this game the more complex it becomes. Very exciting.
 
This reminds me of how FFXI had combos across jobs. Although that required a lot of timing and very strict patterns in order to use. This way seems way more fluid to how combat plays out and even to happen 'by chance' which adds to the randomness of combat. Very cool.
 
Awesome, I found this really useful in BEW2 and the recent stress test during PvP. People were saying that the Light fields dropped by the Guardian was useless because retaliation sucks - it was only after reading this on the wiki and playing with a couple traits that I realized - "Wait a minute....I can spam condition removal while killing stuff in a AOE!!"
 
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