Cross-profession combo
The field, or initiator, is a skill that creates an area effect. These skills usually have a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall will allow some eligible finishers to inflict burning.
The finisher is a skill which causes movement through or within the initiator's field (a projectile or the player). An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions.
All fields and finishers have effect types which determine what combinations effects are created. Finishers can only interact with one initiator at a time.
Whenever a combo is created, a notification will show on the player's screen, acknowledging it and indicating which skills were used to create the combo.
Cross-profession combos, also called field combos or skill combinations, happen when two skills interact with each other, creating an additional effect. This requires two particular types of skills called initiators and finishers. Although the largest number of combos are only available through two characters of different professions working together, a good number of combos can also be created by two of the same profession and, in many cases, by a single character.[1]The field, or initiator, is a skill that creates an area effect. These skills usually have a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall will allow some eligible finishers to inflict burning.
The finisher is a skill which causes movement through or within the initiator's field (a projectile or the player). An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions.
All fields and finishers have effect types which determine what combinations effects are created. Finishers can only interact with one initiator at a time.
Whenever a combo is created, a notification will show on the player's screen, acknowledging it and indicating which skills were used to create the combo.
A nice chart to explain it all:
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