Disclaimer: I don't think is the only to beat the Horseman, nor the best way. This is just how I did it. Please post if you've had better luck with a different deck!
MY DECK:
WHAT TO EXPECT:
The Horseman's hero power will draw two cards for him for 5 mana.
Dude starts out with 3 2/7 on the table, but otherwise just had a handful of 2/3 weapons, a tons of paladin secret, and a shitload of spells. Plan on ANY mob you put out to die that turn.
STRAT:
I can't believe this worked, tbh. That almost sounds like an Upworthy title...
The plan was to do absolutely nothing until turn 4, except maybe heal myself with Witch Doctor and/or Farseer (Shadowstep would be for addt'l heals). The downside to playing one of these cards early would be if he used the center mob to attack and my minion. It's unlikely considering the number of spells in his hand, but it would totally screw up the plan...
I mulligan'd hard for Crazy Alchemist, Backstab, and Betrayal. Turn 4 was the moment of opportunity.
Granted, it took me about 6 attempts until I had all three cards in my hand by turn 4. I did get lucky the second time I tried it and received the cards, but he had the secret that buffed a Horseman when one of the others died. Meant that Backstab couldn't kill it and it became an 11/4 or something like that. Shitty. But it worked out eventually, and now I'm ready for next week!
MY DECK:
WHAT TO EXPECT:
The Horseman's hero power will draw two cards for him for 5 mana.
Dude starts out with 3 2/7 on the table, but otherwise just had a handful of 2/3 weapons, a tons of paladin secret, and a shitload of spells. Plan on ANY mob you put out to die that turn.
STRAT:
I can't believe this worked, tbh. That almost sounds like an Upworthy title...
The plan was to do absolutely nothing until turn 4, except maybe heal myself with Witch Doctor and/or Farseer (Shadowstep would be for addt'l heals). The downside to playing one of these cards early would be if he used the center mob to attack and my minion. It's unlikely considering the number of spells in his hand, but it would totally screw up the plan...
I mulligan'd hard for Crazy Alchemist, Backstab, and Betrayal. Turn 4 was the moment of opportunity.
- (2 mana) Crazy Alchemist on the center mob making it a 7/2
- (2 mana) Betrayal on the center mob to have it kill both 2/7 minions on either side of it
- (0 mana) Backstabbed the 7/2 to kill it.
Granted, it took me about 6 attempts until I had all three cards in my hand by turn 4. I did get lucky the second time I tried it and received the cards, but he had the secret that buffed a Horseman when one of the others died. Meant that Backstab couldn't kill it and it became an 11/4 or something like that. Shitty. But it worked out eventually, and now I'm ready for next week!