Though 1.5 and 1.5.1 have barely passed us, Mojang has already been working on some cool stuff for 1.6. I'm sure this won't be everything released with the next update, but it's a neat preview.
The biggest new feature? Horses!
http://www.idigitaltimes.com/articl...craft-1-6-update-snapshot-13w16a-released.htm
The biggest new feature? Horses!
http://www.idigitaltimes.com/articl...craft-1-6-update-snapshot-13w16a-released.htm
Here's the full Minecraft Snapshot 13w16a change log: [UPDATED via Jeb Bergensten]
- - Added hay bales - via
- -- Screenshot
- -- Can be placed in all orientations
- - Added horses
- -- Screenshots
- -- Ridable by right-clicking them - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
- -- Have various amounts of maximum health, via - Use wheat to heal them
- -- Drop leather when killed
- -- Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
- -- Players can make them jump
- -- Creation assisted by DrZhark (of Mo' Creatures)
- - Added mules
- -- Like horses, but can carry chests on their saddles
- - Horse saddles
- -- Crafting recipe
- -- Stack to 32
- - Horse armor
- -- Exists in diamond, gold & iron variants
- -- Crafting recipes
- -- Screenshot
- - Leashes
- -- Can be used to bind mobs to fences or lead them around
- -- Screenshot
- -- Right click mob first, then right-click fence or right-click the mob again to get the leash back
- - Carpets
- -- Crafting recipes
- -- Screenshot
- - When riding something, like a mob or a boat, dismounting is only possible using the left shift key now - via
- - Improved Respiration enchant
- -- Now also helps seeing underwater
- - Changed the idea of mob difficulty
- -- Regional difficulty: The longer you spend in one area, the harder it gets - scales with difficulty - Items, enchants or AI improve with difficulty
- - Fixed some bugs
- -- Fixed anvils charging level for nothing when using languages other than English
- -- Fixed endermen becoming hostile when taking environmental damage