Going to be completely transparent here. I don't spend my free time playing Facebook platform games. I did once, just as you did, although it would appear my departure entailed far less animosity than yours. It's not to say I haven't played them, just that I'm not sure the role they'd have in my life outside what is now my work, associated research, and direct support of my friends who develop them (although who the hell knows, maybe I'd play more under different circumstances).
I've
never said "social games are amazing," but I take issue with blatant, holier-than-thou statements of what is or is not a game and what is or is not a waste of people's time or money. Honestly, there's nothing you've stated that couldn't be repurposed verbatum with the same level of legitimacy about any other PC, MMO, or console game.
...in particular. This is different than GW2 how? Or are you in actuality ranting about the entire online free-to-play model? Because that's a very different discussion we can have.
http://en.wikipedia.org/wiki/Game_theory#Representation_of_games Sorry, but seriously? First off, if it's that simple, why the hell haven't you spun off ten of them yet? Second of all, if we're talking casual games,
they're supposed to be that simple; that's kind of the point. In fact, this is a simple axiom I'd argue a lot of attempted games actually fail to accomplish. Online gaming at its core? Have a third party define a goal for you of
subjectively-perceived value, then provide a way clear way to progress to achieve it. This is not rocket science, this is intro level human psychology, and it's a core tenet of gaming. It's enabling people to fulfill the basic need for external control and self-value in a sandbox made of pixels.
These are subjective statements. Mindcraft doesn't have particularly stunning graphics, yet it's still wildly popular, successfully, and respected across the industry. For a Flash game, I gotta say Farm2 is stunning, but I don't think that's the make-or-break point for why that game is a success. I also can't believe you just hated on crossword puzzles...
There's a not uncommon undertone in your argument that perplexes me. No one ever forced you or anyone else to play a game--casual, Facebook, or otherwise--and certainly not to pay against your conscious will. To my knowledge, there are no documented reports of a slot machine ever mind controlling anyone.
I'm completely fine if you have an issue with the industry. I've heard numerous legitimate criticisms about it, many of which I whole heartedly agree with, and to which I can add a few of my own; however, I'm having trouble identifying substance in your stated complaints.
I know this might sound insane at first, but what I think most people fail to realize is that there are a lot of people who feel about FarmVille the exact same way that you, Tristan, feel about UltimaOnline, or how I once felt about pre-Wrath WoW. It didn't mean our parents or friends or significant others thought we were making worthwhile investments of time or money, but the experiences in those games meant the world to us because of what we chose to invest, and what they were able to give back to us as a result of the meaning we first gave to them. In that same light, if that genre isn't your style, simply say so; because that's
fine. (Hell, my own mother can't stand Facebook games.)
(Oh, and if you aren't already familiar with
Cow Clicker (
article) or
Progress Quest, I think you'll find both very relevant-- and rather fascinatingly epic.)