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GW2 OMG THIS IS WHAT WE WERE WAITING FOR! 2013 UPDATES

I keep saying this, but...

I feel like, honestly, the biggest reason I left WoW was the lack of community. That game just divides people. I mean, the fact that I hated doing random battlegrounds for fear of being called a cunt, a retard, or worse and having to deal with that shit over "fighting in the road" or "not dropping the flag" or whatever else gets those people so insanely upset...I couldn't do it anymore.

A lot of my friends stopped playing, and when other friends were on, they were gearing for a raid. I can't raid because of my schedule and honestly, have no interest in doing it. I don't even see myself running dungeons that often in GW2, it's just not something I am currently interested in.

So when I found the alt tab community, it was like a saving grace. Without the community, I probably would have stopped gaming all together for quite some time, at least in any MMO type genre. I just couldn't keep giving to a community that took you for everything and then didn't appreciate what you gave.

At least here, even if I'm off playing Diablo or SimCity when it comes out, I'll have someone to play with, people I like and respect. Even in GW2 PvP I have yet to see the type of behavior I saw daily in WoW's PvP system. Maybe it's because the community in GW2 is smaller, but I'll take it. It's much more enjoyable not to have to worry about name calling and other stupid shit. I just want to play my games.
 
Blizzard got me to quit cold turkey lol. You work for the company and all of a sudden your free time AWAY from Blizzard becomes very valuable. Probably why I ended up leaving. A lot if not most people there stayed after work to play more. Not me, I needed fresh cali air.
That's how it was for the Holo-dek people in NH. They would play while they work, then play after they work.
 
Your tone shows otherwise. lol

But as we all know, they did launch a little prematurely. The SPvP scene is in shambles, they're re-working their entire design to fit the needs to keep people playing, but no game is perfect from day 1. I'm just glad that they are trying to at least outline things and give some sort of vision to the ideas. We're half way through January. There will be one small update this month. Then a MASSIVE on next month. And another MASSIVE one next month. We'll see what happens in time.


I just feel like its a bit late with certain things. I am glad they are working to improve things though!
 
sounds epic, and looks like they're pushing what they promised, hopefully it doesn't take them all year for the big key features we want.
 
TL: DR
3 Million copies sold. We are quite pleased.

Game stuff:
-New events in old areas, new rewards in old areas
-Daily and monthly achievements will give new tokens (including new mini pets, tonics, ascended items, and mystic forge items)
-Some achievement points will be retroactively rewarded with these same tokens at a later date
-More choice/variation in dailies
-New guild/WvW stuff promised, not detailed.
-Better LFG
-Non-specific boss/dungeon improvements
 
TL: DR
3 Million copies sold.

Game stuff:
-New events in old areas, new rewards in old areas
-Daily and monthly achievements will give new tokens (including new mini pets, tonics, ascended items, and mystic forge items)
-Some achievement points will be retroactively rewarded with these same tokens at a later date
-More choice/variation in dailies
-New guild/WvW stuff promised, not detailed.
-Better LFG
-Non-specific boss/dungeon improvements

You missed the 12 paragraphs of "Our game is doing well and hey did you know we are doing well? And in case you hadn't heard we are doing well...."
 
"We are quite pleased."
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To be perfectly honest, I'm a bit excited simply because I played Guild Wars 1 from vanilla and all they implemented in that game over the time was just amazing. I have high hopes for them, probably more than I should. Almost fan boy status to be honest at times. But none the less, only time will tell.
 
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