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GW2 PvE Explorable Build

Dash

New member
Hey everyone!

Second theory-crafting thread. I'd love to hear your thoughts! :)

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Build
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http://gw2skills.net/editor/en/?fgA...76TXqAuB;T8AgyyuEcJ5S1liLqiMFJKyWkrIZRLQGgsHA

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Logic / use
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This build is essentially based around heavy condition damage, party buffs, and contains one "party wide" CD which, if coordinated properly, could be wonderfully damaging.


1) 3 Staff-clones > all

Each staff clone buffs/debuffs, and we've talented each bounce attack to bounce one additional time. This yields approximately 6-9 buffs/debuffs per round of combat without you.

2) Once clones are up, cast Phantasmal Warden, close the gap to the target, use Chaos Armor and Chaos Storm in the area, weapon swap, continue pounding away.

3) The second you're ready to withdraw, pop Magic Bullet to stun/daze/blind all near you, weapon swap to staff (Hydromancy may freeze them as well), Phase Retreat.

5) The CD:

Ideally, have 3 Staff Clones up.
Have all allies stack (if possible)
Pop Time Warp, then Signet of Inspiration (Time Warp with the Rune of Lyssa grants ALL boons to you, Signet of Inspiration, when activated, spreads all active boons to party members)
After 5 seconds (when boons wear off), pop Chaos Armor and Chaos Storm, swap weapons, go to town.

This gives you and all allies approximately 5 seconds of fully buffed Time Warp, and random buffs in between. If all allies time their heavy hitting skills with this, chaos could very well ensue.

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Let me know what you think!

I don't have the game yet, so it'd be great to hear if any of this is something you've experimented with, or if it just simply would fall flat on it's face.

Cheers!

~Dash
 
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