martialblack
New member
http://gw2skills.net/editor/en/?fEEQJArYhImYbkRzgjDAhHCQQCjCcUeEzM1A;T8AgyyqEUJpSVliKqvMfJ y l7L5XDCOUMpA
Thought Process behind build:
Have a build that puts out tons of dmg is my number 1 priority. This build focuses on Power and criticals without speccing into air, the reason I did not spec into air is because of all the dmg in the fire tree. So in order to get the crit, I focused on crit gear. The burning tree will give me burns on crit and overall large power numbers.
Traits I receive from build:
- Deal 5% more dmg to burning foes
- When attuning to an element, you and nearby allies gain: Fire (might), Earth, (protection), Air (swiftness), Water (Regeneration)
- Attunement bonuses linger for 5 additional seconds
- Grant yourself fury (increase crit by 20%) on attunement switch
- Skills have a chance to apply condition on crit
- 20% chance to apply burning on critical hits
- Deal 10% more dmg while attuned to fire
- Each fire spell you cast adds might for a short time
- Deal 5% more dmg to bleeding foes
- Arcane skills cause burning for 5 secs while attuned to fire
- Arcane skills recharge 20% faster
Traits I receive from Runes:
- 30% chance to cause lightning strike on critical hits
- 15% burning duration
- 5% dmg against burning foes
Statistics:
Power: 2010
Precision: 1541
Toughness: 1016
Vitality: 1710
Attack: 3020 (Condition dmg: 1456)
Crit Chance: 34%
Armor: 1936
Health: 18745
Playstyle:
One thing you need to know is that in the fire attune you will not be spamming the 1 skill. All it does is increase burn duration, not intensity. So after you apply all your burns, gtfo of fire attune and go to earth. Once you are in earth, you can apply your bleeds (get 5% more dmg from trait) and then spam the 1 skill (which benefits from your power AND cond dmg as opposed to just cond dmg like fire 1) until your burn is at around 2 secs left. Once your burn is almost done, switch back to fire and reapply a full burn rotation. This play style will maximize dps by not wasting your burns... no use on finishing a boss fight with 5 mins of burns still left on a boss... since that dmg hasn't happened yet...) Having the arcane tree maxed out will lower this attunenment dancing CD and keep fury and might buff up for a large period of time.
*** This build was made without knowing how much survivability you will need in end game PVE... beware this is a glass cannon***
Thought Process behind build:
Have a build that puts out tons of dmg is my number 1 priority. This build focuses on Power and criticals without speccing into air, the reason I did not spec into air is because of all the dmg in the fire tree. So in order to get the crit, I focused on crit gear. The burning tree will give me burns on crit and overall large power numbers.
Traits I receive from build:
- Deal 5% more dmg to burning foes
- When attuning to an element, you and nearby allies gain: Fire (might), Earth, (protection), Air (swiftness), Water (Regeneration)
- Attunement bonuses linger for 5 additional seconds
- Grant yourself fury (increase crit by 20%) on attunement switch
- Skills have a chance to apply condition on crit
- 20% chance to apply burning on critical hits
- Deal 10% more dmg while attuned to fire
- Each fire spell you cast adds might for a short time
- Deal 5% more dmg to bleeding foes
- Arcane skills cause burning for 5 secs while attuned to fire
- Arcane skills recharge 20% faster
Traits I receive from Runes:
- 30% chance to cause lightning strike on critical hits
- 15% burning duration
- 5% dmg against burning foes
Statistics:
Power: 2010
Precision: 1541
Toughness: 1016
Vitality: 1710
Attack: 3020 (Condition dmg: 1456)
Crit Chance: 34%
Armor: 1936
Health: 18745
Playstyle:
One thing you need to know is that in the fire attune you will not be spamming the 1 skill. All it does is increase burn duration, not intensity. So after you apply all your burns, gtfo of fire attune and go to earth. Once you are in earth, you can apply your bleeds (get 5% more dmg from trait) and then spam the 1 skill (which benefits from your power AND cond dmg as opposed to just cond dmg like fire 1) until your burn is at around 2 secs left. Once your burn is almost done, switch back to fire and reapply a full burn rotation. This play style will maximize dps by not wasting your burns... no use on finishing a boss fight with 5 mins of burns still left on a boss... since that dmg hasn't happened yet...) Having the arcane tree maxed out will lower this attunenment dancing CD and keep fury and might buff up for a large period of time.
*** This build was made without knowing how much survivability you will need in end game PVE... beware this is a glass cannon***