Article!: http://gamereuphoria.com/2013/07/space-hulk-details-release-date-announced-pre-orders-go-live/
This is probably my second most awaited game after Wildstar. I used to play the Space Hulk board game when I was a wee lad, no more than 6 or 7, and this video game looks super promising. The cross platform support is awesome and should really do a lot to keep the servers full of people long after it launches, I hope.
For those unfamiliar with Warhammer 40k, Space Hulk is a turn based strategy board game produced by Games Workshop. It pits a force of hyper-zealous Space Marine Terminators against a tide of Tyranid Genestealers in the narrow corridors of a, you guessed it, space hulk! It's a gripping, tense and a claustrophobic game that really embodies the grim-darkness of the far future.
My first game was in 1998 against my uncle and it has BY FAR been my favorite board game since.
This is probably my second most awaited game after Wildstar. I used to play the Space Hulk board game when I was a wee lad, no more than 6 or 7, and this video game looks super promising. The cross platform support is awesome and should really do a lot to keep the servers full of people long after it launches, I hope.
For those unfamiliar with Warhammer 40k, Space Hulk is a turn based strategy board game produced by Games Workshop. It pits a force of hyper-zealous Space Marine Terminators against a tide of Tyranid Genestealers in the narrow corridors of a, you guessed it, space hulk! It's a gripping, tense and a claustrophobic game that really embodies the grim-darkness of the far future.
My first game was in 1998 against my uncle and it has BY FAR been my favorite board game since.
Wikipedia said:The game is set on a board made up of various board sections which represent corridors and rooms and which can be freely arranged and locked together like a jigsaw puzzle to represent the interior of derelict space ships. One player controls the Space Marines, and the other player controls the Genestealers.-The game is notable for its hidden play mechanics, from which it derives much of its playability and tension. The actual number of Genestealers in play is hidden from the Marine player, because the Genestealers come into play as "blips" which can represent: 1-3 creatures - or 0-6 in the Deathwing and Genestealer expansions - in the 1st edition; 0-6 creatures in the 2nd edition; and 1-3 creatures in the 3rd edition. On the other hand, the Marine player has a number of "command points" available each turn which are only revealed to the Genestealer player after they are used up. (In the second edition, the extra points were not hidden from the Genestealer player.)-Space Hulk won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1989. Its first expansion, Deathwing, won Best Fantasy or Science Fiction Boardgame of 1990.-In the basic versions of the game, playing as the Genestealers can be very straightforward; so simple, in fact, that Space Hulk is playable as a solo game, when playing as the Space Marines against the Genestealers. Playing as the Space Marines on the other hand can be engaging and tactically challenging - partly because the Space Marines player is constrained by a time limit for his or her turn. To overcome this shortfall, players are encouraged to play each game twice, swapping between roles. The fairly fast play time (around half an hour per game), driven by the Space Marines time limitation, makes this a reasonable solution. The expansion packs for the First edition add human-genestealer hybrids, which can carry weapons and equipment, to the Genestealer player's forces, adding more depth to the Genestealer side.

May the emperor guide you, brothers.