http://www.twitch.tv/wildstar/c/3217669
Also:
Hotbar
Also:
Hotbar
- You can slot 8 abilities from your Class
- Class abilities consist of Assault/Support/Utility
- You can slot 1 ability from your Path
- Path abilities tend to be out-of-combat utilities.
- You can slot 1 ability form an equipped Gadget
- Class abilities have 8 ranks you can tier up.
- Class abilities gain new effects at tier 4 and 8
- Tiers can be raised or lowered for free out of combat
- Will have loadout system to save/load skill sets
- Final slot for Innate Abilitiy which cannot be changed
- Quests give you a bar that fills up when you complete objectives, more fill for harder objectives like GW2 hearts.
- Shared credit for all players attacking an enemy.
- More quest credit, loot, and exp the more you contribute.
- Kill Streak bonuses for finishing mobs in very short window (about 3 seconds)
- Kill streaks, interrupts, and other in-combat feats give short buffs as reward
- Buttonpress minigames for interacting with world objects (like repairing tech)
- Warrior gets DPS/Tank stance as Innate.
- Warrior's stances change how some abilities work.
- Kinetic Energy bar (essentially rage) fills when you hit, drains quickly.
- Can swap stance in combat, but drains Kinetic Energy
- Currency earned by playing in a group
- Can be spent on housing items and other rewards
- Six-direction passive grid (AMPs)
- Directions are Assault, Hybrid, Support, Utility, PvP Offense, Pvp Defense
- Support is Healing or Tanking, depending on your class
- Get one point every level from 6-max, maybe a few extra
- Some AMPs cost multiple points
- AMPs contain passive stats and abilities, conditional procs, and active skills.
- AMP lines exist that require sequential unlocks towards more significant benefits
- Respeccing AMPs has a coin cost that scales up the more often you respec.
- Dueling, Arenas, Battlegrounds, Open-World PvP (Alaways on in PvP Servers, Flag on in PvE servers), and Warplots being developed as main PvP Modes