http://www.guildhead.com/skill-calc#MMom0zmMoRvhmMRvhoGpp9McRMamR
This is what I have been running with for a long time now, and I can't imagine what else to use. I have given up my longbow and perma equipped my shortbow. I am absolutely loving condition builds, and I have a hard time seeing a better one than this. This is what I use when I am solo'ing, WvW, SPvP, and Dungeons (as long as I am one of only 2 bleed builds). I also occasionally swap out Signet of the Hunt for my Shrapnel Mine Racial for some AoE Control. I also may swap out the axe/WH for Greatsword when I know it will be a melee heavy fight, as it gets AMAZING cleaves and still applies bleeds on crits and sharpening stones, while just obliterates anything while zephyr is up. Also, I can reach a peak of 25 bleeds while using a short bow, flanking, sharp stones and quick zephyr in about.... 3 seconds tops. If I use my 4 ability, I get bleed stacks for my next 3 attacks. Sharpening stones, next 5 attacks. Flanking, all 1 attacks. Chance on crit to stack bleeds. Quickening Zephyr, I attack about 3-4 times a second with my 1 ability. This, stacked with PIERCING ARROWS, can stack bleeds on multiple opponents at a time, so positioning is a must. That's where the elite comes in. Say you have 10+ mobs on you in Orr. I round them up, get them all clumped together, and BAM, everything is rooted AND gaining bleeds. 4, Sharp Stones, Zephyr, 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1, DEAD. If they aren't dead yet, pierce through them with my 5, get a few more 1's off while kiting, and watch the massive bleeds finish them off.
Now, the beauty of the spec also allows for some changes on the fly. Say I need to swap out for a pure damage build since there are just too many bleed condition builds in a party....
http://www.guildhead.com/skill-calc#MMoc0M0MoTvhMMRvhoGpp9MzRVzmR
Change out for a Longbow / Greatsword combo. Your pet does some more damage, you do some more raw damage with your LB, and with the new spirit and elite you're increasing raw damage by a decent amount. Also, all the allocated stats (except for the condition damage) from spec is still viable.
Pets. I still tend to swap in and out a lot of pets. I use birds for bleeds more some more sustained bleeds. Stalker for might stacks. Bears for survive tanking and condition removal for the party. Wolves for a fear. You can really use any pets you feel you want. Sometimes I use an owl for a chilling slash. Sometimes a pig for shits and giggles. At this point, it's really a "fill in the gaps" for what you want!
Vigor. The bonus I have in endurance regen is amazing. When using the healing springs and gaining off the combo field, I still gain vigor for the time period. It counts as using a heal ability, thus giving me more survivability and the use of more dodge rolls. I also gains protection for a couple seconds for me and my pet when dodge rolling, so more uptime on protection, thus a high sustained survivability. The points in toughness also give a helping hand in staying alive, and I also have condition removal 1/2 of the time if I use my healing spring on every CD.
So. Thoughts? I imagine most people are using a similar build nowadays.
This is what I have been running with for a long time now, and I can't imagine what else to use. I have given up my longbow and perma equipped my shortbow. I am absolutely loving condition builds, and I have a hard time seeing a better one than this. This is what I use when I am solo'ing, WvW, SPvP, and Dungeons (as long as I am one of only 2 bleed builds). I also occasionally swap out Signet of the Hunt for my Shrapnel Mine Racial for some AoE Control. I also may swap out the axe/WH for Greatsword when I know it will be a melee heavy fight, as it gets AMAZING cleaves and still applies bleeds on crits and sharpening stones, while just obliterates anything while zephyr is up. Also, I can reach a peak of 25 bleeds while using a short bow, flanking, sharp stones and quick zephyr in about.... 3 seconds tops. If I use my 4 ability, I get bleed stacks for my next 3 attacks. Sharpening stones, next 5 attacks. Flanking, all 1 attacks. Chance on crit to stack bleeds. Quickening Zephyr, I attack about 3-4 times a second with my 1 ability. This, stacked with PIERCING ARROWS, can stack bleeds on multiple opponents at a time, so positioning is a must. That's where the elite comes in. Say you have 10+ mobs on you in Orr. I round them up, get them all clumped together, and BAM, everything is rooted AND gaining bleeds. 4, Sharp Stones, Zephyr, 1-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1, DEAD. If they aren't dead yet, pierce through them with my 5, get a few more 1's off while kiting, and watch the massive bleeds finish them off.
Now, the beauty of the spec also allows for some changes on the fly. Say I need to swap out for a pure damage build since there are just too many bleed condition builds in a party....
http://www.guildhead.com/skill-calc#MMoc0M0MoTvhMMRvhoGpp9MzRVzmR
Change out for a Longbow / Greatsword combo. Your pet does some more damage, you do some more raw damage with your LB, and with the new spirit and elite you're increasing raw damage by a decent amount. Also, all the allocated stats (except for the condition damage) from spec is still viable.
Pets. I still tend to swap in and out a lot of pets. I use birds for bleeds more some more sustained bleeds. Stalker for might stacks. Bears for survive tanking and condition removal for the party. Wolves for a fear. You can really use any pets you feel you want. Sometimes I use an owl for a chilling slash. Sometimes a pig for shits and giggles. At this point, it's really a "fill in the gaps" for what you want!
Vigor. The bonus I have in endurance regen is amazing. When using the healing springs and gaining off the combo field, I still gain vigor for the time period. It counts as using a heal ability, thus giving me more survivability and the use of more dodge rolls. I also gains protection for a couple seconds for me and my pet when dodge rolling, so more uptime on protection, thus a high sustained survivability. The points in toughness also give a helping hand in staying alive, and I also have condition removal 1/2 of the time if I use my healing spring on every CD.
So. Thoughts? I imagine most people are using a similar build nowadays.