So I posted something on the ANet page today about magic find. Thought I might as well just copy and paste it here in case you guys were interested.
https://forum-en.guildwars2.com/for...gic-Find-Potential-Solution/first#post1333174
After reading a recent interview, I noticed that ANet was discussing ways of “fixing” magic find. I posted on Reddit, and then thought I would post here just to get my word out here.
Interview – http://www.relicsoforr.com/?p=2299#more-2299
So here is my (Gyoin's) contribution.
I know many people hate the existence of magic find as a stat on gear, especially people who run as a group. The one person benefits in monetary drops while hindering the succession of the run, either in battle efficiency or survivability… Now here’s a thought that came to mind. I don’t want to remove the magic find stat. However, what if each piece of gear had an innate “bonus” to magic find that isn’t part of the point allocation of stats?
Say I have X helm and Y helm. Both are berserk classification, same level 80 exotic stats, but X has 2% MF and Y has 3% MF. Almost like MF would be the difference in “quality” within the same tier of gear. It would give min-max’ers another stat to try to allocate as “best”, while still giving everyone equal opportunities for proficiency in battles.
I mean, it may not be the best solution, and I’m sure it’d be a programming nightmare to revalue current gear sets with magic find to try to adjust them, but I think it could be a unique way of dealing with it.
https://forum-en.guildwars2.com/for...gic-Find-Potential-Solution/first#post1333174
After reading a recent interview, I noticed that ANet was discussing ways of “fixing” magic find. I posted on Reddit, and then thought I would post here just to get my word out here.
Interview – http://www.relicsoforr.com/?p=2299#more-2299
“Matt Wuerffel: The role of Magic Find is something that we’ve been discussing quite a bit. While we haven’t decided on a specific direction yet, we can say that it’s clear that the current implementation has some negative social impacts, and we definitely want to address that. Guild Wars 2 is a social game, and we want to foster positive player interactions, so it’s definitely an issue that we’re looking at very carefully.”
So here is my (Gyoin's) contribution.
I know many people hate the existence of magic find as a stat on gear, especially people who run as a group. The one person benefits in monetary drops while hindering the succession of the run, either in battle efficiency or survivability… Now here’s a thought that came to mind. I don’t want to remove the magic find stat. However, what if each piece of gear had an innate “bonus” to magic find that isn’t part of the point allocation of stats?
Say I have X helm and Y helm. Both are berserk classification, same level 80 exotic stats, but X has 2% MF and Y has 3% MF. Almost like MF would be the difference in “quality” within the same tier of gear. It would give min-max’ers another stat to try to allocate as “best”, while still giving everyone equal opportunities for proficiency in battles.
I mean, it may not be the best solution, and I’m sure it’d be a programming nightmare to revalue current gear sets with magic find to try to adjust them, but I think it could be a unique way of dealing with it.