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Google is actually making future!

tr1age

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Confirmed: Google Glass Will Tether With Android And iPhone For 3G Or 4G Data
Google opened up a sort of pre-order contest for civilians (i.e., non-developers) this week for its new augmented reality headgear that should ship before the end of 2013 for $1,500 (for those with a clever enough idea.) The other significant news is that both CNET and The Verge report that “Glass will be able to connect via Bluetooth to both Android phones and the iPhone. Glass can pull down data from wifi or use the 3G or 4G feed from a connected phone, but it won’t have its own cellular radio.”
It’s nice to see that Google is not escalating the platform wars by locking iOS out of the Glass ecosystem. In truth, that would not have been in Google’s best interest. The whole point of Google’s strategy is to increase the flow of information as many ways as possible. Also, as with the rumored iWatch, squeezing a cellular radio (and another data plan) into the device doesn’t make much sense, especially since the entire target audience already has a smart phone.
Topolsky asks about “Glass etiquette,” and wonders how “to answer questions about what’s right and wrong to do with a camera that doesn’t need to be held up to take a photo, and often won’t even be noticed by its owner’s subjects. Will people get comfortable with that? Are they supposed to?”I don’t think fashionability is going to be an issue, boundaries will be. Glass, product director Steve Lee tells Topolsky, ”It’s a very intimate device. We’d like to better understand how other people are going to use it. We think they’ll have a great opportunity to influence and shape the opportunity of Glass by not only giving us feedback on the product, but by helping us develop social norms as well.”
He hits on what is the most radical thing about Glass, the ability to record what is right in front of you, unobtrusively, in real time. Glass will so completely remove the friction from this process that we are all bound to record—and be recorded—without even thinking about it. This is great from a data flow perspective, and remarkable in terms of social science and, of course, marketing. But it places us smack in the middle of the user experience paradox of Glass.
Lee and lead industrial designer for Glass, Isabelle Olsson, told Topolsky about the questions that led them through the product development process. “What if we brought technology closer to your senses?” Lee asks “Would that allow you to more quickly get information and connect with other people but do so in a way—with a design—that gets out of your way when you’re not interacting with technology?” So this is supposed to make us more present than the hunched over masses staring at their smart phones. ”I don’t want to do that, you know? I don’t want to be that person,” says Olsson.
But if the technology is so close to our sense so as to become prosthetic—a great outcome in terms of design—how do we maintain appropriate boundaries? This is the great experiment of Glass and really for the entire “connected world.” In this way, Google is much farther ahead than Apple with its supposed iWatch. Glass’s technology is even closer to us physically, even closer (it seems) in coming to market and more active. The iWatch, like most Apple mobile products, will be more about consuming than creating content. Glass, in contrast, will be a documentary studio in an eyeglass case!
 
Another related article I found really interesting. Not because of the items but because of what they mean. They mean a step forward in tech and excitement.


Why the Apple iWatch and Google Glass Don’t Matter



The Apple iWatch and Google Glass are both coming soon, apparently.

We don’t have all the details on either product. And we can’t even be 100% sure that the Apple wristwatch is going to happen at all. But most knowledgeable tech fans are expecting both and looking forward to seeing, buying and using them.

Excitement is warranted. No, I mean serious, pure geek joy is definitely called for. But not because of the iWatch and Google Glass products themselves.

There’s a much, MUCH bigger reason to be excited.

The single most culture-changing moment in the history of consumer electronics happened on June 29, 2007.
That day, of course, was the day the Apple iPhone first shipped.

It’s hard to imagine the world before the iPhone. More than 99.99% of the population had never seen a multi-touch phone, multi-touch tablet, multi-touch eReader or any other mobile device with on-screen keyboards and buttons, apps stores, touch gestures and all the rest.

Today, nearly all major phones are multi-touch devices, and the tablet market is dominated by multi-touch tablets, which are now selling in unit sales numbers equalling 50% of the PC market. Gaming controllers, dedicated digital picture frames and even car dashboards are coming out with multi-touch gesture control. Microsoft Windows is now a hybrid desktop and multi-touch operating system. And OS X is multi-touch happy, with Magic Trackpad gestures that mimic the iPad’s and an interface that is clearly evolving toward a touch interface.

Understand that none of this would exist if Apple hadn’t launched the iPhone.

Research for multi-touch devices had been going on since the 1980s and possibly before. University and computer research labs had been developing multi-touch user interface ideas for many years before the iPhone hit.

Commercially available multi-touch devices existed long before the iPhone, including the Microsoft Surface table (the original product that is now called the Pixelsense.

In fact, Apple wasn’t even first to market with a multi-touch mobile phone. The LG Prada KE850 was being demonstrated before Steve Jobs even announced the iPhone.

But all this research and both these products didn’t do jack squat for the vast majority of gadget users. All this multi-touch activity was taking place behind closed doors and on the fringes of the market. Phones, including Android phones, had tiny screens and physical keyboards, and the user interfaces worked more like PCs with icons and menus and file management. This iswhat mobile phones looked like before Apple mainstreamed multi-touch.

Apple didn’t invent the multitouch device — not by a long shot. They did invent something far more important — the multitouch device market.

Through Apple’s unique ability to make thousands of really great decisions over design, engineering and marketing, they brought the multi-touch user interface out of the labs and out of the shadows and into the bright light of mainstream, everyday life.

Today, the iPhone is a great phone, and an important one. But the iPhone by itself is unimportant in comparison to the multiple industries that have been transformed by Apple’s mainstreaming of multi-touch — including the phone industry.
The world has been transformed in favor of multi-touch interfaces thanks to the iPhone. But if you hunted down and destroyed every iPhone, that world would still be transformed.

So here comes the Apple iWatch and Google Glass
Geeks who pay attention to product rumors and alpha products are really pumped about Apple’s coming wristwatch and Google’s in-developer-preview augmented reality glasses, for lack of a better term. (We learned this week that Google Glass will be compatible with the iPhone.)

These very different products both fall into the “wearable computing” category.
Like the multi-touch interface, “wearable computing” technology has been in development for literally decades, in university and industry labs. “Wearable computing” gadgets, too, have been on the market, but like multi-touch phones before the iPhone, on the fringes where the larger culture is unaffected.

Dozens or hundreds of companies have tried to get a significant number of buyers and users excited about their wearable computing products and without success.

The probability of an Apple wristwatch and the apparent certainty of Google Glass means something much more than two new toys for geeks to play with. It means hundreds of new toys.

It means wearable computing is about to go mainstream.

We’re on the brink of a world in which not only does Apple sell a smart watch that works with the iPhone and probably other Apple devices, dozens or hundreds of companies will make such watches.

Not only will Google sell augmented reality glasses, but many companies will.

And, more importantly, a majority of consumers will buy augmented reality glasses. They’ll also buy wearable computing prescription glasses, wearable computing shoes, wearable computing necklaces, wearable computing shirts.

To me, the gadgets themselves are nice, but sauce that makes them possible — stuff like Siri, Google Now and a hundred other supporting software and online innovations — is what will really change everything.

It’s these supporting technologies that will let us simply talk without pulling a device out of our pockets and get answers, directions, information and, eventually, advice, insights and suggestions. It’s the artificial intelligence on a remote server somewhere and a new, now-unimaginable industry in wearable computing services that will make the iWatch and Google Glass awesome. And those same technologies will make many other products awesome.

The thing is, they’ll make life awesome.

The mainstreaming of wearable computing is a transformative event in the history of human culture. It means a far more seamless integration between man and machine.

Mainstream wearable computing means we will upload our personal memories to the cloud to be retrievable instantly. It means the ability to “lifelog” — to record every moment of every day, plus the ability to rewind and have instant reply of our personal experiences and literally photographic memory. It means the ability to share your personal experiences (sites, sounds and more) with others in a way that makes them feel like they’re experiencing it, too. It means the end of knowledge as something valuable.

All this will happen eventually. And when it does, it will be trivial to trace back this transformation to the launch of the Apple wristwatch and Google Glass — the two products most likely to flip that switch and mainstream wearable computing devices.

So let’s all get excited about the coming ability to buy wristwatches from Apple and glasses from Google.
What really matters isn’t so much two awesome new products. What really matters is the amazing new world these products will bring into existence.

Read more at http://www.cultofmac.com/217201/why-the-apple-iwatch-and-google-glass-dont-matter/#AACytOFyHpB6BHhE.99
 
I am certainly excited. All I want is the ability to play Planetside 2 inside a pair of glasses using just myself as the controller!
 
I am certainly excited. All I want is the ability to play Planetside 2 inside a pair of glasses using just myself as the controller!

Well that isn't google :p But someone posted that VR thing recently.
 
I'm not sure if he was the first one to do it, but Charles Stross wrote a pretty excellent book that spans three generations that sort of discusses wearable tech's influence on humankind. It's called Accelerando and starts off with the story of a guy who wears/creates smart glasses and ends with his grandchildren living on another planet watching while cloud based nano computers that house post human intelligences dissect the solar system one molecule at a time.

As someone who is super excited for the singularity I can't wait for the glasses to come out!
 
I'm not sure if he was the first one to do it, but Charles Stross wrote a pretty excellent book that spans three generations that sort of discusses wearable tech's influence on humankind. It's called Accelerando and starts off with the story of a guy who wears/creates smart glasses and ends with his grandchildren living on another planet watching while cloud based nano computers that house post human intelligences dissect the solar system one molecule at a time.

As someone who is super excited for the singularity I can't wait for the glasses to come out!
The guy wearsGoogle Glass and his grand kids are transcending the human experience?

That escalated quickly.
 
Haha yeah--its exploring the idea that once computers, or computer augmented humans can think better and faster than humans, then technology will take leaps so fast that within a generation or two society will be virtually unrecognizable. It's worth a read!

I think my favorite idea from the book was that in his daughters generation you could hook your psyche up to the glasses, and "spin off" a clone of yourself to analyze a problem, and then later merge it back into the original psyche. So, say you want to play video games, but you also need to do your taxes. You create parallel versions of yourself, one that ostensibly is playing video games in your living room, while a computer generated version of yourself is in a virtual space doing your taxes. A few hours later you link back up and you have a memory of doing your taxes and playing video games.

Man, this is really bringing back my futurism obsession!
 
Sweet, I'm definitely going to check those out.

Somewhat relatedly, I just got my hands on the Rifts rulebooks in PDF form and it's been pure nostalgia-porn.
 
Sweet, I'm definitely going to check those out.

Somewhat relatedly, I just got my hands on the Rifts rulebooks in PDF form and it's been pure nostalgia-porn.
I never read the Rifts rulebooks (though I know we have another Rifts player hiding in our community), but I've played a lot of Shadowrun in the past - and wow, it's amazing to see how Shadowrun's ideas are slowly creeping into reality.
 
and wow, it's amazing to see how Shadowrun's ideas are slowly creeping into reality.
Yeah, I'm just waiting on the goblinization. I know some people who'd make excellent trolls :p

FYI - Ecllipse Phase is "Brought to you by the people who were the driving force behind the changes made with Shadowrun, Fourth Edition."
 
I expected way more pictures of her ass and boob.


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