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GW2 Initial Crafting Choices

If people buy gems with dollars, turn them into gold, and then use them to set up buy orders to snatch up materials to powerlevel crafting do you think players not using the gem system will be able to compete?
 
If people buy gems with dollars, turn them into gold, and then use them to set up buy orders to snatch up materials to powerlevel crafting do you think players not using the gem system will be able to compete?

Yes. I won't be spending any cash in the gems shop, and I expect to get rich on the AH.

Anyone can set up buy orders and I fully expect to take advantage of this. There will always be niches that have profitable items. Not just the lvl 80 market. Don't forget the gold to buy the gems will come from the playerbase so in the early days there should not be a good amount of gold available to gem sellers.
 
One of the early investments will actually be to buy gems for copper in the first week, wait a couple months, then sell said gems for gold again. The rate should be quite different with the flow of gold coming in from the level 80's, versus people scraping up copper at low levels.
 
Definitely plan on maxxing them all, but for starting out, Jewelcrafting and Tailoring for me, Cooking and Artifice for my wife.

The system overall looks well thought out. I personally prefer the more complex creation process such as EQ2 or Vanguard's crafting. But, playing the resource collection game can be plenty of fun as well. Very interested to dive into the crafting sphere of this game. I have no qualms about spending all my time gathering and crafting at launch if it grabs me enough, especially with how the pvp ramps you to 80. That said, this system seems to mirror WoW, Rift, and SWToR, and while decent, I didn't find the crafting very addictive.
 
I already picked:

* Chef mainly because IRL i do it for a living and i like spending hours and hours gathering ingredients.
* Huntsman for crafting shortbows and pistols for my thief.
 
Definitely going to be cooking. I might do jewelcrafting as well but I'll mostly focus on cooking. Everyone can use items from those disciplines.
 
The more I read the more I think that artificer may be the best discipline for making gold early. Lots of mesmers and elementalists and few artificers. Seems like a very underrated discipline. Jewelcrafting seems popular, but I wonder how many people will stick with it when they see how much it branches out and how much work it will be to max out.
 
Sorry for a tiny bit of a derailment, but what are crafting choices being called in GW2? Since professions are what many MMOs call classes, it's not clear. I've seen them called crafts, disciplines, and more.
 
Always been fascinated by people that can work the markets. It never sounds too hard in principle, but the execution has always thrown me off. I suppose if you were good at making money in this kind of market, that making it in the real life stock market wouldn't be too much of a stretch...

Thank you for a nicely detailed post.
 
Chef and Armorsmithing for me, most likely at first.

Here's the wiki link, lots of useful info: http://wiki.guildwars2.com/wiki/Crafting

One thing that I wasn't aware of was that the cost of switching back to a discipline to work on it is based off of that discipline's level. Pretty cheap, too, if it stays at the rate quoted:

Although a character can only have two disciplines active at a time, they can pay a master craftsman to switch, at cost of 10/Level in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at Level 400) costs 40.

source
 
I had so much fun doing crafting during BWE! I'll probably pick Hutsman/Leatherworker or Artificer/Tailor depending on which profession I start with.
 
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