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UO Crafting - Gyoin would like this

tr1age

Administrator
Staff member
I wanted to share this with Gyoin specifically so he could see what crafting SHOULD be :)


Welcome to the world of crafting! In this section you will learn the basics of Tinkering, Tailoring, Blacksmithing, and Carpentry. Much of this guide has focused on the more…dangerous aspects ofUltima Online. But while Crafting may not be the most exciting sounding pursuit, it can be both entertaining and rewarding.


Tinkering

Tinkering is a basic crafting skill used by many players to craft their own tools.

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These tools are used in other crafting skills as well as resource gathering.

The benefit of having the tinkering skill, even at low levels, is to save you time and gold by not having to buy your tools.

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You’ll need tinker’s tools and a resource to work with, usually wood or metal. If you don’t have these items, they can be purchased from a Tinker at one of the town shops.

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Buying ingots and boards can get expensive. If you prefer, you can gather these resources on your own by using the Lumberjacking and Mining skills.

To gather wood you will need some Lumberjacking skill and an axe (you can purchase an axe from a blacksmith).

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Your axe must be equipped. To do this, click and drag the axe to your Paperdoll. Once there, double click the axe then target a tree.

This will give you some logs. Logs are heavy. To make them lighter, change them to boards.

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Double click your axe again then target your logs. Your logs will become boards which now ready for your crafter to work with.

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To gather ore you will need the mining skill and something to dig with, a pick or a shovel work well (your tinker can make these or you can purchase them from a Tinker).

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To mine for ore, double click your shovel or pickaxe then target a mountain or cave floor. If you are successful some ore will appear in your backpack. Once you have ore, you need to change it into ingots. To do this you will need the Blacksmithing skill.

To change your ore into ingots, stand near a forge. Double click the ore you want to smelt, then target the forge. This can be found at any blacksmith shop. The higher your blacksmithing skill, the less ore you will lose during the smelting process.

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Now that you have your tinkering tool and some resource to work with, you are ready to start creating!

Double click your tinkering tool to bring up the Tinkering menu:

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As you can see, there are lots of options. Say you would like to make a mortar and pestle, but would like to preview it first. Click on the box to the right of that option (clicking on the box to the left of that option will make that item without giving you a preview).

In the upper left hand corner it gives you a picture of what the item looks like. This menu will tell you how much tinkering skill is needed to create this item, what resources are needed and your chances of success.


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The ‘Materials’ box contains important information. A tinker can take different components and put them together to create something very useful. An example of this is the potion keg. To show you what I mean, go back to the main menu and select ‘Assemblies’ then click the box to the right of the ‘Potion Keg’ option.

In order to make a potion keg you need four different components. The barrel lids and empty kegs you will need the carpentry skill to create. The keg taps a tinker can make. The empty bottles you can buy. Once you have gathered all four components you would click on ‘make now’ and a potion keg will be created.

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Tailoring

Tailoring is a must have skill for a Crafter. This skill allows you to make your own clothes and more importantly, your own armor (non-metal armor, that is).

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You’ll need a sewing kit and a resource to work with, usually cloth or leather. If you don’t have these items, they can be purchased from a weaver or tailor at one of the town shops. To purchase leather, you would need to go to a tanner.

Sewing kits are cheap, but they have a limited number of uses. Instead of buying them, you can use the tinkering skill to create your own sewing kits. Generally, the higher your tinkering skill the more uses your kits will have.

Many players purchase cloth from a tailor shop since its cheap and rather time consuming to make. But making your own cloth is rather fun and no extra skill needed!

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First step in making your own cloth is to find a sheep and shear it. To do this, double click your dagger then target the sheep.

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Doing this will get you wool.

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If wool makes you itch, you can always make cloth from cotton. Find a farm that grows cotton.

Double click the cotton plant and you have a bale of cotton.

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The next step is to take your wool or cotton to a tailor shop and use their spinning wheel.

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Double click your wool/cotton then target the spinning wheel. This will give you balls of yarn (from wool) or spools of thread (from cotton). Now find the loom to weave some cloth!

Double click your yarn or thread then target the loom. It takes a few balls of yarn/spools of thread before you get a bolt of cloth.

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As for leather, players gather this themselves or buy it from other players. To gather leather you first have to be able to kill something.
Once you have something dead, double click your dagger then target the corpse.

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Now double click the corpse and the hides will be there for you to loot.

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To change the hides into leather (weighs less), you will need a pair of scissors. Your tinker can make them or you can buy them at a tailor shop.

Double click your scissors then target the hides. The hides will then become leather ready for use.

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Now that you have a sewing kit and some cloth or leather, double click the kit to bring up the Tailoring menu.

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There are lots of options. Say you would like to make a wizard’s hat but would like to preview it first. Click on the box to the right of that option (clicking on the box to the left of the option will make that item without giving you a preview).

In the upper left hand corner it gives you a picture of what the item looks like. This menu will tell you how much tailoring skill is needed to create this item, what resources are needed and your chances of success.

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The other resource that tailors often work with is leather. There are four different types of leather. To change the type of leather you want to work with, go back to the main menu and click on leather/hides.

In the top right box it will show you how much and what kind of leather you have in your pack. Click on the material you want to use.

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Blacksmithing

The Blacksmithing skill allows you to make metal armor and weapons.

You’ll need a smith’s hammer or tongs and ingots to work with.

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If you don’t have these items, they can be purchased from a Blacksmith at one of the town shops.

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Tongs and the smith’s hammer you can make using the Tinkering skill. The ingots you can obtain by using the Mining skill. To gather ore you will need the mining skill and something to dig with, a pick or a shovel work well (your tinker can make these or you can purchase them from a Tinker).

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To mine for ore, double click your shovel or pickaxe then target a mountain or cave floor. If you are successful some ore will appear in your backpack. Once you have ore, you need to change it into ingots. To do this you will need the blacksmithing skill.

crafting29.png


To change your ore into ingots, stand near a forge. Double click the ore you want to smelt, then target the forge. This can be found at any blacksmith shop. The higher your blacksmithing skill, the less ore you will lose during the smelting process.

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In order to use your Blacksmithing skill, you will need to stand near the anvil. Double click the tongs or the smith’s hammer to bring up the Blacksmithing menu.

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Lots of fun things to make. Say you would like to make a katana but would like to preview it first. Click on the box to the right of that option (clicking on the box to the left of the option will make that item without giving you a preview).

In the upper left hand corner it gives you a picture of what the item looks like. This menu will tell you how much blacksmithing skill is needed to create this item, what resources are needed and your chances of success.

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The resource that blacksmiths work the most with is metal. There are nine different types of metal. To change the type of metal you want to work with, go back to the main menu and click on the current metal type, in this example it is Iron.

In the top right box it will show you how much and what kind of metal you have in your pack. Click on the material you want to use.

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Carpentry


The carpentry skill allows you to make furniture, weapons, house hold add-ons and many other useful and fun items.

There are many carpentry tools available for you to use. In this example I’ll be using a joining plane. You’ll a resource to work with, which in this case is wood.

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If you don’t have these items, they can be purchased from a Carpenter at one of the town shops. Carpentry tools can also be made by a tinker.

To gather wood you will need some lumberjacking skill and an axe (you can purchase an axe from a blacksmith).

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Your axe must lumberjackingbe equipped. To do this, click and drag the axe to your paperdoll. Once there, double click the axe then target a tree.

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This will give you some logs. Logs are heavy. To make them lighter, change them to boards.

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Double click your axe again then target your logs. Your logs will become boards which now ready for your crafter to work with.

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To bring up the carpentry menu double click your carpentry tool. If you like to decorate, Carpentry is a must. Say you would like to make a chair but would like to preview it first. Click on the box to the right of that option (clicking on the box to the left of the option will make that item without giving you a preview).


crafting39.png


In the upper left hand corner it gives you a picture of what the item looks like. This menu will tell you how much carpentry skill is needed to create this item, what resources are needed and your chances of success.

The resource that carpenters work the most with is wood. There are seven different types of wood. To change the type of wood you want to work with, go back to the main menu and click on the current wood type, in this example it is Wood.

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In the top right box it will show you how much and what kind of wood you have in your pack. Click on the material you want to use.

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That's a great, traditional crafting system. Basic, yet expansive. Definitely brings thoughts of how far systems have expanded, yet contracted from this style.
 
I miss this game and it's level-less system. Someone needs to make an updated version of it or something. Until then, here's to hoping Wildstar will be what we hope and give us our WoW addiction back while not playing WoW.

Edit: I recall being on a private shard at one point and I summoned a monster in town or something and it killed people.. GM sent me to an island with a small cottage surrounded by woods and I had to cut all the trees down as my punishment and to be released.
 
That's a great, traditional crafting system. Basic, yet expansive. Definitely brings thoughts of how far systems have expanded, yet contracted from this style.

I could totally see Gyoin sitting at the forge in Britannia pedaling his wears. He woulda loved this game. Then they made even the smiths life boring through repair deeds. Physical presence wasn't needed anymore.

Literally the fighters or adventurers would stop by the forge for repairs and new armor with their gold or broken weapons after big battles. On an honor system too.
 
Some games still possess crafting systems of this sort. The closest game to a 3d modern ultima online is Mortal Online. I'd have to bring my pal smasher to talk it up.
 
Some games still possess crafting systems of this sort. The closest game to a 3d modern ultima online is Mortal Online. I'd have to bring my pal smasher to talk it up.

Yeah mortal online is probably the crudest graphical animation nightmare of reptetive gaming I have ever seen. I followed that and the other one similar.(forget the name now, maybe anarchy online?) They are basically UO rip offs trying to use the over the shoulder view and failing miserably. Just my thoughts :p
 
Yeah mortal online is probably the crudest graphical animation nightmare of reptetive gaming I have ever seen. I followed that and the other one similar.(forget the name now, maybe anarchy online?) They are basically UO rip offs trying to use the over the shoulder view and failing miserably. Just my thoughts :p

They don't use an over the shoulder view though :/ It's restricted to first person and always has been. I feel like you're thinking of a different game... Darkfall Maybe? MO has a grind to it(about a week), but once the grind is over you can do whatever. Crafting and PvP are really the only options there, and neither are easy, but Ultima was pretty much that as well.
 
They don't use an over the shoulder view though :/ It's restricted to first person and always has been. I feel like you're thinking of a different game... Darkfall Maybe? MO has a grind to it(about a week), but once the grind is over you can do whatever. Crafting and PvP are really the only options there, and neither are easy, but Ultima was pretty much that as well.

Darkfall yeah that was it. Mortal First Person Now i remember is Mortal also the blue glob spell shooting one? I dunno man if I am gonna pay 15 a month I would go back to UO official servers. :p
 
Darkfall yeah that was it. Mortal First Person Now i remember is Mortal also the blue glob spell shooting one? I dunno man if I am gonna pay 15 a month I would go back to UO official servers. :p

If they even existed anymore. Yeah, Mortal online is the blue glob spell shooting one xD. That's called spurt. Eitherway the game has improved immensely in the last 3 years, though the developers are just now catching on to what morons they've been. They have a Freetoplay sort of thing where you can level all your skills up to effective level 60 out of 100 which really doesn't make you viable for anything, but it lets you try out the game. And the game is also largely a clan game. Lone wolves get mowed down due to the resource requirement for gear.

Normally people just use the F2P accounts as slag haulers.

The game doesn't lend itself well to video either, but I can always link a few..... Let's see...

Here's a popular one. Though as I said the game does not lend itself to video. Things are sped up as fights would be an hour long if they weren't. The second one is the only other one I can recommend and has some slowed down combat, but really all fights in the game go perfectly with the benny hill theme. Both videos are relatively old as well and some things have changed.

EDIT: I'd actually say that they can be well over an hour long. More accurately they are Hours long. I would not recommend the game for the majority of the people here either. 1 vid added 1 removed.


 
The first video makes your head hurt no idea whats even going on lol. Gonna watch the second one now :)
 
Omg ok watched the second. Yeah this is what I mean. I am sure they wanted a special vibe with this game but even the combat is enough to make you fall asleep. UO wasn't like this. UO was flashy and fast paced. I don't mind slow paced action, actually I prefer it but only if there is a serious tactical reason or interesting combat involved. IE Age of Conan had a good paced combat IMO. When you saw a horde rushing at you, you had time to react.

In this you have a very dizzying camera with the first person beind covered up soo much by arms and swords, and so few animations it just gets annoying, specially with the sound effects. I dunno I am a picky bitch.

What are the redeeming qualities to this game to make up for the lack of immersible glitz? A full loot system doesn't make a game good. It just makes it more frustrating(even though I enjoy it I also know the rage)
 
Smasher said:
Mortal Online isn't a game that can be judged by a video, or by a mere week or two of play. It really requires experience to judge the PvP or combat in general, theres a massive meta that not many games actually possess, much "tactical reasoning" goes into Mortal, a lot of it is on the fly, but trust me when I say theres a lot. I will admit that the game does not have much going for it in terms of anything other than PvP, or crafting, as the PvE system is quite frankly horrendous, and it has it's fair share of bugs, but I recommend at least giving it a fair go, 1 month to try it out, join a guild, and see what it's about.

Thar. From a closed beta veteran that still plays.
 
I play when smasher plays xD we're on break. I started open beta due to him and he started closed beta. The game is time consuming and requires an amount of dedication unfortunately.

Smasher said:
I would recommend waiting for a while, but definitely keep your eye on the game. It's very far from an enjoyable experience just starting out, and unless you have someone who has played for a very long time helping you out 24/7, I doubt you can get much into it. I can likely help you if you did decide to do it, and if Mod decides to play so can he. I've been a part of or have led the top tier PvP groups in the server for the majority of my playtime, so I know a thing or two.
 
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