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Wildstar Wildstar Business Model Revealed.

This is not a good example. first the Ticket had no Real world value and second it worked forever. CREDD Is 20$ and so long as it stays 20$ the cost will balance to an equivalent in (lets call it gold cause I'm lazy) Gold be that 20g or 2000000g. Also CREDD is consumable.It goes away. Its like food. If people decided that (X) gold is no longer worth 20$ the free to play players all starve to death. Granted is Vastly more complicated then this.

What you are probably going to see is stuff like in eve popping up. you'll get people like Gyoin using "gold" to buy CREDD and Employing Players for said CREDD to preform tasks to keep him on top of the market on a given server.

Hmm? I thought beanie babies lasted forever and had no real world value. Maybe [url]http://en.wikipedia.org/wiki/Pogs[/url] are a better example?
 
I agree with you, but you forget that for them (NCSOFT) to make money out of those 20$ it means that it must be decently easy for F2P players to buy it ingame. If it takes 7 days of constant grinding to get enough ingame currency to buy the 20$ CREDD no one will do it and NCSoft will get pissed. That's why I am afraid that Carbine will have to make it decently easy for F2P players to grind the ingame currency to buy the 20$ worth CREDD.
F2P gamers (which tend to be more casual) will never play a game where they need to spend half their game time griding to pay for their game lol, ergo NCsoft wont be happy if this stuff isn't well balanced. To me this CREDD thing is really hard to pull off in this types of games (unlike EVE where even the f2p players there are hardcore lol).
Let me remake some remarks what I said before. The market proves the price. If it doesn't sell, the price drops to levels where people will pay it. Also, there isn't JUST the F2P market that will buy these items, but also the market manipulators and lucky drop guys. This is a very broad market. With more demand, there will be more supply. There will always be people shelling out the cash, because people are stupid. This is the one thing we CAN in fact rely on. People are stupid and lazy. That alone is the driving force that keeps this world afloat and why we see stupid items in the real world. Roomba for instance. Does a menial task for cash. You don't have to do it anymore, someone else does it.

We can't predict the market now. If we could, we'd all be billion-aires.
 
That doesn't make sense to me. People are going to be playing the market. Buy low, sell high. All that jazz.

CREDD is sold at $20/unit across the board. There is no fluctuating cost there. Also, only the lowest selling CREDD can be bought with gold. So there is no market to play. What my response was in regards to was the possibility of paying someone in CREDD for doing a job/function. I didn't see that trading CREDD would be an option, so it appears that the only way to get CREDD is to buy it for gold on the CX.

EDIT: The only way you could really play the market is to consider buying gold from farmers. If their price is so low that the CREDD you buy will be less than what it would cost if you paid for a sub, then you've come out ahead. That assumes you want to play that game of course. If you want it to be totally free, then you'll have to obtain the gold yourself w/in the game. It boils down to what your time is worth to you.
 
CREDD is sold at $20/unit across the board. There is no fluctuating cost there. Also, only the lowest selling CREDD can be bought with gold. So there is no market to play. What my response was in regards to was the possibility of paying someone in CREDD for doing a job/function. I didn't see that trading CREDD would be an option, so it appears that the only way to get CREDD is to buy it for gold on the CX.
The market play is WITH GOLD. I buy a CREDD for 30 gold five days after launch. A year after launch, CREDD then sells for 1,000 gold. Profit.

My investments in GW2 are working the same way. I could probably buy a legendary.
 
CREDD is sold at $20/unit across the board. There is no fluctuating cost there. Also, only the lowest selling CREDD can be bought with gold. So there is no market to play. What my response was in regards to was the possibility of paying someone in CREDD for doing a job/function. I didn't see that trading CREDD would be an option, so it appears that the only way to get CREDD is to buy it for gold on the CX.

You can't make REAL money selling CREDD, at least not legally. One would buy CREDD for $20, then sell it for a sum of gold. Then, you could use that gold to buy another CREDD at a lower price than you sold it, netting you a small amount of gold. Now sell that CREDD for more gold than you just bought it for. Rinse and repeat ad nauseum until you have more CREDDs and gold than you know what to do with.
 
The market play is WITH GOLD. I buy a CREDD for 30 gold five days after launch. A year after launch, CREDD then sells for 1,000 gold. Profit.

My investments in GW2 are working the same way. I could probably buy a legendary.

Assuming that once you buy CREDD you can turn around and resell it. It's possible that once you buy it from the CX for gold, it's automatically applied to your account.
 
Also, a note for those who think the supply / demand isn't going to work for CREDD. These situations will not happen for a long time due to economy balance and drastic fluctuations after launch. But there are some manipulation tools Carbine will have.

1. Carbine can indeed put CREDD onto the market in order to reduce price, making people reduce their own prices and making the market more sufficient in having CREDD sold (this will occur if there is a price gap between CREDD costing too much and economic value of gold being too valuable).

2. Carbine can actually remove CREDD from the market for gold on a whim if the gold cost is really low. This can be much trickier than the previous situation, as it floods the market with gold TEMPORARILY in order to stimulate the CREDD market. The gold will, most likely, be used in recently released gold sinks in order to normalize the market.
 
I never used that system when I played, so I'm not familiar with it. Also, just because they like a system doesn't mean they won't tweak it. I think it would behoove them to set it up to where if CREDD is bought from the CX, then it's automatically applied to your account.
 
Assuming that once you buy CREDD you can turn around and resell it. It's possible that once you buy it from the CX for gold, it's automatically applied to your account.
Read the article. It explains the system. There will be trading, and it will be market regulated that one will always be buying for the lowest price that is on the market, and you can dictate at what price you want yours to sell for.
 
Read the article. It explains the system. There will be trading, and it will be market regulated that one will always be buying for the lowest price that is on the market, and you can dictate at what price you want yours to sell for.

I'll go back and peruse it this time. It was pretty tl;dr so I glossed over some of it. If that's the case then yeah, there will be a whole lot of market playing happening. I'm fine w/that as I love doing it. :)
 
It was pretty tl;dr so I glossed over some of it.
.... It's good practice to read everything before making posts on a thread, because you'll have less chance of looking like a dumdum :) <3

CREDD stands for Certificate of Research, Exploration, Destruction and Development (cleverly “WildStarified” by the Carbine team). Basically, players can buy this month-long unit of game time from the WildStarOnline.com website itself, and then turn around and sell it in-game on the Commodities Exchange. Now the CE isn’t going to behave like some sort of bland Auction House. Think of it instead like a stock exchange. While Jeremy wasn’t able to comment much on what else will be available on the CE outside of CREDD just yet, here’s the explanation from the game’s official FAQ on how it works:

“The CX is unique in that when a player wants to buy a particular commodity, they will only be able to buy that commodity at the lowest currently offered price, with no awareness of who’s actually selling it. Once the stock of that commodity at that price is gone, players will then be able to buy from the available stock at the next lowest price.”
 
.... It's good practice to read everything before making posts on a thread, because you'll have less chance of looking like a dumdum :) <3

Yeah, I read that part, but I'm still not seeing where they explicitly say you can resell CREDD once you buy it on the CX. The way I'm interpreting that is that you have to buy CREDD from the WS website and can only sell it on the CX. Once you buy it from the CX though, it appears that the function will be that it's used immediately. They didn't actually say that you could buy CREDD from the CX and turn around and resell it. I can see how that could be implied, but I don't think that's the case.
 
They didn't actually say that you could buy it from the CX and turn around and resell it. I can see how that could be implied, but I don't think that's the case.
I can't imagine why it would be auto-applied to your account. That would be a terrible idea. You're getting the item CREDD, not the game time, and it will be used when you use it. They referenced PLEX and Chronoscrolls, and that's how those work.
 
Incidentally, there's an official post about the CREDD model on WS now:

http://www.wildstar-online.com/en/the-game/business-model/
How do I redeem C.R.E.D.D. for subscription time?

Once any character on your account has the item, you activate the C.R.E.D.D. in-game from your character inventory (kinda like a potion… but for subscription time) and your subscription is auto-magically extended from the day your current sub runs out.
 
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