DISCLAIMER: I feel as though wildstar is a very good game in terms of engagement. It is also extremely fun to play with friends. I will continue to play it. That being said I still disagree with WHY it is engaging and what we as gamers consider "fun" and that is what this rant is about.
I feel like I am the only one who feels betrayed by Wildstar. As if I am the only one who realizes I am being scammed for 15 $ a month here to invest my time into a game that is a re-skinned version of World of Warcraft 2004 with so many time sinks, my watch fucking broke.
First: level 35+ turns into a complete grind. You no longer give a flying shit about anything you are doing, the questions, the people around you, on PvP servers players just ignore one another and often help tagging mobs. Because we all realize how shitty the grind is we don't wanna slow it down for one another. Faction pride... gone.
Go to Wildrun and do the "kill every type of animal quest" and tell me it isn't a grind.
Why is this a problem?
Because A, this isn't vanilla WoW, and B, we were promised different:
Originally posted by Jeremy Gaffney via WildStar Central
Grind in my estimation means "repetitive task". For instance, pre-WoW (in general) quests didn't give XP - only killing mobs did. So what you'd tend to do is camp in an area, killing the same things over and over, which even if fighting was fun, was basically incenting really tedious behaviors.
Some games improved on this - in Dark Age of Camelot, guards gave you tasks to kill 20 of a given creature types - well, now at least you were incented to kill different mobs. They did something subtle but even more clever - the longer a mob was in the world, the more XP bonus you got for it. Now you're incented to find mobs no one else was camping/fighting/knew about and you were effectively rewarded for exploration. Clever.
I played all those. I didn't mind killing mob after mob in EQ, or Dark Age, I didn't mind doing quest after quest (which incented via XP and drops you to move from area to area and gave context and story to what you were killing in WoW - in EQ/DAOC they gave you a little story and some loot)
But in this day and age I can't handle a lot more "go kill 10 goblins" quests. I want more variety. Thus when we give those kinds of quests, we make sure there is lots of overlap and fun stuff (random Discoveries, time challenges, path content, temp powers, environmental hazards, etc.) to make killing goblins or whatever more fun - I can get extra benefits by killing them near a huntress in Deradune for her to cheer me on and give me rep, or try to kill them faster and faster to get an item reward from a challenge, or scare them into jungle cats hidden in grass to weaken them, or whichever.
So I'm not arguing for there to be less difficulty or even time to level/cap out - I'm arguing that it needs to be more fun/interesting while you do so.
Now here's a counterargument - there's something to be said, oddly, for a game as a semi-interactive screensaver - i.e. shutting your brain off and coasting may help you relax. We tend to make you engage your brain more often - we don't have "cigarette combat" where you can smoke and play with one hand clicking the mouse, we make you have to interact more. One of the things we try to tune is making sure we're engaging enough but not too much - there is something zen I'll admit about the "I have 100 monsters to kill, clickclickclick."
But that is not really our focus, I admit. We prefer variety, and enforcing some skill in most combats. Mostly because we've done the opposite before enough and wanted to try something different. We'll see how it works (IMO so far well in practice, but there's lots to do still)
Second: Level 50.
You hit level 50 and realize, holy shit, if I want half of the things "Elder Gems" give me, I am going to need to invest MONTHS AND MONTHS for a skill point. Literally. One amp point = 4 weeks of elder gem grinding. So to improve your character to compete in things like PvP, World PvP, and other shit that has nothing to do with End game raiding you are left with a pit in your stomach when you realize you have no choice but to play this game every spare moment you have in order to even compete.
Sure you can get them in 40 man raids.. but as we all know, the chance of that happening and not being part of the few elite guilds that have it on farm status....
DAILIES: I swear to god, if you say you like dailies you are a lying piece of shit. You may not mind them, but you don't LIKE THEM. they are a grind, a time filler, a way to get to the end result a little bit faster but still being capped out and waiting til the end of the week to do it all again.
40 Man Raids: NOTHING gives me more pleasure than playing MMO's with my friends. But with things like Attunement and the like it forces me to A: wait to play the fun parts of a game and B: organize 40 people into a group to do shit.
You WoW junkies are in for a wakeup call when you get to the 40 mans, I will hopeflly be there too because I enjoy the content but when there aren't enough people on and guilds break apart, I won't be surprised. It takes a LOT of effort from those in charge of guilds to get members, let alone organize 40 capable players of running a VERY DIFFICULT encounter. You cannot just check in, you cannot have wife time, you have to be WILDSTAR 24/7. You have to always be visible for those who are playing to get more.
THE CUBICLE MENTALITY:
I don't know why we are so blind that we don't see that these games are playing off our need to "get the next best thing" or the feeling that our "hard work" paid off. In this case, we put in a month of play time, and we get out a pretty pixel. What does this pretty pixel do? It allows us to kill the next thing that has a replacement pixel. Throw in some RnD and you have the perfect formula to literally play into the addictive side of every human brought onto this earth. Why? Because we are idiots and we all think we should be #1 and recognized. We are the best PvE, PvPer, famous, better than you, etc. And games allow that status to be shown via colors and armor sets.
But what does that leave for the actual GAME EXPERIENCE?
So far... the PvP is fun if you have a group.
The PvE is lacking group or not after the 20th time.
The grind is killer.
Every dungeon is a grind, every quest is a grind, every end game objective is a grind.
You would think killing a boss 1 or 2 times and feeling accomplished would be enough, but no, tag in "loot" and random drop rates and you can make someone do it 100's of times.
Why the fuck won't we as gamers wake up and refuse this kind of gameplay by developers? We are literally lining their pockets on our stupidity.
Did I expect this game to be anything more than a WoW alternative? No. Why am I pissed? My friends are playing it and I feel like due to my lack of game time I won't be able to play it with them after time. Even in the beginning we hardly played together as we rushed to get past the mind numbing questing system.
This guy had it right. He fucking burned it all down to the ground. When are we gonna get the balls to grab the torches and burn it all down so that we can get a GAME that is ENGAGING and FUN. Not just a way to fill time and fulfill our need to feel "accomplished" in a world other than our work lives. Because right now we are just mimicking our work lives. This feels NOTHING like Firefly or Lord of the Rings. I do NOT feel epic. I feel like a fucking hamster.
By the way this is the same reason I quit WoW after Wrath. i don't want to compete with myself every week to replace the new armor I JUST got. I got loot fatigue. I want to be challenged, not put to work.