What's new

GW2 10/7 patch notes

TIG

I like GOOOOOLLLLD!
General
  • Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
  • Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
  • Fixed a bug with human female sword and pistol animations.
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
  • Fixed the Mystic Forge recipe for Melandru’s Gaze that was rewarding the Mystic Staff instead.
  • Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
  • Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
  • Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
  • Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
  • Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
  • Removed laughing audio from crafting stations in Divinity’s Reach.
  • Raised the maximum karma limit.
  • Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
  • The character select screen now reflects hidden armor choices.
  • Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
  • We’ve relaxed our anti-exploiting system for loot and events.
Camera
  • We’ve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. We’re still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
Events
  • Fixed a bug that could block “Escort Order of Whispers agents to Jormabakke Stead” in Snowden Drifts from restarting.
  • Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
  • Fixed a bug that could prevent the repair event for “Cascade Bridge” in Lornar’s Pass from triggering.
Dungeons
Caudecus’s Manor
  • Closed map exploits.
  • Updated the reward vendor for Caudecus’s Manor to include the missing exotic light helmet.
Citadel of Flame
  • Closed map exploits.
Twilight Arbor
  • Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
  • Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
  • Forward Upper Husk Path: Added damage to the Nightmare Tree’s immobilize skill. Also added damage to the Nightmare Tree egg launch skill.
Story
  • Reduced the health of the final boss in “The Source of Orr.”
  • Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
  • Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
  • Battle of Fort Trinity:
    • You cannot pick up the water orb until you defeat all of the saboteurs.
    • It’s no longer possible to trap players by closing the fortress doors on them.
    • Fixed a stall during “Retake the docks” objective.
    • Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
  • Lines of Communication: Batanga will now help you fight the Arcane Eye.
  • Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
  • Fixed a rare bug in “Shards of Orr” where Herboza would not become visible.
World versus World
  • The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
  • Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
  • Fixed WvW Orb of Power duplication on player disconnect.
Profession
  • Attributes gained from traits now apply to the downed state.
Elementalist
  • Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
  • Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
  • Signet of Fire: This skill is now able to hit targets at its indicated range.
  • Signet of Air: This skill now displays a hovering signet effect over the user when activated.
  • Whirlpool: This skill’s damage has been decreased by 33%.
Engineer
  • Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
  • Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
  • Big Ol’ Bomb: This skill has been updated to be a blast finisher.
Guardian
  • We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    • Skill 2: Whirling Wrath (10 second recharge)
    • Skill 3: Leap of Faith (15 second recharge)
    • Skill 4: Symbol of Wrath (20 second recharge)
  • Updated Bane Signet and Signet of Wrath so they can’t be fired at targets behind the player.
  • Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
  • Decreased the activation time of Signet of Judgment.
Mesmer
  • Signet of Domination can no longer be cast on targets behind the mesmer.
  • Added a much faster breakout for mesmer underwater mantras.
  • Phantasmal Warlock: Increased recharge to 20 seconds.
  • Chaos Armor: Decreased recharge to 35 seconds.
  • Chaos Storm: Increased recharge to 35 seconds.
  • Phantasmal Duelist: Increased recharge to 20 seconds.
  • Phantasmal Swordsman: Increased recharge to 18 seconds.
Necromancer
  • Updated Chillblains to properly function with the Greater Marks trait.
  • Signet of Spite can now be cast while on the move.
Ranger
  • Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
  • Removed the broken audio that played with Natural Healing whenever pets were in combat.
Thief
  • Pistol Whip: Reduced damage by 15%.
  • Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.
 
Guardian
  • We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
    • Skill 2: Whirling Wrath (10 second recharge)
    • Skill 3: Leap of Faith (15 second recharge)
    • Skill 4: Symbol of Wrath (20 second recharge)
In a game where you can't drag your skills on the hotbar to rearrange them, can someone explain what the HELL they were thinking altering the skill slot layout at this point in the game. That's seriously going to be VERY annoying. Couldn't they just adjust the CD on each ability?
 
I'm glad they nerfed the up-time of retaliation on guardians, just because of QQ I died to it a lot. :) It was a good counter to my stay alive and slowly do damage through lots of hits tactic.
 
Oh man they just nerfed my sword phantasm and staff into the ground WOOOO!! lol Time to try the greatsword more.
 
Oh man they just nerfed my sword phantasm and staff into the ground WOOOO!! lol Time to try the greatsword more.
This is the type of thing I look at and say "hmm might be time to watch greatswords for price increases and maybe snag some cheap ones to flip"
 
Oh man they just nerfed my sword phantasm and staff into the ground WOOOO!! lol Time to try the greatsword more.
Careful.. they're likely to scramble your greatsword skill keys too, completely messing up your muscle memory for your weapons.

(I was thinking about this some more.. so any time they want to change a cooldown, they're going to move the damn slots around... just so they can be in order of cooldown amount? That is the most amateur shit I've seen yet. WTB movable weapons skill slots)

/bitter
 
Lol I know the feels Nahku, I was just leveling my guardian to 80 and they changed it up on me so every time I try to hit 4 to leap I poop a symbol >.>; Mildly frustrating to say the least ><
 
Wear more fishnets and you get no changes.. and if the fuckers are waiting to do it all at once.. I may just do something drastic at that point.
 
Evidently rangers are perfect, cause all we ever get is tool tips changed to reflect what the skill is actually doing.
 
Evidently rangers are perfect, cause all we ever get is tool tips changed to reflect what the skill is actually doing.

Evidently you're wrong and ArenaNet is fully aware how bad ass warriors are and how we would fuck them up if they adjusted our shit. I really just hope they're not building the confidence to finally do it though. *ponyhuh:
 
I didn't really mind the Greatsword change for Guardians. In fact, I kind of felt they balanced it by increasing the CD for Symbol of Wrath and decreasing the CD for Leap of Faith. I discovered I can combo Symbol of Wrath -> Leap of Faith and get 10 seconds of Retaliation in instead of 3 seconds of Retaliation if i just used Symbol of Wrath every 10 seconds.
 
I don't mind that they changed the actual skills, I have no problem with the actual CD changes. I mind that they changed the slot numbers of the skills around. It is dumb to do that at this point. It completely fucks up hours and hours of muscle memory that you get from reacting in twitch conditions (like sPvP).
 
Yeah I know know how you feel. There are several times where I pushed the 4 key hoping to close the distance on to the enemy only to find myself sticking my GS into ground and activating Symbol of Wrath instead. Maybe they wanted to take Guardian players off a peg and have them relearn their key-bindings and rotations again (at least with GS) without actually making their skills weaker. I'm not avid PVPer in GW2, but I hear a lot players calling the Guardians the demi-gods of sPVP. This is kind of balanced in WvW where their only ranged weapon is a scepter and going into No Man's Land with melee weapon is almost suicidal.
 
Ranger SB "fix" justification from a dev:

Took a couple of days to get debugging in on this. It is in fact a 40ms difference which equates to about 7% less damage when spamming 1. We made this change because it was creating some animation bugs to leave it where it was. It was also encouraging just spamming 1 which isn’t the most fun gameplay. If our data shows shortly that shortbow is now not effective we can certainly address that, but would do so by improving other skills on that weapon rather than by reintroducing the spam on 1 and the bugs that it was creating.
https://forum-en.guildwars2.com/forum/professions/ranger/Ranger-SB-Nerf-Not-40-milliseconds/page/8

Nerfs happen, fact of MMO life, but their response on this is a little... odd. So they didn't think of the damage implications when they made the timing change to correspond to the animation? ...it took "a couple days to get debugging in" in order to figure out that if you slow down a weapon, but don't increase it's damage, it will lose dps? A little scary. :)
 
Ranger SB "fix" justification from a dev:


https://forum-en.guildwars2.com/forum/professions/ranger/Ranger-SB-Nerf-Not-40-milliseconds/page/8

Nerfs happen, fact of MMO life, but their response on this is a little... odd. So they didn't think of the damage implications when they made the timing change to correspond to the animation? ...it took "a couple days to get debugging in" in order to figure out that if you slow down a weapon, but don't increase it's damage, it will lose dps? A little scary. :)
It's a noticeable difference. Been saying it since the patch that it feels slower and somwhat more sluggish. Sadly, the 7% is FALSE when talking about building purely around damage AND BLEED STACKING. I can not do the same output I had before since I have a heavy positioning and crit bleed stacking build. I have felt a much larger than 7% decline in damage.
 
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