Welcome
ALTTAB-OPIA is a CYOP game where you, the community, will be making decisions for this group of people. They will either survive minimally till help comes or go the extra mile to make a whole new civilization on the island. You will control them using a map which will expand and extend based on your actions. Gather resources and survive in order to build a new village, which might turn into a thriving town with enough effort. There are plenty of other sides along with it, the survivors must eat, drink, and breath while keeping the germs out of their body. A large pool of skills that will surely help you sink or swim in the struggle.You will have skills you can train, along with the ability to find blueprints to make simple things, such as bowls, pickaxes, swords, and many more!
How does it all work?
How this game works is that you will be needing different people in order to survive, scientists, soldiers, explorers, etc. The different class types will be introduced slowly throughout the game to not overwhelm anybody. You will need to find different materials throughout the maps you come across, as soon as you get enough resources or find a blueprint sheet, a blueprint will be added.You may suggest an idea privately through PMs or publicly on thread if you really want to make something that I have not thought of. All people require a house to live in, if there are people that are homeless, they are very vulnerable to sickness. In order to survive you need to populate, breeding will happen naturally, though humans make sure there is enough food, water, and a reason to live before thinking of having a child. As well love affairs are bound to arise when the population grows. A 16 sided dice is used for decided the outcome of fights, sickness, and other events in the game, more humans will increase the chance of success while defending/raiding a camp. Every human has their own stats. Skill Level is how good the human is at what he does, higher it is, the better he does it. The skill level ranges from 0-100.
You will use materials for building weapons, tools, and buildings. Buildings have different effects on your civilization. Who inhabits them depends on the skills they chose. I.E. a scholar type will need a school.
All characters/mobs will be named after people on the site.
How to take action:
The idea is simple, anyone can post actions for the man and woman. This should be in the form of a post below this one. One for the woman and one for the man. You can either go rogue and try to be the first poster (which it will default to if no one can come to an agreement) or work with others via PM or this forum to decide what actions you wish to take together.
Example of post:
Result determined by GM from actions above:
Skill level and Stats:
Blue Prints:
(these are just preliminary, feel free to suggest more as well as try combinations to make others)
Skills Available:
Skills that Raise Stats:
And if that wasn't enough, HERE IS YOUR MAP!
View attachment 376
And here are your characters:
This is your bag with resources you collect(combined for both characters):
And so the story begins:
The crash was furious. They were thrown from the bow and knocked unconscious.
The man coming to, looked around in a daze and saw the woman coughing water onto the beach still. Where are we... better yet who are we? The blow seems to have given me no memories before the incident. He walked toward the woman, but she withdrew also unsure of where she was or who she or he was.
The sun was rising and the ocean looked vast.
The man looked to the coast, there was a ship on fire. Was that their ship? Maybe we should go take a look he pondered.
The woman thought, are we the only ones here? I must know this man...
((First things first, they need names! They forgot theirs in the crash! Work together to figure out what they are called. What stats will they begin with Total of 75 points to spend on Dex Str and Int. What skills will they start off with. You can set 1 to 50/100 and 2 others to 25/100.))
This is an adaptation of the forum game from http://www.kongregate.com.
ALTTAB-OPIA is a CYOP game where you, the community, will be making decisions for this group of people. They will either survive minimally till help comes or go the extra mile to make a whole new civilization on the island. You will control them using a map which will expand and extend based on your actions. Gather resources and survive in order to build a new village, which might turn into a thriving town with enough effort. There are plenty of other sides along with it, the survivors must eat, drink, and breath while keeping the germs out of their body. A large pool of skills that will surely help you sink or swim in the struggle.You will have skills you can train, along with the ability to find blueprints to make simple things, such as bowls, pickaxes, swords, and many more!
How does it all work?
How this game works is that you will be needing different people in order to survive, scientists, soldiers, explorers, etc. The different class types will be introduced slowly throughout the game to not overwhelm anybody. You will need to find different materials throughout the maps you come across, as soon as you get enough resources or find a blueprint sheet, a blueprint will be added.You may suggest an idea privately through PMs or publicly on thread if you really want to make something that I have not thought of. All people require a house to live in, if there are people that are homeless, they are very vulnerable to sickness. In order to survive you need to populate, breeding will happen naturally, though humans make sure there is enough food, water, and a reason to live before thinking of having a child. As well love affairs are bound to arise when the population grows. A 16 sided dice is used for decided the outcome of fights, sickness, and other events in the game, more humans will increase the chance of success while defending/raiding a camp. Every human has their own stats. Skill Level is how good the human is at what he does, higher it is, the better he does it. The skill level ranges from 0-100.
You will use materials for building weapons, tools, and buildings. Buildings have different effects on your civilization. Who inhabits them depends on the skills they chose. I.E. a scholar type will need a school.
All characters/mobs will be named after people on the site.
Think of it like an Oregon Trail and Minecraft meets Sandbox MMO. Except you must work together with those on the forum to plan what the humans next move is or randomly tell them things to do where death is imminent.
The Map and Characters will update visually as you make choices.
How to take action:
The idea is simple, anyone can post actions for the man and woman. This should be in the form of a post below this one. One for the woman and one for the man. You can either go rogue and try to be the first poster (which it will default to if no one can come to an agreement) or work with others via PM or this forum to decide what actions you wish to take together.
Example of post:
Man: Go to the north and chop a tree.
Woman: Go with him and sing.
Result determined by GM from actions above:
Man: I haven't chopped a tree in ages. I am getting very tired and have hardly dented this thing. If it weren't for the singing I probably would have quit by now.
Man gains:
Strength: Rolled an 11
Dexterity: Rolled a 13
Lumberjacking: Rolled an 11
Swordsmanship: Rolled an 11
Resources: Rolled a 14
Woman: Chopping trees reminds me of my father when I was a child. He used to sing while he did it. I almost can't help myself!
Woman Gains:
Intelligence rolled: 13
Man gains:
- Strength +1
- Dexterity +3
- Lumberjacking +1
- Swordsmanship +1
- 4 pieces of wood
Strength: Rolled an 11
Dexterity: Rolled a 13
Lumberjacking: Rolled an 11
Swordsmanship: Rolled an 11
Resources: Rolled a 14
Woman: Chopping trees reminds me of my father when I was a child. He used to sing while he did it. I almost can't help myself!
Woman Gains:
- Musicianship 0
- Intelligence +3
Intelligence rolled: 13
Skill level and Stats:
Dexterity allows you to roll the dice more therefore getting more out of a task:
- 20 allows for a second dice roll. So if you have 20 Dexterity you roll once, 40 twice and so on.
- As well it lets you swing faster multiply each attack by 2 per 20 dexterity.
- Every increment of 5 allows you to carry 2 more items.
- As well it also gives your attacks more power. +1 power for every 5.
- Every increment of 25 allows you to advance your current creations. I.E. A filtration device for your water jug alleviating the need for fire.
- It also gives you more mana for casting. +5 mana for every 10 intelligence.
(these are just preliminary, feel free to suggest more as well as try combinations to make others)
Tools
Fire: 1 Coal.
Furnace: 2 Iron, 1 Coal
Pickaxe: 3 Wood, 2 Iron.
Shovel: 4 Wood, 1 Iron.
Torch: 1 Wood, 1 Coal
Fishing Pole: 1 Wood, 1 String
Buildings
Basic Bridge: 10 Wood
Bridge: 15 Wood, 2 Iron.
Cabin: 15 Wood, 1 Glass. Holds two people.
Farm: 10 Wood, 1 Glass.
Laboratory: 10 Iron, 10 Aluminum, 5 Oil, 3 Rocks
Ladder: 10 Wood
Pipe: 2 Iron. (1 Pipe will connect one building)
School: 20 Wood, 4 Glass.
Tent: 5 Wood. Holds one person.
Well: 5 Rocks, 2 Wood
Utensils
Basic Bowl: 1 Clay
Bucket: 2 Iron
Resources
Clean Water: Water, Fire
Glass: 1 Sand, Fire
Steel: 2 Iron, 1 Gold, 1 Coal
Fire: 1 Coal.
Furnace: 2 Iron, 1 Coal
Pickaxe: 3 Wood, 2 Iron.
Shovel: 4 Wood, 1 Iron.
Torch: 1 Wood, 1 Coal
Fishing Pole: 1 Wood, 1 String
Buildings
Basic Bridge: 10 Wood
Bridge: 15 Wood, 2 Iron.
Cabin: 15 Wood, 1 Glass. Holds two people.
Farm: 10 Wood, 1 Glass.
Laboratory: 10 Iron, 10 Aluminum, 5 Oil, 3 Rocks
Ladder: 10 Wood
Pipe: 2 Iron. (1 Pipe will connect one building)
School: 20 Wood, 4 Glass.
Tent: 5 Wood. Holds one person.
Well: 5 Rocks, 2 Wood
Utensils
Basic Bowl: 1 Clay
Bucket: 2 Iron
Resources
Clean Water: Water, Fire
Glass: 1 Sand, Fire
Steel: 2 Iron, 1 Gold, 1 Coal
Skills Available:
Combat
- Archery
- Fencing
- Healing
- Mace Fighting
- Parrying
- Poisoning
- Swordsmanship
- Tactics
- Throwing
- Wrestling
- Alchemy
- Glassblowing
- Arms Lore
- Blacksmithy
- Bowcraft & Fletching
- Carpentry
- Masonry
- Cartography
- Cooking
- Inscription
- Tailoring
- Tinkering
- Fishing
- Lumberjacking
- Mining
- Evaluating Intelligence
- Magery
- Resisting Spells
- Spirit Speak
- Detecting Hidden
- Hiding
- Lockpicking
- Remove Trap
- Snooping
- Stealing
- Tracking
- Musicianship
- Peacemaking
- Provocation
- Animal Lore
- Animal Taming
- Herding
- Veterinary
- Begging
- Camping
- Forensic Evaluation
- Item Identification
- Taste Identification
Skills that Raise Stats:
And if that wasn't enough, HERE IS YOUR MAP!
View attachment 376
And here are your characters:
This is your bag with resources you collect(combined for both characters):
0/50 Items (max 100 if combined strength is 175)
(for more space you will need to construct a home)
And so the story begins:
The crash was furious. They were thrown from the bow and knocked unconscious.
The man coming to, looked around in a daze and saw the woman coughing water onto the beach still. Where are we... better yet who are we? The blow seems to have given me no memories before the incident. He walked toward the woman, but she withdrew also unsure of where she was or who she or he was.
The sun was rising and the ocean looked vast.
The man looked to the coast, there was a ship on fire. Was that their ship? Maybe we should go take a look he pondered.
The woman thought, are we the only ones here? I must know this man...
((
This is an adaptation of the forum game from http://www.kongregate.com.