http://www.wildstarcore.de/10-fantastische-dinge-die-du-ueber-wildstar-wissen-solltest/
Here in it's native langauge!
Here translated! Thanks to Omneya22 on reddit for the simplified google translation.
Here in it's native langauge!
10 fantastische Dinge, die du über WildStar wissen solltest
Butter bei die Fische, wie der Nordmann sagt! Na gut, ich komme aus dem Süden, aber die Redewendung passt trotzdem: Wir konnten in unserem Interview mit Jeremy Gaffney auf der gamescom sehr viele Infos sammeln – einige davon waren brandneu und bisher so noch nicht bekannt. In diesem Artikel möchte ich einen schnellen Überblick über 10 fantastische Dinge geben, die jeder zu WildStar wissen sollte!

- Es wird eine Open Beta geben. Hier ist angepeilt, dass sie etwa einen Monat vor Launch startet. Der Launch ist aktuell für Frühjahr 2014 geplant.
- Das Leveln von Stufe 1-50 soll im finalen Spiel um die 150 Stunden dauern. In der Closed Beta geht Carbine aktuell von 250 Stunden aus und will entsprechend die Levelgeschwindigkeit noch deutlich erhöhen.
- Jeremy Gaffney schloss in unserem Interview fliegende Mounts nicht aus. Intern wird definitiv bereits darüber diskutiert und in seine Reaktion würde ich reininterpretieren: Es wird kommen. Vielleicht nicht zum Release, aber sie haben es beim Design der Gebiete bereits Hinterkopf gehabt.
- Es wird einen Spectator Mode für PvPler geben, um z.B. Arena-Matches kommentieren zu können. Er ist für das Release geplant, könnte sich aber leicht verzögern.
- C.R.E.D.D. (die Währung, mit der Abonnements bezahlt werden können) wird sich in einem freien Markt bewegen, in dem InGame-Wirtschaft bestimmt, wie viel Gold ein Abo kosten wird. Mehr zum Abo-Modell findest du in unserem ausführlichen Bericht: Interview: Jeremy Gaffney über die Entscheidung zum Abo-Modell.
- 60% der Spieler aus MMOs spielen das Spiel, ohne regelmäßig an Gruppenaktivitäten teilzunehmen. In WildStar wird der Solo-Content entsprechend wichtig sein und selbst Progress-Raid-Gilden sollen Spieler benötigen, die Spaß an Solo-Dungeons und anderen Solo-Inhalten haben. Hier sprachen wir zum Beispiel über das Craften, bei dem seltene Materialien nur über Solo-Inhalte erhältlich sind.
- Für Raids wird es Flasks/Tränke geben, die von Spielern hergestellt werden. Neben den Tränken wird es weitere Punkte geben, an denen sich Solo-Aktivitäten, das Crafting und das Raiden überschneiden. Ebenso wird das PvP einbezogen, um einen Kreislauf der Inhalte aufzubauen (ein großartiges Beispiel dazu in Kürze in einem separaten Artikel!).
- Pre-Order wird Vorteile haben. Das genaue Modell steht noch nicht fest, aber vermutlich wird es eine Frühstartphase geben.
- Es gibt De-Leveling. Unter De-Leveling versteht man, dass ein Spieler seinen Charakter temporär runterstufen kann, um z.B. levelnden Freunden in einem Dungeon zu helfen, ohne die Herausforderung zu zerstören. Ich fand die Info so spannend, dass ich vorhin bereits eine kurze extra News mit Beispiel dazu geschrieben habe: De-Leveling in WildStar.
- Das Crafting wird eine Tiefe haben, wie wir es von den wenigsten Spielen kennen: Berufsspezifische Talentbäume, permanente Entscheidungen, sehr seltene Rezepte und mehr. Da dies den Rahmen sprengen würde, folgt hierzu bei uns noch dieses Wochenende ein Crafting-Special, in dem wir viele tolle Details besprechen werden!
- Bonus-Fakt: Es wird PvE-Bosse in Dungeons und Raids geben, die richtig üble Fertigkeiten haben. Fertigkeiten, bei denen wir Spieler den Boden vor lauter Telegraphen nicht mehr sehen werden. Die Gruppe tut gut daran, diese Fertigkeiten zu unterbrechen, was sich in WildStar jedoch als ungewöhnlich kompliziert zeigen wird. Denn hier reicht es hier nicht, dass ein Spieler einen Stun raushaut, hier müssen 3 Spieler ihre Stuns nacheinander anbringen. Verpasst einer der Spieler sein Zeitfenster von wenigen Sekunden, sind die vorhergehenden Stuns wirkungslos und das große Ausweichen darf beginnen.
Here translated! Thanks to Omneya22 on reddit for the simplified google translation.
Butter fish, such as the Nordmann says! Well, I'm from the South, but the phrase still fits: We collected a lot of information in our interview with Jeremy Gaffney at gamescom - some of which were brand new and so far not known. In this article I want to give a quick overview of 10 great things that everyone should know about WildStar!
1 There will be an open beta. This project is planned to start about a month before launch. The launch is currently scheduled for spring 2014.
2 The levels from level 1-50 in the final game should last about 150 hours. In the closed beta Carbine is currently out of 250 hours and still want to significantly increase the level corresponding to speed.
3 Jeremy Gaffney did not include in our interview from flying mounts. Internally is definitely already discussed and in its pure reaction I would interpret: it will come. Maybe not for release, but they have already had the design of the back of the head areas.
4 There will be a spectator mode for PvPers, for example, To comment Arena match. He is scheduled for release, but could easily be delayed.
5 C.R.E.D.D. (The currency can be paid with the subscription) will move in a free market, determined in the in-game economy, how much gold will cost a subscription. More to the subscription model, check out our in-depth report: Interview with Jeremy Gaffney of the decision to the subscription model.
6 60% of MMO players play the game without regularly participate in group activities. In Wildstar the solo content will be correspondingly important and self-Progress Raid guilds will need players who enjoy solo dungeons and other solo content. Here, for example, we talked about the crafting in the rare materials only solo contents are available.
7 For raids, there will be Flasks / potions that are made by players. In addition to the drinkers there will be other points at which solo activities, crafting and raiding overlap. Also, the PvP is included to establish a cycle of content (a great example of this shortly in a separate article!).
8 Pre-Order will have advantages. The exact model is not yet clear, but presumably there will be an early start-up phase.
9 There are de-leveling. Under De-Leveling is understood that a player's character can step down temporarily, for example, ends in a dungeon level friends to help without destroying the challenge. I found the info so exciting that I already have just a short extra-News written by this example: De-Leveling in Wildstar.
10th The crafting will have a depth, as we know from the fewest games: Job-specific talent trees, permanent decisions, very rare recipes and more. Since this is beyond the scope still follows this with us this weekend crafting Special, in which we will discuss many great details!
11th Bonus Fact: There will be dungeons and raids that have really bad skills PvE bosses. Skills in which players we will no longer see the bottom of sheer telegraph. The group does well to break these skills, which will not become known in Wildstar as unusually complicated. Because there is not enough here that a player raushaut an hour, here 3 players must affix their stuns one. Missed one of his players time window of a few seconds, the previous stuns are ineffective and the big Dodge may start.
Do not miss our other specials with even more detail about WildStar! Similarly starts * soon * our raffle with great WildStar prices. Subscribe to our RSS feed or follow us on Twitter to make sure you do not miss it!
1 There will be an open beta. This project is planned to start about a month before launch. The launch is currently scheduled for spring 2014.
2 The levels from level 1-50 in the final game should last about 150 hours. In the closed beta Carbine is currently out of 250 hours and still want to significantly increase the level corresponding to speed.
3 Jeremy Gaffney did not include in our interview from flying mounts. Internally is definitely already discussed and in its pure reaction I would interpret: it will come. Maybe not for release, but they have already had the design of the back of the head areas.
4 There will be a spectator mode for PvPers, for example, To comment Arena match. He is scheduled for release, but could easily be delayed.
5 C.R.E.D.D. (The currency can be paid with the subscription) will move in a free market, determined in the in-game economy, how much gold will cost a subscription. More to the subscription model, check out our in-depth report: Interview with Jeremy Gaffney of the decision to the subscription model.
6 60% of MMO players play the game without regularly participate in group activities. In Wildstar the solo content will be correspondingly important and self-Progress Raid guilds will need players who enjoy solo dungeons and other solo content. Here, for example, we talked about the crafting in the rare materials only solo contents are available.
7 For raids, there will be Flasks / potions that are made by players. In addition to the drinkers there will be other points at which solo activities, crafting and raiding overlap. Also, the PvP is included to establish a cycle of content (a great example of this shortly in a separate article!).
8 Pre-Order will have advantages. The exact model is not yet clear, but presumably there will be an early start-up phase.
9 There are de-leveling. Under De-Leveling is understood that a player's character can step down temporarily, for example, ends in a dungeon level friends to help without destroying the challenge. I found the info so exciting that I already have just a short extra-News written by this example: De-Leveling in Wildstar.
10th The crafting will have a depth, as we know from the fewest games: Job-specific talent trees, permanent decisions, very rare recipes and more. Since this is beyond the scope still follows this with us this weekend crafting Special, in which we will discuss many great details!
11th Bonus Fact: There will be dungeons and raids that have really bad skills PvE bosses. Skills in which players we will no longer see the bottom of sheer telegraph. The group does well to break these skills, which will not become known in Wildstar as unusually complicated. Because there is not enough here that a player raushaut an hour, here 3 players must affix their stuns one. Missed one of his players time window of a few seconds, the previous stuns are ineffective and the big Dodge may start.
Do not miss our other specials with even more detail about WildStar! Similarly starts * soon * our raffle with great WildStar prices. Subscribe to our RSS feed or follow us on Twitter to make sure you do not miss it!