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Archeage - Picked Trion Publishing for the WEST!

Zakis

War Priestess
Trion Worlds will be publishing Archeage in the west! Good news IMO!

http://www.mmorpg.com/newsroom.cfm/read/26623/ArcheAge-Trion-Worlds-Inks-Deal-for-Publication.html/utm_campaign/MMORPG Newsletter/utm_source/MMORPG/utm_medium/email/eatrack/[email protected],7

http://www.mmorpg.com/gamelist.cfm/...Jake-Song-On-the-Right-Western-Publisher.html

MMORPG.com: I cannot tell you how long our readers have been waiting to hear about where and when ArcheAge was going to land in the US. First and foremost: Why Trion? What makes them the right fit for ArcheAge?
Jake Song: XLGAMES has been looking for the right publisher to service ArcheAge in the West for quite a long time. The reason we decided to work with Trion Worlds is because we felt that it is a company setting new standards for gaming, by embracing original, high-quality IPs on a dynamic connected platform. We were also impressed with Trion’s track record as they have consistently delivered against an unwavering vision; we are confident partnering with Trion will help ArcheAge become a successful game that satisfies audiences in both East and West.


MMORPG.com: What are the key ingredients towards bringing ArcheAge to the west, in your eyes?
Jake Song: We started developing ArcheAge with global service in mind. During my stay with NCsoft, I worked a couple of years out of the LA and Austin office with American colleagues. I had a chance to experience the North American market first hand as well as work with American developers.
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What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation. The motto of ArcheAge is ‘A world made by you!’ I think the Western game players are excited about and looking forward to such aspects of ArcheAge.
MMORPG.com: Lineage, to this day, is one of the greatest MMOs ever created (in my book). What lessons did you learn from that game to help design AA?
Jake Song: After Lineage, the MMORPG genre improved and expanded with new kinds of MMORPGs being introduced to the market. We are pursuing a sandbox type of game, but also working on combining valuable lessons we’ve learned from previously released MMORPGs; such as providing user-friendly guides or guided experience for beginners, safe zones and contents for those players who wish it and not forcing party-play and etc. But I also firmly believe that player driven contents is what makes the game more exciting and alive and will expand the lifecycle of the game as was proven by lots of games including Lineage.
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MMORPG.com: As we’ve seen from some of the beta tests in Korea, the beginning of ArcheAge is a more guided, traditional experience with quests, a story, and other such trappings. Then the game opens up and allows players to go out and make their own place in the world. Why design ArcheAge this way?
Jake Song: To let players to enjoy the various contents of ArcheAge, we thought we needed to show some kind of a guideline of what content ArcheAge provides. MMORPG beginners may wander in the vast ArcheAge world and get lost and not know what to do. So the early plays of ArcheAge works as some kind of a tutorial, a guided experience that helps the newcomer become familiar with the world. At around level 30, after experiencing the various activities or contents that ArcheAge has to offer, the user can take a more active stance in setting goals and how to enjoy the true fun of ArcheAge.
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MMORPG.com: In your own words, can you explain how the character progression works? That’s one of the areas we’re really intrigued about: this classless system.
Jake Song: There are 10 abilities in ArcheAge and each player can combine 3 out of 10. That makes 120 unique classes. In ArcheAge, even if you are in the same class, players can choose the skills they want to learn, and I think this would give originality to each character.
A Character will level up, but the chosen abilities have their own level too. If the player changes his/her mind and changes certain ability before reaching character’s highest level, the changed ability level will be low but can be improved by earning XPs through activities such as hunting.
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MMORPG.com: One last question: when will we hear about an English beta? Inquiring minds want to know!
Jake Song: That is something that we are working on with Trion and will let you know soon!
 
Oh. My. GOD... this is HUGE. Rift the HOUSING MAMMOTHS OF THIS CENTURY SIGN WITH THE HOUSING MMO MAMMOTH... oh god... oh god.. give us dynamic questing and I am all in.
 
so far $60 on GW2 and happy with it... but i see your point

I wasn't saying I wasn't happy with GW2 but I really really hate the Free to play models because they are really b/s

I have no problem paying a sub for a great game.
 
I wasn't saying I wasn't happy with GW2 but I really really hate the Free to play models because they are really b/s

I have no problem paying a sub for a great game.


You just gotta avoid getting sucked into the damn cash shop/gem shop. I do agree though, I am more then willing to pay a sub for a game that deserves it. WoW did, ESO might(Waiting on beta), Archeage definitely looks great. One thing to point out in this interview is the start of the game. I want people to remember when this eventually comes over here that it is a Korean MMO and he states in this article that the first 30 levels are your sort of standard MMO experience. I don't want you folks to get discouraged by a possibly grindy intro to the game, because from what it sounds like, the open-ended end game is fantastic. This will be even more true if Trion puts its own spin on a few things.
 
The things I look forward to:

World PVP.. god I miss that.

Housing... with the RIFT interior design tool perhaps?

Things I don't:

Normal Quests.

Reason it might not matter:

End game is all about building houses and siegeing and exploration, so maybe the grind to end game won't matter.

The #1 thing it has that is cool from GW2 is moving combat and casting.
 
The things I look forward to:

World PVP.. god I miss that.

Housing... with the RIFT interior design tool perhaps?

Things I don't:

Normal Quests.

Reason it might not matter:

End game is all about building houses and siegeing and exploration, so maybe the grind to end game won't matter.

The #1 thing it has that is cool from GW2 is moving combat and casting.


I quoted this for truth because it is exactly what I am looking forward to. Also normal quests can be less boring when your rolling with the gang from alttabme lol.
 
The only problem I have with normal quests is the need to run back to an area to turn in the quest. If there was a mechanic where you could go to an area like a town hall and get your quests then quest through an area and turn in at the next town hall. I would be fine with it. It would actually help with immersion more than what GW2 does with "I need 5 lion pelts, go kill the lions and never talk to me again, but magically teleport the skins to me"
 
I would be fine with a subscription, as long as it is reasonable and the game doesn't endorse a Pay-to-Win strategy.
 
I think monthly sub is a great model for a good MMORPG that regularly updates content and doesn't have microtransaction bs. WoW started a bit of that before I left with special pets and mounts that could be bought (which I did buy /ashamed).

Budget-wise, I can't get into a monthly sub game. I'd dabble in it casually if it was free to play, even if I couldn't access the best content.
 
I think monthly sub is a great model for a good MMORPG that regularly updates content and doesn't have microtransaction bs. WoW started a bit of that before I left with special pets and mounts that could be bought (which I did buy /ashamed).

Budget-wise, I can't get into a monthly sub game. I'd dabble in it casually if it was free to play, even if I couldn't access the best content.

Well best part is I am positive some of us will try it so if it is terrible and sub then you can hear us bitch first hha
 
Well best part is I am positive some of us will try it so if it is terrible and sub then you can hear us bitch first hha

From what we can see so far though this game is shaping up to be quite fun with the open-ended top level aspects of it. I am looking forward to it immensely.
 
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