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Auction house closes in Diablo III

This change is one I am actually very happy about! Now, I don't know if that means I'll go hardcore D3 (doubtful), but it sure means I'll give the game another shot in the hopes that a trading community evolves and succeeds! I had a big problem with the AH even before the game was released (even the gold AH, for the matter), and my dislike of it increased as I realized that flipping items on the AH was ten times as useful for "gearing up" than playing the game itself =/

I remember the pre-LoD D2 days, and I can't say the game was as amazing as the post-LoD D2! Hopefully, RoS does the same thing to D3 that LoD did to Diablo II :D

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But it´s not a competitive game? There is no PvP​

That's a good point, but I recall Diablo II had some pretty hardcore PvPers despite the game being mainly PvM (or PvE). Maybe D3 may evolve in that direction if people eventually get interested by the PvP system.
 
This change is one I am actually very happy about! Now, I don't know if that means I'll go hardcore D3 (doubtful), but it sure means I'll give the game another shot in the hopes that a trading community evolves and succeeds! I had a big problem with the AH even before the game was released (even the gold AH, for the matter), and my dislike of it increased as I realized that flipping items on the AH was ten times as useful for "gearing up" than playing the game itself =/

I remember the pre-LoD D2 days, and I can't say the game was as amazing as the post-LoD D2! Hopefully, RoS does the same thing to D3 that LoD did to Diablo II :D

/notsurewhattodo.jpeg



That's a good point, but I recall Diablo II had some pretty hardcore PvPers despite the game being mainly PvM (or PvE). Maybe D3 may evolve in that direction if people eventually get interested by the PvP system.


One thing I can say is Blizzard knows how to fix shit. When something isn't working they can take a step back, examine how things should work, and make steps towards changing it. My gripe is sometimes I wish they would realize the right way to do it before they even attempt it at first. The second issue I have is they often are too slow to change. D3 has been out over a year. They should have made some of these changes a long time ago to bring back the fan base.

I can see why they would want to space this kind of stuff out though. Seeing as how you don't have to pay a monthly fee for the game they need a constant revenue from expansions to pay for things like server costs and development. I assume they weren't getting enough revenue from the AH to justify the damage it was causing to the game.

I hope D3 survives and becomes as epic as D2 was.
 
One thing I can say is Blizzard knows how to fix shit. When something isn't working they can take a step back, examine how things should work, and make steps towards changing it. My gripe is sometimes I wish they would realize the right way to do it before they even attempt it at first. The second issue I have is they often are too slow to change. D3 has been out over a year. They should have made some of these changes a long time ago to bring back the fan base.

For all people may care, the same problem is arising with Hearthstone right now; the "hardcore" players had been testing the game out on a simulator before the game was even in Closed Beta, and we had been giving them clear feedback and directions as to what had to be changed.

Next thing you know, Closed Beta comes around and our feedback was more or less ignored, and 5 weeks into it they finally look at the specific gameplay (overpowered cards, etc.) problems we had brought up months before. Blizzard needs to hire GAME TESTERS instead of relying on internal alphas to give them an idea of how their games are. I understand their intent, what with "Friends and Family" closed Alphas, but it really pushes back the fixes any veteran gamer could tell them need to be implemented.

/shrug

As long as Reaper of Souls delivers, that's all I'm asking for :D
 
For all people may care, the same problem is arising with Hearthstone right now; the "hardcore" players had been testing the game out on a simulator before the game was even in Closed Beta, and we had been giving them clear feedback and directions as to what had to be changed.

Next thing you know, Closed Beta comes around and our feedback was more or less ignored, and 5 weeks into it they finally look at the specific gameplay (overpowered cards, etc.) problems we had brought up months before. Blizzard needs to hire GAME TESTERS instead of relying on internal alphas to give them an idea of how their games are. I understand their intent, what with "Friends and Family" closed Alphas, but it really pushes back the fixes any veteran gamer could tell them need to be implemented.

/shrug

As long as Reaper of Souls delivers, that's all I'm asking for :D

I think Hearthstone is an indirect result of the failure of the RMAH in D3. Blizzard wanted to break into the F2P game market. They already had a somewhat successful trading card game on the market. They introduce Hearthstone which is clearly pay 2 win.

The difference with Heathstone is that there is a finite end. You can end up collecting every card there is and making the best deck. I think with an RPG (Diablo or WoW) there will always be something better. If new cards or content doesn't come out for Hearthstone people will be sad but the game could still be played. Different combinations lead to different outcomes. If that ever happened to one of the bigger titles people would start flipping a shit and leaving en mass.
 
The difference with Heathstone is that there is a finite end. You can end up collecting every card there is and making the best deck. I think with an RPG (Diablo or WoW) there will always be something better. If new cards or content doesn't come out for Hearthstone people will be sad but the game could still be played. Different combinations lead to different outcomes. If that ever happened to one of the bigger titles people would start flipping a shit and leaving en mass.

Well there is no "best" deck in Hearthstone, since card games also have a metagame of their own, but there definitely are dominating archetypes; as long as you want to be competitive in card games, there is no "finite end" and you can keep playing (unless your goal is simply to complete your collection, in which case there would be a finite end).

Having made a bunch of budget decks and seeing how a lot of Shaman/Rogue/Paladin decks can be very competitive without more than 5-6 rare cards (easily acquired, very much so), and considering Legendary cards and Epic cards are mostly niche and flavorful as opposed to inherently powerful, Hearthstone is much less p2w than people make it out to be. Intuitively, card games are considered pay-to-win, but Hearthstone doesn't quite fit the model, unlike the physical WoW TCG where broken cards cost upwards of 200$, much like Magic: the Gathering.

Still, my biggest gripe is their lack of "listening" to feedback from a community of players who has been excessively generous with feedback; they rely on statistical data that encompasses the broadest possible part of their audience, whether or not these people play competitively or not, and it skews balance. You do not listen to Bronze league players when you want to know whether or not Starcraft II has balance issues; in fact, there is little reason for you to adjust races based on the data sample provided from Bronze to Diamond players, since their feedback is largely twisted due to their own lack of proper mechanics and game understanding. Much the same way, feedback seems to take a lot of time to seep through to Blizzard, because they often seem to select odd data sets which then lead to changes that puzzle a lot of players


*shrug*


I still want Reaper of Souls to be the LoD of Diablo III. I would be so, SO happy!
 
Still, my biggest gripe is their lack of "listening" to feedback from a community of players who has been excessively generous with feedback; they rely on statistical data that encompasses the broadest possible part of their audience, whether or not these people play competitively or not, and it skews balance. You do not listen to Bronze league players when you want to know whether or not Starcraft II has balance issues; in fact, there is little reason for you to adjust races based on the data sample provided from Bronze to Diamond players, since their feedback is largely twisted due to their own lack of proper mechanics and game understanding. Much the same way, feedback seems to take a lot of time to seep through to Blizzard, because they often seem to select odd data sets which then lead to changes that puzzle a lot of players
I think the biggest problem with blizzard in general is their lack of making changes based on player feedback. The flip side of that coin is that they don't have a reliable source of quality feedback from highly knowledgeable individuals. Just as you say not to listen to bronze through diamond players. The problem is that those player number in the millions and the top tier of players that know all the correct plays and "cheese" that breaks the game are so few. How do you pick out those voices who know what they are talking about? That is probably the reason that the 800 lb gorilla sized games like WoW and Diablo take months and years to change based on player feedback.

Hearthstone on the other hand should have a quicker turn around on player driven changes because the sample size is small and more specialized. Too bad they are still in the mentality of ignore what the player says because they are just the loudest ones complaining.

One of the things that has me most excited for wildstar is the fact that they seriously take into account player feedback and then judge that against their metrics from the betas (which they have a ton). The delay in the game and the downtime from beta at the moment is a direct result of beta testers getting in there and letting them know one of the core mechanics of the game was not fun.

Anyway, back to D3. I think getting rid of the AH is the right move for Diablo since it does destroy one of the core reasons for playing the game the way it is intended to be played. Killing stuff to get better gear. And that is coming from a player who loves the economy game as much as or more than other aspects of the games I play.
 

Anyway, back to D3. I think getting rid of the AH is the right move for Diablo since it does destroy one of the core reasons for playing the game the way it is intended to be played. Killing stuff to get better gear. And that is coming from a player who loves the economy game as much as or more than other aspects of the games I play.
Same here! I love the economy game in general, but Diablo III being a "loot hunt" game at its core really suffered a lot from the lack of incentive to just roam around and smash stuff to bits!
 
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