ArtCraft released a full 20-minute Q&A yesterday for Crowfall, which answers some vital questions including the design of three new members: the Confessor, Knight and Legionnaire, and the philosophy for designing group-based combat, as well as the relationship between weapons, powers, attacks and damage.
Game designers Thomas Blair and Tully Ackland directly answer the question related to the designgroup-based combat. "It forces you to take different archetypes with you," the developers said. "It makes the battlefield more interesting."
The combat is being balanced between groups, If you hate teaming up with others, then it’s the wrong game for you.
Also, the topics for this episode include the designers' thoughts on Crowd Control powers, and the implications that the physics model will have on projectiles.
Source:Official Site
Game designers Thomas Blair and Tully Ackland directly answer the question related to the designgroup-based combat. "It forces you to take different archetypes with you," the developers said. "It makes the battlefield more interesting."
The combat is being balanced between groups, If you hate teaming up with others, then it’s the wrong game for you.
Also, the topics for this episode include the designers' thoughts on Crowd Control powers, and the implications that the physics model will have on projectiles.
Source:Official Site