Yo, so after helping Ace, I realized I should probably help everyone aspiring to be a warrior in the future. Here's my current build and amps.
ABILITIES:
During boss fights where no interrupts are needed I do this...
obviously if I could t8 powerlink I would. So after some testing, doing t6 breaching strikes gave me about 2k extra DPS over boss fights... definitely tier that to 4 instead of powerlink.
AMPS:
When I max out on points, I definitely will pick up the rest of the crit severity tree and bloodlust. Definitely bloodlust first. The reason why I don't prioritize crit severity is because power hitter is so good you don't really need it right away.
RUNE SETS:
You're gonna definitely want 12/12 Weapon Specialist first, which is what I did. I then went for 4/12 Assassin first, and grabbed 6/20 for Overpower, however I don't have a lot of strikethrough because almost all of my gear is crafted. Since then, I've managed to finagle 12/12 Weapon Spec, 12/12 Assassin, and I still have my 6 for Overpower. When I get some actual raid gear, I'll be dropping overpower for the garbage that is Lingering Charge. For PvE this runeset is essentially useless, but for PvP it's pretty godlike. Anyway, it's the only other runeset that's not Fusion Blast that's worth anything (Fusion blast frags are 4p each, too expensive for not DS geared for me anyway).
Update: I just picked up tier one of lingering charge, cause I could, still kinda garbage. I also picked up 4/12 specter... This is definitely the most worth I have seen in a rune set so far and would recommend any dps anything to get it if you feel like dropping the plat. Looking forward to eventually maxing out this set.
ROTATION:
ABR. Always be Rampaging.
On trash fights and some boss fights, I open up by leaping and then directly rampaging. Other than that, follow this easy flow chart.
no, for real... Rampage, whenever its up. Here are some actual rules though for your abilties:
Breaching strikes - Use when:
a) In the middle of your Relentless Strikes
b) Immediately before you start the first swing of your Rampage (start rampaging in the middle of the animation)
Do not use when:
a) You're in the middle of your Rampage
b) Immediately after you use Overclock Algorithm or Genetic Failsafe
Relentless strikes is simple, use it whenever rampage is on cooldown.
Rampage is even simpler, use immediately when it comes off cooldown.
Smackdown - Use when:
a) The VERY beginning of the fight
b) when it's off cooldown and Rampage is
DO NOT USE WHEN:
a) Stance Onslaught active
b) Rampage is off cooldown
Detonate - Use when:
a) Rampage is on cooldown
b) A MoO is happening
c) your trinket is off cooldown (Overclock Algorthim/Ghostpyre Voodoo/Genetic Failsafe)
d) while you have power link/empowering probes/void pact actively on you
DO NOT USE WHEN:
a) Rampage is off cooldown
b) before a MoO
some clarification about detonate: So here is where I will give some specific examples of why I put what I put...
You want to detonate directly after a full rampage cast, because t8 rampage will give you a gigantic assault power buff, so your detonate will hit harder. It will reset the cooldown of rampage immediately as well, increasing your overall dps. Also, you want to make sure you at least powerlink yourself before the detonate because you'll get a 12% damage increase. I feel the MoO thing is pretty obvious. Because DPS trinkets have a minute cooldown and so does stance: onslaught (detonate), you should use your trinket cooldown at the same time as your detonate... here's the kicker... you want to detonate THEN use your trinket, especially if you have an overclock algorithm/genetic failsafe. The reason why is because when you use the active of these trinkets, you gain a 100% crit chance on your next damaging attack. The problem is that detonate will eat the crit and not actually crit. So you want to save the auto-crit for the first rampage swing, which will also make it so you can breaching strikes+relentless strikes directly after rampaging while you still have the onslaught buff as well as the trinket buff. Then after that keep using relentless to try and get rampage resets during the uptime of your buffs.
That's pretty much it. Just keep rampaging.
ABILITIES:
During boss fights where no interrupts are needed I do this...
AMPS:
When I max out on points, I definitely will pick up the rest of the crit severity tree and bloodlust. Definitely bloodlust first. The reason why I don't prioritize crit severity is because power hitter is so good you don't really need it right away.
RUNE SETS:
You're gonna definitely want 12/12 Weapon Specialist first, which is what I did. I then went for 4/12 Assassin first, and grabbed 6/20 for Overpower, however I don't have a lot of strikethrough because almost all of my gear is crafted. Since then, I've managed to finagle 12/12 Weapon Spec, 12/12 Assassin, and I still have my 6 for Overpower. When I get some actual raid gear, I'll be dropping overpower for the garbage that is Lingering Charge. For PvE this runeset is essentially useless, but for PvP it's pretty godlike. Anyway, it's the only other runeset that's not Fusion Blast that's worth anything (Fusion blast frags are 4p each, too expensive for not DS geared for me anyway).
Update: I just picked up tier one of lingering charge, cause I could, still kinda garbage. I also picked up 4/12 specter... This is definitely the most worth I have seen in a rune set so far and would recommend any dps anything to get it if you feel like dropping the plat. Looking forward to eventually maxing out this set.
ROTATION:
ABR. Always be Rampaging.
On trash fights and some boss fights, I open up by leaping and then directly rampaging. Other than that, follow this easy flow chart.
no, for real... Rampage, whenever its up. Here are some actual rules though for your abilties:
Breaching strikes - Use when:
a) In the middle of your Relentless Strikes
b) Immediately before you start the first swing of your Rampage (start rampaging in the middle of the animation)
Do not use when:
a) You're in the middle of your Rampage
b) Immediately after you use Overclock Algorithm or Genetic Failsafe
Relentless strikes is simple, use it whenever rampage is on cooldown.
Rampage is even simpler, use immediately when it comes off cooldown.
Smackdown - Use when:
a) The VERY beginning of the fight
b) when it's off cooldown and Rampage is
DO NOT USE WHEN:
a) Stance Onslaught active
b) Rampage is off cooldown
Detonate - Use when:
a) Rampage is on cooldown
b) A MoO is happening
c) your trinket is off cooldown (Overclock Algorthim/Ghostpyre Voodoo/Genetic Failsafe)
d) while you have power link/empowering probes/void pact actively on you
DO NOT USE WHEN:
a) Rampage is off cooldown
b) before a MoO
some clarification about detonate: So here is where I will give some specific examples of why I put what I put...
You want to detonate directly after a full rampage cast, because t8 rampage will give you a gigantic assault power buff, so your detonate will hit harder. It will reset the cooldown of rampage immediately as well, increasing your overall dps. Also, you want to make sure you at least powerlink yourself before the detonate because you'll get a 12% damage increase. I feel the MoO thing is pretty obvious. Because DPS trinkets have a minute cooldown and so does stance: onslaught (detonate), you should use your trinket cooldown at the same time as your detonate... here's the kicker... you want to detonate THEN use your trinket, especially if you have an overclock algorithm/genetic failsafe. The reason why is because when you use the active of these trinkets, you gain a 100% crit chance on your next damaging attack. The problem is that detonate will eat the crit and not actually crit. So you want to save the auto-crit for the first rampage swing, which will also make it so you can breaching strikes+relentless strikes directly after rampaging while you still have the onslaught buff as well as the trinket buff. Then after that keep using relentless to try and get rampage resets during the uptime of your buffs.
That's pretty much it. Just keep rampaging.