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Forum Game Guidelines

tr1age

Administrator
Staff member
Everyone can create Forum Games for others to participate in.

Guidelines:

  1. Everyone should be able to participate
  2. Can be solved, completed, etc., via the forum tools.
  3. Nothing NSFW
  4. The more challenging the better
  5. The more FUN the better
  6. Be creative, and make sure to include the Mission Objective Image below!
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Games can be ongoing word games, riddles, classic forums games, all the way to pen and paper role play games! Your creativity is your limit!

Don't forget to use the different types of posts to aid in your game choice! Question is a great selection for Riddles and Jokes as people can vote on the best answer without giving it up!

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We'd entered an age where UO's success had brought many competitors to the table. Some had bettered it in some areas, but none had matched the elements mentioned above. Even still, the success of these games began to influence the direction of UO - as if the people in charge had forgotten the unique elements that had kept UO at the top. Ultima Online 2 was cancelled, the people at EA had belately seen the folly in creating a game to compete with your already existing title. Unfortunately UO wasn't unaffected by this. The art and ideas paid for by EA ready to go into UO2 made their way into UO. Creatures that had no place in the Ultima World. Items with garish neon hues gradually seeped into the game. Nothing was done to staunch the massive flow of gold into the economy. Patches and publishes came and went without scratching the surface of the massive issues facing the game. The game, for most, had just become about 'pixel crack' and wealth aquisition. What other goals did it offer? PvPers could still enjoy themselves in their isolation, others could do their thing - but it wasn't an RPG game any more. Some roleplay communities tried to continue the traditions in Trammel. Good vs Evil. It didn't mean anything though. Who can really feel passionately and care one way or the other about an enemy that you know cannot hurt your character or take your items unless you allow them to?
 
We'd entered an age where UO's success had brought many competitors to the table. Some had bettered it in some areas, but none had matched the elements mentioned above. Even still, the success of these games began to influence the direction of UO - as if the people in charge had forgotten the unique elements that had kept UO at the top. Ultima Online 2 was cancelled, the people at EA had belately seen the folly in creating a game to compete with your already existing title. Unfortunately UO wasn't unaffected by this. The art and ideas paid for by EA ready to go into UO2 made their way into UO. Creatures that had no place in the Ultima World. Items with garish neon hues gradually seeped into the game. Nothing was done to staunch the massive flow of gold into the economy. Patches and publishes came and went without scratching the surface of the massive issues facing the game. The game, for most, had just become about 'pixel crack' and wealth aquisition. What other goals did it offer? PvPers could still enjoy themselves in their isolation, others could do their thing - but it wasn't an RPG game any more. Some roleplay communities tried to continue the traditions in Trammel. Good vs Evil. It didn't mean anything though. Who can really feel passionately and care one way or the other about an enemy that you know cannot hurt your character or take your items unless you allow them to?
 
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