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Guild Wars 2: The Ultima Online of 2012

tr1age

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So I decided to go pretty geeky this weekend and broke out the Lord of the Rings Trilogy extended cut. I needed something to pass the time before I could get into Guild Wars 2. Needless to say it has refueled the fire behind my love for fantasy stories and the immersion they create.

It all started with Ultima Online…



There was a unity in Ultima Online that I couldn’t quite place my finger on for many years as I tried to rekindle the feeling it gave me through the more modern games. I couldn’t find ONE. WoW was the first game that was “new” to me, but it still had a feeling of emptiness in the long run, the constant need to get that one piece of gear to be better than your fellow players, or being looked over in a group because they already had too many of that type of character. This was not like Ultima Online to me, in Ultima Online everyone fought, everyone invaded new territories… So why was I being punished for my choices in the game?

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To find the replacement for Ultima Online I was wrongfully looking for FFA PVP where I could loot everything off a corpse. A game with an open world to explore and housing. A game where I could claim my territory such as a grave yard outside of town in Ultima Online.

What I didn’t think about until Guild Wars 2 was the first memorable moment in Ultima Online the MINUTE I logged into this new idea of an MMO. Thinking of all the ways I wanted to run my own tavern or build my own life in this world, it all came down to the simplest moment; I logged into the game saw the first humanoid character I could find and I typed,
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“Hi! Are you real?” and I will never forget the smile on my face as it replied back, “YES!!! HI!!”.. turning to my Dad who was just as interested in this new fangled “online world”, I said, “holy crap look, this guy is actually playing too!” I felt like he was my friend already and all we had exchanged was a friendly hello. Even the simplistic approach Ultima Online took with its chat system. The words appeared over the heads of the character talking. This worked really well at forcing you to associate the person talking and the character on screen, instead of having one eye glued to the bottom left corner of your screen. This is something

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I thought this kind of a moment would be unachievable since half the reason it was so memorable was because of the fact that it had never been done before. In today’s day and age with 5 MMOs being released every minute, the surprise, the anticipation, the magic was gone… or so I thought.Guild Wars 2 does lack, there is no “say” option or chat bubbles over heads, so while their game really wants you to focus on the game in front of you and not the health bars, skill bars, etc, you break your immersion with that damn chat box. Hopefully it will be added before ship. This has since been implemented and it is BEAUTIFUL!


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“It is like a virgin who loses their virginity to someone they did not love, and regrets it, thinking they have ruined sex forever. Upset and feeling lost that they have had something so special taken from them. What no one ever tells them is that if you love someone, you will re-experience that ‘First time” (albeit without the awkwardness and the moment will probably “last” longer
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) again, and it will make your first time seem irrelevant because this small bit of flavor, called love, added the magic back.”

Guild Wars 2 has the ability to be that love for some of us, it has found the fundamental piece of the puzzle that Ultima Online had: The greater purpose. Making those around you special and exciting to see. (It may not be the spectacle of your first MMO, but like your virginity, new things can always spice it up.) When you run into another player, through their dynamic event system you are no longer upset or angry with them for kill stealing or ruining your event. You are excited because you know if they participate as well they are helping you to reach your goal faster. This was very much like Ultima Online, other than those who decided to be PKs (Player killers) when a monster spawned everyone in the area got a shot at kicking its ass. And even when the PKs showed up it was the Blues(notable people) vs the PKs, so unity again. I know I keep referring to this as UO, but it isn’t UO and I want to make that clear. It is a game going in a new direction, one that emphasizes group play and reward for it. It is a modernization of an old “ideal” rather than a rehash of an old “idea”. To me that is what makes it as exciting as UO was to me 15 years ago.

I was looking at Guild Wars 2 very wrong when I first approached it. I thought of it as WoW with new features. It is NOT WoW and it is NOT Guild Wars 1. Those who expect that, may be disappointed if they don’t like change, but even those who hate change I think will be pleasantly surprised by the way the game helps you to reprogram your brain to enjoy the playstyle in front of you. For instance, I was very intent on joining a PvP server as I do with every game. There is something about those small battles that occur whilst leveling between those in the area who also want that Quest item drop or whatever it may be. The wasted hours of leveling, fighting one another for territory control until one concedes. Problem here is like I just said I was looking at it as WoW terms. There are NO PvP servers. WHAT? HOW CAN THIS BE? CAREBEARS!!!
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TRAMMEL NOOBS!(UO reference) I agree, that is what I thought, until I learned more about the game and the dynamic system. The game actually convinced me through the way it plays out to feel that same feeling of accomplishment through participating and completing goals with those around me. Through the dynamic events and the cooperative gameplay I mentioned above you feel much more immersed in the world versus your own ego. And you didn’t halt your game progression by duking it out over that ego. Want to duke it out? Go to WvWvW or Arenas(I’ll talk about this more a little bit later in this). Any game that can make me want to run across a map to resurrect (all classes can res) a fallen comrade rather than rip his heart out, steal his house key from his loot, spit on his body, cut it up, lock it down in my new dinky house, only to give it to the player who does the same to me to marvel upon, has really accomplished something spectacular.

Video games offer the alternate reality, and Guild Wars 2 allows this to be even more so with its feeling of unity with those players around you, fighting hard for that greater purpose. As you Quest you battle together to better the world, to rid the world of evils, things bigger and greater than us. In the game it is possible, in reality the bigger than us things are harder to grasp and the ones who do grasp it hold on so tightly to a “faith” that it often pushes us to discriminate and kill one another over.

I get addicted to these games easily because they are an escape from real life, the hardships of finding the perfect job, finding fame, being rich… who is to say these “social” norms are what we should be doing… To me life consists of interactions, everything in-between that, defined by society, is filler for a gap created by that society itself. Shouldn’t we be trying to better ourselves, not monopolizing things to get ahead, creating startups that garner millions of dollars in an instant, patenting medications making them inaccessible to the millions they could help. Sure competition helps to push innovation, but are we beginning to push the line of innovation to a pipe dream and no longer wanting to innovate, but win the lottery via mediocrity, dumb luck, and “I got here first” syndrome?

Our minds are programmed to buck at the idea of thinking against being that guy who buys coke.com first, deep down we al want the money, some of the fame, or recognition in one way or another. We want to feel accomplished and that our existence had meaning. That is where these games excel. They push us to feel like we will become a stone monument of a fallen hero when we die, such as would be seen in a Lord of the Rings movie. People years and years later bowing at it’s marble foundation.

Video game worlds make you feel as though your actions are no longer trivial in the scheme of the world around you. Without having to actually die and go through the shitty times war brings. To me the Fantasy genre always hit home to me.

While I wait for Guild Wars 2 to be released my mind races with how the world will expand and tell me a story I didn’t know, what monsters I will defeat in order to achieve “hero” status, and most importantly what race and profession to pick.

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It is the equalizer of steel and metal, mixed with the different unexplainable magic that make it so fun to choose. Wizards that can die and come back to life through an incantation, rangers who can shoot arrows 4 at a time, warriors that can use holy magic to enchant their weapons to glow bolstering the troops. The norms of these worlds are broken, and the suspension of disbelief is accepted. Through this we get different races of people.

There is extreme importance in Fantasy genres for other races. They show the diversity of peace and tranquility, those who are bullish, those who are other worldly, etc. We need those to balance our real life reality. As humans we suffer from very stubborn ways of thinking. A world constantly killing one another over resources, religion, or race. In these games it is refreshing to play a race that looks at the world in a way that may never be achievable my mankind in reality. Or perhaps going the exact opposite and being eviler than the worst kind of evil we have seen.

Humans are usually portrayed as arrogant bastards in videos games, fighting one another and having quarrels that are not that of a greater purpose but of their own agendas. And this can be quite a draining idea, since it mirrors our life so much.
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But there is always that idea of the “hero” or character you play if you choose a human being redeemable. As humans ourselves we need to have the feeling and the hope, that things will get better. That we will get our heads out of our own asses and will take on the Star Trek like approach to life of “bettering ourselves” in the hopes of finding out more about the world around us instead of fighting. (you know, no currency or payments for jobs, just our will to be better and explore the world and that which is greater than us) The idea that your character can be that ONE human who is Aragon from Lord of the Rings, and no matter what the odds are against him, he will overcome them and prove to the other races that Humans can be about more than just themselves.

Guild Wars 2 seems like it will allow you to role play your character, not the tavern walls in the cities. To me role-play is about adapting to the gameplay mechanics and world around you in a way that fits the character you pick, not typing walls of text about who you are, where you come from, and why you are not actually a “Warrior” as the game would label you as. Instead make it a reality; there is no holy Trinity and they really mean it. If you want to make your Warrior different than DPS or TANK, then do it! Pick up a rifle, put points into supportive skills, drop war banners for all to fear! If you think you can fool ArenaNet into accidentally making one class a “Healer” over another, you are mistaken. However if you pick the class because you think it is cool and you want to play it, learn your skills, watch your own health, and know your sh*t, you will be rewarded greatly. The problem here is all the classes are soo cool, you may go into thinking you want to play one class and end up wanting to play a completely different one after playing it, or stuck between 3 of them!


In Ultima Online I was in a guild called the Brotherhood of Steel, we were a group of players who were armor smiths and crafters. Our colors were green and dark grey and we looked awesome. We were very non confrontational. But my gameplay style was very in your face, so I took my character and skilled him in a way that fit my playstyle. Through that style we made an offshoot of the guild that was the protectors for the brotherhood. So through the game mechanics and flexibility of each characters skills and professions, we could really get immersed in the gameplay. Guild Wars 2 has the ability to do this as well; through a dye system, you can have matching armor colors whenever you want without needing to wait for a specific drop, you can craft in any profession, switching without penalty, being part of multiple guilds at once, and the list goes on… Essentially they have improved upon my old love, UO, and made it easier to fill the role you wish, using the game in front of you, and not a backstory that would fit better in a romance novel than a video game.
All in all, I am very excited for Guild Wars 2 and what it brings to a very one dimensions MMO market. When forums are all ablaze about every class feeling over powered, you know the balance is damn good, because you are the hero, you SHOULD feel overpowered!

I am also excited to see what they do with the potential housing development they brought with the player home town instances. Nothing EVER beat making a fire outside of my house in Ultima Online with buddies after hunting and just shooting the breeze. Hey, anything that can give me the “withdrawal” effects that Ultima Online did, is a good game in my eyes. (Social Studies Teacher: “Who here knows what a scimitar is? Me when I was 14 half asleep in the back day dreaming of Ultima, “OoOOoo me me me!” See video games teach you things!)

Guild Wars 2 is a new game, in a very modernized MMO world, but it gives us the tools to truly sit back and enjoy the world and the people around us in that world. So just remember, when someone walks by you, take the time to say “Hi”, it could literally change their lives.
 
It does fit.
What I miss about Ultima Online really is the camaraderie. It’s hard to explain, really. The one instance that keeps coming back to my mind is resource gathering. It has never been the same since Ultima Online. Final Fantasy XI broke everything in that regard.
In Ultima Online, you’d head into a cave with a pick in your hand and if there was someone else there, or even a group of people, you wouldn’t all be stumbling around trying to grab the nearest nodes quickest–thus engendering a sense of morbid misanthropy–you’d be able to just play the game alongside the person. My fondest memories of UO were resource gathering.
See, you always met interesting people when you went mining. Going mining in UO is kind of like going to the pub. It gives you a lot of time to muse, and talk, and get to know other people – their philosophies, drama, dreams, and hopes. I learned a lot about a lot of people when I was playing UO, and I enjoyed listening. When was the last time you got the chance to actually listen in an MMORPG, when was the last time you actually valued the input of another person in an MMORPG?
Before I segue out of this and to my conclusion, I did say that Final Fantasy XI broke everything. It did. See, it was the first to do the node thing. You had a mine, and in that mine were nodes, and everyone would be scrambling for them. It would create an unhealthy sense of competition, and the vast majority of humankind aren’t good sports, not good winners or losers. (This accounts for people involved in sports as much as those not. It just goes against our inherent nature.)
Humans don’t go out of their way to prove that they are the alpha of a situation (unless they have a problem), but if you put them in a situation where there must BE an alpha, then they’ll do absolutely anything to ensure their dominance over the competition. If you look at big business in the real world, you’ll realise just how much of a truth this is. It’s because ultimately we’re still ruled by the more primal parts of our brains, the more recently evolved parts that are responsible for self awareness that sit on top of the primal brain like an evolutionary ‘patch’ aren’t in control.
TEMPORARY SEGUE. Funny thing about that is that recently it was discovered that when a person is put to sleep via anaesthetics, when they wake up it isn’t the higher functions that wake up or ‘come online’ first. They merrily rest for a little while longer, no, it’s that most primal side of the brain that comes online first, that’s why when we wake up from anaesthetics, it triggers our flight or fight response, we struggle, we want to get away. Then the rest of the brain comes online and we realise our surroundings, the understanding of being safe is fed back to the primal side of the brain, and you calm down.
It’s an interesting topic, really, and neurology is an interest of mine because of reasons I’ve mentioned elsewhere. But for all our bluster, we’re animals, we’re clever problem solvers, and when resources are limited then we compete for those resources, just as any other animal does. So if you put a human in a situation where they feel they need to compete for a resource, then most instinctively fall back on that primal side of the brain. Even in entertainment it becomes far too serious of a thing, and people can take it too far.
Not everyone enjoys this.
If you look at WoW, which is considered by many to be the height of the MMO, it creates a lot of this feeling. You have to compete for so many things – nodes, gear, mobs, rankings, and so on. And in my younger years I might have been okay with that, but I’m getting on and perhaps with age that primal side does settle down, and to be honest, constant adrenaline stopped being my idea of fun a good decade ago. I’m not young any more, so… I don’t like competing with people.
(I even dislike games which do that ranking thing vs. other people where you’re graded from F to A, S, SS, SSS or whatever nonsense they involve. It’s not so bad in singleplayer, but in multiplayer it creates a level of elitism. The person who’s managed to secure the most resources and thus won the competition lets everyone know it. They establish their position as alpha by attempting to destroy the confidence of everyone else. Human nature.)
Anyway, the thing is is that many MMOs have tried to ape the style of WoW. Not UO. That’s interesting, and it’s lead to a lot of MMOs which I feel are aimed purely at the 8-15 age bracket, which is where I think WoW sits. Because the older you get, the more the desire for competition leaves you. And you just want to have fun without all that hoo-ha. You just want to enjoy the company of other people, chat, and pass the time. Doing something with other people is also nice.
That’s what Ultima Online was, at the time, when a lot of people played it. It was being with people, not for the sake of competing against them, but rather just to enjoy their company and presence. In such an environment, which was more like face to face, where you couldn’t really have elongated debates (without looking silly and annoying everyone), it was very easy to be friendly. It engendered friendliness through this, so if the worst happened to you and an unexpected high level mob killed you, you could go up to this high-level guy and ask him to retrieve your stuff.
And he would. No strings attached. That was UO.
And sometimes I wonder what’s become of the Internet since UO, there’s a lot of misanthropy and sociopathy going around. Not everyone wants that, and not everyone wants to be involved in constant competition. I don’t want to be competing for loot, or gear, or mobs, or nodes, or any kind of resource. I just want to have fun. So maybe Guild Wars 2 is finally an MMO that’s suited to the older gamer. The thing is is that in general the gaming audience is getting older all the time anyway, and we’re the largest demographic.
It’s about time the MMO industry realised who the largest demographic to tap is – it isn’t 8 to 15 year olds who have to rely on their parents for subscriptions, but rather us adults, some of whom have far too many years under their belts. And like I said, we’re grown ups now, so not all of us want that endless competition. Maybe decades ago, but now? Fun is a more important commodity. It’s like grinding – I don’t want that, either. I mean, RL responsibilities are work enough, leisure time is leisure. Thus time investments shouldn’t be a thing games do unless you’re aiming at teenagers.
And, once again, UO. UO didn’t make you grind, you could cap out the skills you wanted fairly quickly, and it was mostly about roleplaying and exploring the world. It was about tasks you could do with friends – like getting two or three people together and hitting Destard. That’s the kind of place it was. It was a game where people actually just gave you stuff just because they were nice, it was a place where people were friendly and said hello. It’s something I think we’ve all been sorely missing.
But the competition element that WoW championed kind of ruined that completely.
But now we’ve come full circle. We have someone with the ability to make the right sort of game asking the right sort of questions. Questions like: “Does everything need to be an endless competition?”, “Do we all need to be at each others throats?”, “Would you prefer that person on the horizon be an unknown quantity who’s likely going to be hostile or a friend?”, “Do you value interpersonal competition and shit-flinging, or game mechanics that are designed to engender cooperation and camaraderie?”
Important questions.
Questions that were relevant to Ultima Online.
Questions that I can only hope are relevant to GW2.
And believe me, I do so hope. It’s funny. What am I looking forward to about Guild Wars 2? Getting out there and killing shit? Taking on dragons? Nah. I’m just looking forward to exploring and gathering. I enjoy gathering as a way to pass the time, and with resource nodes instanced to the person rather than globally, then the sort of gathering parties that happened in UO can happen again.
If GW2 is going to be the sort of game that I think it is, then I can honestly guarantee there’ll be walk-and-talk gathering parties. A notion completely unimaginable in a game like WoW.
That makes me so happy.
UO indeed.
 
Holy crap! tottaly agreed! I was looking for a good mmo to play, i tried WoW, Mu, Lineage, PT and some others… but, com’on ! I come from UO! This game is fucking awesome!
Theres no pvp like UO, the better, the simpliest and the beautiful UO game style… I was a pk in UO and i love the way that Blues and Reds confront….
Well. that said, i will try Guild Wars 2 because of your post.
Thanks for remember me the great days.
 
Thanks for the write-up on UO. I thoroughly enjoyed the read. There was and is nothing like venturing out to look for the ettin server line, walking into a mining cave knowing well enough a ‘red’ could be waiting, or losing all my hard earned GM armor/weapons due to getting PK’d. UO was the only game I’ve played with true ‘risks’ since you could literally lose all of your belongings. Being ‘encumbered’ with too much ore in my inventory is funny now but man was it a pain back then. I did stop playing once everyone got their trammel stones and quickly moved away. Feluccia quickly became land of the reds. I hope GW2 is close to the same excitement.
 
Great article, not just because of the great comparisons between GW2 and UO but also the related philosophizing about life and society. Who knew talking about video games could be so deep eh?
 
In my opinion Guild Wars 2 is going to be what WoW was to Guild Wars 1: A GIANT SHADOW, that slowly creeps up from word of mouth, because when people start playing this game, they will not stop there, they will want all their friends to play with them, and the game made that easy with up-leveling and down-leveling.
To me the idea that weapons and drops are more aesthetically or mixing up your stats a bit, than POWERFUL is the game winner for me. I couldn’t play WoW anymore because contrary to popular belief, gamers like to go outside too. I actually have a very active outdoor life haha, and when I knew I couldn’t compete in PvE or PvP without playing 24/7 to grind for 1 item that would make me BETTER than another player, I gave up. Some people like this, but I prefer skill being the deciding factor.
Guild Wars 2 has YET to receive ONE bad review from ANY media outlet. And for good reason. All I can say is, if you have not already, check out more of the videos and jump on if you love MMOs, beautiful worlds, armors, characters, gameplay, sound sphere, etc. This game is shaping up to really have it all. Good bye trinity Healer, Tank, DPS, and HELLO “I like this character, therefore I will play it!” Although good luck picking one you like, cause they all seem very very interesting and fun!
 
Thank you, tr1age, for pointing this article out to me on my application. I hit the play button on the music at the top and started reading... It brought me back to a happier time. A time when playing an MMO was just FUN, not a chore or a race. I'll never forget the times where the townspeople/players revolted against one of the GMs for deciding to bring Lord British back, and then execute him in the middle of town... So many players... Lagging the server, all doing damage to the GM at the same time, who amid countless flame strike scrolls couldn't even stand long enough to .kill or .jail enough of us before he went down. Things like that are what makes an experience memorable... Not endless raids filled with mildly better gear that becomes nullified in the next expansion or patch.

My greatest love for UO definitely comes from the sheer amount of customization players were afforded... Dyes... Dyes... And more dyes. My 'fabulousness' which is usually severely restrained, beamed with delight when I could dress my character up anyway I chose. In GW1, people knew me for my armors... As a mesmer, and a male at that, i had nearly every armor in the game and spent hours just putting the different pieces of it together to make a new 'set' just to play our next match in... everyone always asked me which set I was wearing that day, and we're surprised to learn that it was 5 different pieces and not a full set. I am looking forward to being able to customize my character to the hilt inGW2!

It also stemmed from building custom furniture from everyday items. I remember being giddy the first time my Carpentry shop signed a "contract" in a book to do an interior decoration for one of the servers well known castles for a prestigious guild. I 'installed' pianos, fish tanks, fire places... Hung pictures and mounts... And I got PAID for it in game with currency and respect. The next week I had people begging for more installations... Just was amazing. Now all we get is a recipe and a '?' to click for a useless quest. I can only hope that the FUN will return with GW2.
 
I remember the days of starting with a spell book and only 3 scrolls or taking my first really big taming adventure to west britain. Coming back to town to show off my pets!

The game was driven by players, we didn't have Facebook and Social media to keep us entertained me had ourselves. So for me a game that can entertain us and allow us to not want to break off as much to stay in touch is a plus! :)
 
I once warned a group of people not to exit the Brit area via the path through the mountains to the west as it was certain death.

It was an orc mage :C


Thats the kind of stuff that made me fall in love with MMO's. Oldschool UO was absolutely unbeatable in the way it instilled a wonderment and sense of attachment to the world and other players in the world. If GW2 can reproduce that, I can see it making a huge splash in the industry, and providing countless hours of gaming pleasure.
 
could not read this thread and not stopping by to drop some words as well :°)
I really like the fact I'm not the only one missing UO so much.
I missed it so much, that a few months a go I felt the need of killing agian my social life, and start playing again a mmorpg to enjoy like the old, good times I used to with UO (played for 5 years..started taming rabbits until taming a WW became reality! ^^)

I checked all the mmorpg's around..it was plenty of games, with amazing graphic, complex systems, and tons of features. Amazing - I thought - Let's just pick the most inspiring!

After reading up in many forums, I picked up Rift. First impression were so great. Playing a few days. Weeks. What..what happens? this is not the feeling I remember to play a mmorpg..

and soon I realized what I was missing so much: all the social part, the ROLE - playing game.
It's all about action, teaming and quests. But where are the begger around britain bank? where are the moongates to player shops spamming like a crazy? where is the people asking to help for a t-hunt or for a dungeon adventure? where are the rares collectors, camping 24/7 the cities dressed with artifacts just to show how dirty rich they are?

Rift has, like almost any other mmorpg, no unique items, no collector items, a COLD acution house. Ah, yes, I learned a new term.. "sandbox".

Well this is certianly not what I was looking for. I asked around in many forums what is the alternative for UO nowdays - simple: there isn't.

I tried RaiderZ this evening, started open beta. Amazing! No...wait..is this rift? it's the **** damn same thing! Another disappointment.

Call me crazy, but I was so disappointed that i bought back a UO vet account. With the Legendary tamer I used to have. And just jumped back in UO.
And I can tell you - UO is not dead at all! Lot of people still playing. And SO MANY new stuff, skills, lands! it's amazing, this game never stopped to evolve. And they are celebrating now 15 years of UO. To all UO nostalgic, if you really want those old times back, and you can survive to the old graphic, outdated and horrible gamplay system, just come back to UO and you will find again what you are missing
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I just put a hope into an upcoming game, with player houses built in the world as well. ArcheAge online, hopefully will be there 1/2 2013. In the meantime, I'm happy to run across Britannia again.
 
There are a few good freeshards out there - relpor.com is one of the more recent ones (with a custom map too), regular events (way more than osi ever was), fast skillgain and great community. I just started up recently and it's like just got the game for the first time again. Highly recommend you try it out!
 
There are a few good freeshards out there - relpor.com is one of the more recent ones (with a custom map too), regular events (way more than osi ever was), fast skillgain and great community. I just started up recently and it's like just got the game for the first time again. Highly recommend you try it out!

It is all about uozombies.com :)
 
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