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Hearthstone Mobile

  • Beginner Quests: When you start the game, you’ll have a few beginner quests available to you, like playing a single game in “Play Mode” against other people. Do these quests — they’re easy ways to get gold.
  • Daily Quests: Once per day, Hearthstone will assign you a daily quest you can complete for free gold. The quests range from things like “Win 2 Games With Mage or Priest” or “Destroy 40 Minions.” These quests reward you either 40, 60, or 100 gold.
  • 10 Gold Per 3 Wins in Play Mode: When you play a game against other people in play mode — either a ranked or casual game — you’ll get 10 gold every time you win three matches. You can only receive 100 gold per day by doing this.
  • Buying Packs: You can buy packs of cards from the in-game Store for 100 gold. Each pack contains one card that’s rare or better and four other cards. It’s possible to receive multiple rare or better cards, but you’ll always get at least one rare.
  • Playing Arena: You can pay 150 gold for one arena ticket. Arena mode is similar to a draft in other collectible card games like Magic: The Gathering. You’re presented with a choice of one of three random heroes, choose one, and then you’re presented with a choice of one of three random cards. You keep going through this process, choosing a card at a time until you build a full deck. You then play arena mode against other players with similar random decks until you either win 12 times or lose 3 times. You get better rewards for winning more games.
  • Disenchanting Cards: Hearthstone allows you to “disenchant” cards into arcane dust, which you can use to craft any other card. You can disenchant cards you have extras of — you can only play two of the same card in a deck, so if you pull a third in a pack you can disenchant it. You can also disenchant cards you don’t plan on using. The catch here is that cards normally only disenchant for a small portion of their value. For example, disenchanting a common card will give you 5 dust, while crafting a common card will cost you 40 dust. So you’d have to disenchant eight commons to craft a single other common.
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Optimize Your Daily Quests

Hearthstone calls them “daily quests” because you get a single one each day. Importantly, you get this daily quest even if you never log in that day and you can have three at a time. So, if you’re a casual player, you can log into Hearthstone every three days and you’ll have three to complete. Many of these daily quests overlap — for example, you might have “Win 2 Games with Priest or Hunter,” “Win 2 Games with Mage or Priest,” and “Win 2 Games with Priest or Paladin”, all for 40 gold each. You can then win two games with a Priest and you’d get 120 gold — nice and quick, if you’re lucky.
If you don’t like one of your daily quests, you can click the X button to abandon it. You can do this once per day, and you’ll get a new one each time. If you’re a casual player, this is useful because it lets you avoid the ones you don’t want to do.
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If you’re a bit more hardcore, there’s a way you can squeeze every bit of gold possible out of these daily quests. Most of the time you’ll get a 40 gold option, but you also have a smaller chance to get a 60 gold quest or a very small chance to get a 100 gold one. When you get a 40 gold daily quest, click the X button to “reroll” it and you’ll have a chance at getting one of the more lucrative goals. If you get a 60 gold one, keep it — the chance of getting a 100 gold one is very small, so it’s not worth the risk.
You’ll probably get a 40 gold daily quest when you reroll, though. If you really want to optimize things, you’d hold on until the next day. If you get a 60 gold quest then, you could then reroll the first day’s choice again. This is getting a bit extreme though — if you want to play the game, feel free to play it. Just know that you can reroll your daily quest every day for a chance at more gold.
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Wait to Disenchant Cards for Full Value

Whenever Blizzard changes a card — either “nerfs” it to make it worse or even “buffs” it to make it better — they don’t want to upset people who recently spent a lot of arcane dust crafting it. To make these people happy, they’ve allowed the cards to disenchant for their full value for two weeks after every card change. Keep an eye on the patch log to see which cards Blizzard changed — you can disenchant these cards for full value.
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If you don’t need to use arcane dust now, it’s a good idea to wait before disenchanting them. Blizzard may change the cards and allow you to gain full value. For example, let’s look at a best case scenario. If someone had a golden legendary Sylvanas Windrunner card and held on to it until Blizzard recently nerfed it, they could have gained 3200 dust from disenchanting it. Had they disenchanted it earlier, they’d only have gotten 1600 dust. This is also useful for less expensive cards — that changed common card will get you 40 dust, not 5.
When Blizzard changes cards, it’s also a good idea to disenchant all the changed ones you have if you’re not using them. If you want them in the future, you can craft them for the same amount of dust you got from them. Even if you pull a card from a pack a week after Blizzard nerfs it, you can disenchant that card for full value. But act fast — there’s only a two week window every time Blizzard changes cards.
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Do Well in Arena

The best way to gain gold, cards, and dust in the game is by playing Arena mode. Of course, you have to do well, so getting better at drafting a deck, playing the game, and knowing what to expect is key. You can’t just walk into the arena without any experience and expect to do well.
One arena run costs you 150 gold, and you always get a single card pack as a reward, even if you lose three games and only win one. This means that each arena run only really costs you 50 gold. If you win 3-4 games, you’ll likely receive over 50 gold, making the run profitable. If you win 7 times, you’ll likely receive 150 gold, allowing you to keep playing arena over and over again. If you do better than that, you’ll get additional prizes. A 12 win arena run will likely net you over 300 gold, perhaps a bonus card pack, and additional cards. You may also receive bonus dust or cards at all ranks.
This is the best way to get stuff for free — get better at the game and spend your gold on arena entries. It’s more effective, faster, and more fun than grinding out 10 gold per 3 wins in Play Mode.
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Finish the Hidden Quests

Be sure to finish the “hidden quests” that give you a reward for completing them once. The game doesn’t display these, so you may not know about them. You get 100 gold for getting any class to level 10, 100 gold for unlocking every hero, 100 gold for defeating every expert AI in practice mode, and 100 for getting every class to level 10. There are also bonus rewards of 300 gold for your first 100 wins, and 300 gold for your first 1000, but those will come naturally while you play the game.
Don’t Worry About 10 Gold Per 3 Wins

Don’t worry too much about the 10 gold per 3 wins reward in play mode. It’s a nice bonus if you want to play here anyway, if you’re doing your daily quests, or if you just want to sit down and play the game for a bit. However, you shouldn’t try to grind out the entire 100 gold you can get each day.
To get 100 gold in this way, you need 30 wins. The matchmaking will try to match you against people of similar skill, so let’s say you win half your games — that’s 60 games you need to play each day. At ten minutes per game on average, that’s 10 hours a day you’d need to play Play Mode games to get your 100 gold. Don’t try to grind this all out every day; you’ll go crazy just trying. Treat this as a bonus, not a way to actually make all the gold you want.
 
To add to what tr1age posted:

Re: spending gold - Around the time you start regularly getting triplicate cards from packs, you'll want to start saving up your gold for "Solo Adventures". These are a series of boss fights, much like when you face the Innkeeper in the Practice/tutorial mode, and completing a single wing of the Naxxramas or Blackwing Lair adventures will unlock 7-9 unique cards.

Each Adventure wing costs 700 gold to unlock, and there are 4-5 wings per Adventure. This may not seem worth it, right? Why spend 700 gold for 7 cards when you can spend 200 gold for 10 cards (2 packs @ 100g/ea), or 300 gold for two packs f you're playing arena (2 arena @ 150g/ea)? Because each of these cards can only be obtained by completing its respective wing, and you are guaranteed 1 Legendary card per wing. That said, some of the legendary cards are poop. We can talk about those when the time comes.

My recommended adventure wing unlock order:
  • Naxx - Plague Quarter for Sludge Belcher (3/5 taunt that summons a 1/2 taunt after it dies) and Loatheb (enemy spells cost +5 next turn)
  • Naxx - Frostwyrm Lair for Shade of Naxxramas (stealth; +1/+1 on your turn) and Kel'Thuzad (if KT is alive, all of your minions that died this turn are brought back to life with full health)
  • BWL - Blackrock Depths for Emperor Thaurissan (at the end of your turn, all cards in your hand cost 1 less mana to play)
  • Naxx - Arachnid Quarter for Nerubian Egg (0/2 that summons a 4/4 when it dies)
  • Your choice thereafter
You'll get other cards from those wings and there are many more wings to choose from, but the ones I've listed are the best to start with because they aren't combo reliant, can work with many decks, and can really change the tempo of the game for you (with the exception of the egg from Arachnid Quarter). For the egg, many class cards and many other minions can buff it to make it attack, give it taunt to force the enemy to pop it, or have it serve as AOE protection since your opponent may not want to pop it.

Re: arcane dust - Occasionally you'll open a pack and find a gold foil card, win an arena that will reward a gold foil card, or level up and find a gold foil card. Almost every card has a gold counterpart but these gold cards are purely cosmetic. They can be disenchanted for more dust than their counterpart. For example, every legendary disenchants into 400 dust, but a gold legendary card disenchants into 1600 dust.

//edit: extra info; clarifications
 
To add to what tr1age posted:

Re: spending gold - Around the time you start regularly getting duplicate cards from packs, you'll want to start saving up your gold for "Solo Adventures". These are a series of boss fights, much like when you face the Innkeeper in the Practice/tutorial mode, and completing a win of Naxxramas or Blackwing Lair will unlock a 7-9 cards.

Each wing costs 700 gold to unlock. This may not seem worth it, right? Why spend 700 gold for for 7 cards when you can can buy two packs of 5 cards for 200 gold, or 300 gold for two packs if you're playing arena? Because each of these cards can only be obtained by completing its' respective wing, and you are guaranteed 1 Legendary card per wing.

Re: arcane dust - Occasionally you'll open a pack or win an arena that will reward a gold foil card. Almost every card has a gold counterpart, and these gold cards are purely cosmetic. But - they can be disenchanted for more dust than their counterpart. For example, every legendary disenchants into 400 dust, but a gold legendary card disenchants into 1600 dust.


And it turns into magical sex afterwards!

Actually that is super helpful didn;t know that. Time to disenchant ugly gold cards.
 
And it turns into magical sex afterwards!

Actually that is super helpful didn;t know that. Time to disenchant ugly gold cards.


lol. I should also note that you can disenchant the gold counterparts for most cards, but some of the gold versions of cards that you would unlock during tutorial mode are soulbound and cannot be DE'd.

For example, I just opened my Druid cards and I cannot DE gold Innervate nor gold Moonfire. The cards just disappear the moment I hit the Crafting Mode button.
 
He rambles a bit and name drops a lot of cards that you probably aren't familiar with yet... BUT, the basic math is the important part.

I have to say, even for a player that has played this game since beta this is very helpful. It teaches you some of the basic concepts of the game that may be taken for granted.
 
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