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Introduction to Elder Scrolls Online

Am I the only one going Orc? Hahaha, I was the only one of my friends in Oblivion and Skyrim who played the awesome Orsimer...
Who's with me?
People from Wrothgarian and the Dragontail Mountains, join me!
 
But orcs are..... uuuuuuugly*ponywahh:
Yes, I play a Charr.
And before that I played a Tauren. Sort of. I had a Tauren alt. My main was a Troll.
But I shall never, ever, play an Orc, of any kind.
 
http://www.elderscrollsonline.com/en/news/post/2013/03/01/your-beta-questions-answered

Your Beta Questions Answered! Beta Weekends starting at the end of March?!?!?!?!?!!

How do I sign up?
If you haven’t signed up to beta test ESO yet, sign up now.

When does testing start?
We held our first small friends-and-family test on February 28th. Invitations to the general public for the first round of beta events will be sent around the end of March. We’ll post notifications on our website and social media channels whenever we send a batch of invitations. When we do, check the e-mail address you used to register for the beta. If you’ve been selected, you’ll receive an invitation with instructions.

What is a beta event?
In the beginning of the beta program, invitations will be for scheduled play sessions. This means that the game will only be available for play during specific times (provided in the invitation). Every beta event will have a clear focus; our developers will be looking for feedback on specific areas, features, or other gameplay elements.

How long are beta events and when are they held?
At first, beta events will generally be held on the weekends, and each test will have limited windows of access to the game. You’ll receive your invitation in advance so you can make time to participate. While there will only be a few events per month early on, they will be held more frequently as we approach launch. As we progress through testing, we’ll also begin scheduling longer tests that allow testers to provide more detailed feedback on topics like progression.

How many testers will be invited?
We’re starting with smaller groups of focused testers during March and April. However, as we approach launch, beta events will get bigger. Our AvA tests will likely require thousands of participants, and stress tests will be even larger!

How do you choose testers?
We’ll select testers based on different criteria for each beta event depending on our needs for that test. For instance, we may invite players who indicated a preference for a certain type of content (PvE, PvP, crafting) or who reside in a certain territory for particular events, and for others, computer specs may play an important role. We’re not only looking for one type of tester or only for testers with top-of-the-line PCs; a broad range will be selected.

What happens if I’m selected?
If you’re invited to test, you’ll receive an e-mail at the address you registered with for the beta. The invitation will include a download link for the game client. You should expect a download size of around 20GB, so it’s best to start downloading as soon as you receive your invitation.

Can I be invited to multiple beta events?
Yes, it’s possible to be selected for multiple beta events. However, an invitation to one beta event does not guarantee that you’ll be invited to additional events. When you receive an invitation, it will be for a specific beta event.

What kind of feedback will I be asked for?
Your invitation will contain information about the focus of the test you’ve been invited to, so make sure to read it! You’ll be asked to complete surveys and submit feedback and bugs in-game as you play, and you may be asked to participate in additional surveys once the in-game portion of the test has concluded. The beta forums will also be available for feedback and discussion.

How do I avoid beta scams?
As we ramp up for beta events, it’s likely you’ll see more attempts by scammers to trick you into sharing your personal information with them. We’ve seen many video, e-mail, and website scams pretending to offer access to The Elder Scrolls Online beta. Here are a few tips to help you protect yourself from scammers:
  • Always check elderscrollsonline.com for official announcements. We will make official updates when we send invitations.
  • Don’t click on links you aren’t sure about, whether they’re on a website or in an e-mail. Copy or type the URL in the address bar in your browser to be safe.
If you have any questions about an e-mail you’ve received or a site you think could be questionable, contact our Support Team and they’ll be happy to help.
- See more at: http://www.elderscrollsonline.com/e...-beta-questions-answered#sthash.REpNZIOG.dpuf
 
Raylinn said:
Personally I feel that the game is the first of Guild Wars 2 knock offs, but not saying that is a bad thing. in fact I think they are heading in the right direction if they want to compete in the future MMO space. GW2 will need to start stepping up if they want to come close to the number of Elder scroll Fans that that game will introduce to the MMO space. It will be a good fight between two powerhouse companies with talented individuals. Sorry Bioware but I lost faith in you long before the announcement of Star Wars TOR.

The lead designer of Elder Scrolls Online is Matt Firor, who also worked on Dark Ages of Camelot with Mythic. As for the warring factions concept, with protected PvE areas and designated large-scale PvP zones, I consider this the Mythic model. A lot of the MMO crowd see ESO as the spiritual successor of Dark Age of Camelot, mainly because of the Mythic people on the development team at Zenimax. So, that's why all the similarities are there, but I totally agree, it'd be nice if we had a little more variety in MMO game design these days. Especially when it comes to PvP systems! It was ANet that kind of tweaked it, and copied what they were doing back then.

The Mythic model was derived from what was going on with EverQuest PvP team servers. Everybody copies in the MMO genre.
 
Well as an Elder Scrolls fan I am disappointed, the only reason I am interested in the game is for possible lore/locations to visit and PvP. It sounds great PvP wise but they disappointed a ton of people when they began dishing out their limitations on faction interaction and their player restrictions. It won't be a game for Elder Scrolls fans hoping for the open worldness of the previous single-player games.
 
I totally agree with you Zakis. That was my initial feelings when I first heard the game would feature warring factions. I really don't feel it fits the TES IP, and I wouldn't have gone that direction with it. This was a devastating blow for me, actually, because not only am I a fan of the TES games, but I'd like to see at least one major MMO on the market that'll do real open world environment opposed to theme park. I think the opportunity may have been lost to do that here. With that being said, and despite all my bitching on fansites about restricted player movement and communication, I will definitely be giving this game a go. I do fear it's going to play a lot more like MMOs we know than the single-player game, but if there is enough correlation between TES-style gameplay and ESO gameplay, there'll be a lot of potential for an awesome TES experience in that. ZeniMax is a new studio, but their development team is pro, and although I may not agree with all their designs, I'm fairly confident they won't release a crap product.
 
Completely agree with what ya said! I am really looking forward to them pulling off some epic DaoC style combat. I never played it but everyone touts that game's PvP as second to none. I am disappointed they didn't attempt to go full sandbox insanity but I guess the search continues for a real sandbox game. That said sony keeps saying Everquest Next will be completely sandbox....

There will always be more single player Elder Scrolls though. Fallout 4 is next though I believe, in their eternal back and forth with the two universes.
 
I don't believe Sony. I also wasn't too happy with EQ2. Nobody has the balls for sandbox anymore, because too many games that tried failed so miserably. The suits with the briefcases full of money and statistics on the big success won't have it.
 
I don't believe Sony. I also wasn't too happy with EQ2. Nobody has the balls for sandbox anymore, because too many games that tried failed so miserably. The suits with the briefcases full of money and statistics on the big success won't have it.

So I should go back to EVE again to get my sandbox fix? I wonder if CCP is making their new World of Darkness game a sandbox. They seem to be doing nothing but bettering that game.
 
Is it just me or is this game going EXTREMELY fast on the production end of things? How are they creating content so quickly to be ramping beta? Also I know nothing about the IP nor the game other than the cool cinematic lol. So I have no care either way if this is good or bad. Good is a plus bad is a whatever :p
 
I agree. It feels like they're moving fast. I think the game has been in much later stages of development than most the people anticipating it even thought. I expect they intend to bring the noise at PAX East and blow everyone away.
 
http://www.mmorpg.com/gamelist.cfm/...olls-Online-Crafting-in-Tamriel-Revealed.html

I love the time around game conventions. All kinds of goodies show up.



Well folks, it is finally here: a firsthand look at Crafting in Elder Scrolls Online. This past week we got to play the game for a long while at Zenimax Online Studios and crafting was in there. We stumbled upon it, brewed some Dawnstar Ale and cheered! From what we have seen so far, the Crafting system does not disappoint. With ingredients and additives available all over for players to find, the system encourages experimentation. Also the breakdown of Crafting Professions is very much Elder Scrolls at heart. So let’s take a full look.


What can you Craft?
The professions are: Provisioner, Enchanter, Weaponsmith, Armorsmith, and Alchemist. These five cover everything that you can make in the game. You will get Crafting points which you can distribute to the skills. The team said that you can Master two skills or have a decent base in all five. Being an MMO with guilds and a world economy, it makes the most sense to master two of the five. However, if you are a true solo player, you can do all five, just not as well as the masters.

We talked with Paul Sage about crafting and progression...
We saw two examples of what you can make. The first was the Dawnstar Ale which I made in the demo. I had found some grains in a barrel in town and also got some Pure Water off of a shelf in the island’s palace. I was going through a dungeon and found a campfire. It said “Press E to use the campfire” and so I did. Then my Orc was standing with a bowl and working over the fire. Provisioner had two categories: cooking and brewing. I was able to add the Grains and Pure Water as the main ingredients and DawnStar Ale was made. I did not have any Additives this time, but more on that later.
The next example we saw was during a demo when Paul Sage had his Orc blacksmithing an axe. For those of you interested: yes you can make all of the racial armors and weapons in Elder Scrolls, plus a few other classics. Daedric weapons please, yes, and thanks. Paul crafted the axe using Iron Ingots and another ingredient, but then went crazy with the Additives (again more later). The result was an Iron Battleaxe of Undead Bane and Lightning. Yes, you heard that right. Because Paul was an Orc he was able to make the axe in the Orc styling. All the races will automatically get their own weapon and armor racials to learn. A Blacksmith can learn to craft other types of weapons and armor, but they told us that was something to be discovered in game and not just handed out freely.
How do you Craft?
The crafting interface is very easy to pick up. You go to an anvil and forge for example as a Blacksmith. We did not see the Enchanter’s table or Alchemist’s lab yet. Once at the spot, the game will ask you if you would like to use the Forge. Then it shows your character working on whatever the profession is, hammering for blacksmith, mixing over the fire for brewing etc. The screen opens up slots for Primary Ingredient, Secondary Ingredient, and then three slots for Additives. The Primary and Secondary Ingredients actually make the item you want. So in the weapon case, it was the axe. The Additives are where the real experimentation comes into play. You have three slots to add different additives which give the weapon its propers. You can also max up to five of each additive. So you can make a weapon that is very strong at one particular skill.
The experimentation of the system really comes into play with the additives as everything in the game brings different properties to the weapons or potions. Finding out what everything does and then getting the right combination is something all the players can enjoy. There are definitely a ton of ingredients lying around the world just like any of the Elder Scrolls games. Even at level two I made the Ale which I used to heal myself after a fight with some pretty nasty pirates. Once the item is made, it shows up on your screen. A good example of how additives work is when I made my Dawnstar Ale: Paul also did brewing and created Invigorating Dawnstar Ale which was much stronger than the one I had brewed. This is all done through the experimentation in Crafting.
khajiit_t.jpg

Will my Crafts be useful?
Absolutely! The team is very serious about crafting producing some of the best loot in the game. So becoming a master weaponsmith will bring you great results. They also said that if you get some great high level gear from a dungeon run or beating a boss in another zone you will be able to enhance them through Crafting.
They also said they want crafting to be fun and not a grind. They want you to make some great experiments and the system is open enough for a lot of combinations. Paul Sage explained that the more you craft the better you get at finding the right combinations.
Overall I think all of the journalists there were very impressed with the Crafting system and demo. I know in Skyrim I spent a lot of points in blacksmithing and enchanting on my Orc to make some serious two-handed weapons. I can only imagine how things will go in Elder Scrolls Online. The best thing to take away from the Crafting was that it will be on par with raid weapons and loot. They want the top items in the game to come from crafters. One last note: they did not talk about an in-game economy, but they did say they wanted crafting to really encourage trade among players. Let’s see how it all plays out and how that trade is initiated later on.
What do you think of crafting in ESO? Let us know in the comments below!
 
According to other articles released today there will be no raids (period), and adventure zones won't be available at launch. I was never really high on this game in the first place, but I think those are the final two nails in the coffin for me.
 
Wtf is an adventure zone? Is it like chuck cheeses?


Sent from my iPhone using Tapatalk
 
That's what they're using for end game PvE content. So basically, no endgame PvE content on release.
 
That's what they're using for end game PvE content. So basically, no endgame PvE content on release.

That and 3 faction PvP and heroic dungeons. I am pretty sure they mentioned raids at some point. Not sure if the game direction changed or if they just wont be in on initial release.
 
That and 3 faction PvP and heroic dungeons. I am pretty sure they mentioned raids at some point. Not sure if the game direction changed or if they just wont be in on initial release.

According to this article from yesterday, there won't be raids.

I'm also happy to see that the design so far seems focused on exploration and questing rather than grinds. There are no raids, after all – "That's not Elder Scrolls," says Game Director Matt Firor – but there are four-man dungeons and three-faction open PvP with sieges in the beleaguered province of Cyrodiil.

And I can't get to it from work to know for sure, but someone on Reddit said this article states that adventure zones won't be ready at launch.

Really though, Zenimax has only themselves to blame for all of this "confusion". They're being so ridiculously tight lipped that people can only speculate. The last time we saw an MMO dev be this stingy with information was with Bioware, and it makes me think this game will turn out the same.

I hope they surprise me though, as I do very much enjoy TES games.
 
I agree if they can have the game explorable enough as well as do 3 faction RvR correctly it will work out, but it smells like SWTOR all over again.
 
I agree if they can have the game explorable enough as well as do 3 faction RvR correctly it will work out, but it smells like SWTOR all over again.
Yeah i feel the same way, SWTOR essentially made.. makes their money by having the name mostly. I see that happening here. It will draw them into the "The Elder Scrolls is making an MMO!!! I can finally play my [insert favorite race] with my friends".

I hope that it will have some spunk and flash to it because i am pretty excited to see what they do with this.
 
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