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My first (mildly) successful city

Keleynal

Jesus Freak
Love is Dead and I started a region up the other night on Europe East 3. I did my best to apply the stuff I've learned so far and the results were actually not catastrophic.

I started out as a coal and ore mining town, which I think is a good economy opener since it requires very little education since it's low tech. Remembering the festering crime hole that I made the first time, I prioritized placing a school as soon as possible. I expanded the size as needed and kept a little more than half my population educated, which seemed sufficient to keep them from running amok.

I placed one fire station and one police station on each side of the city. I maxed the fire stations, but only added a couple more police cars.

Once my mines were functional, I got a trade depot and started selling. That helped my income a lot. I also plopped a coal powerplant to help my overworked wind one that I only used to get things going.

Soon after that, my one sewage drain pipe got overwhelmed, so I saved up and got a treatment plant. I plopped it right next to the water treatment facility. With a little upgrading as needed, I never had a sewage or water problem again.

In the early stages, I kept the roads close together to maximize the amount of low and middle income homes and businesses I could get. As my Sims got wealthier, I started removing roads to make more room, bulldozed the small houses, upgraded the roads, and watched my population climb.

I kept my taxes high enough to get around 5k income an hour to start. Once the mining economy was going, I lowered taxes to about 2k income to encourage more population and job growth (yes, Obama, lowering taxes works).

I added a ship and rail trading port and decided that I wanted to get into smelting. Unfortunately, I had made the mistake of getting the Commerce division at my metals HQ instead of Smelting. My production was nowhere it needed to be to upgrade Metal HQ again, so I decided I needed to retool my economy.

I bulldozed some poorly performing homes and businesses next to my passenger rail station and put in 8 casinos. They quickly started turning a profit. I'm pretty sure they will give me the security I need for when my resources run out.

I also got rid of the grade school and got a community college to attract more middle and upper class residents for my casinos. I started getting lots of tourism from Love is Dead's town, too.

Before I logged off, I added an Expo Center and hosted a rock concert. It netted an easy 150k on a 45k investment.

I don't plan to go heavy into casino specialization and my population has leveled off at around 150k, but I feel pretty good in spite of the mistake or two I made.
 
I played again since my last post.

Apparently, Love is Dead's city experienced a nuclear meltdown when all of his people came to my city to play in my casinos instead of attend his university.

I destroyed my Metals HQ and Trade HQ. I now officially have no true specialization, just dabbling in this and that.

Since Love's college is now irradiated, I built one of my own and added a School of Medicine since my accident prone Sims keep falling down the stairs in the skyscrapers and then abandon the building because of "too many injuries." The Surgery Unit I get from the research project should help some with that.

I was going to research the space shuttle, but metals didn't really work out for me. Since I'm going more toward tourism now, maybe the International Airport would be a good fit. I'll have to check with Love.

Anyway, we've got wide open spaces and only a little radiation if anyone else wants to jump in.
 
I will come back to SimCity when they patch back in cheetah speed and achievements. Oh and fix roads, as well as implement all teh other fixes it needs too. Until then GW2 FULL BALLZ!
 
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