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MMO My short term review of V Rising!

Lesstat

New member
I did a mini review elsewhere of my experience so far:


I'm finding it an odd but good mix of different styles. For example, it's a survival game so you do have to "eat" (i.e. drink blood regularly) or you will start losing health and die, but you don't lose all your stuff when you die. Your equipment is "blood bound" so it stays with you. You will drop anything you've looted such as resources or research books but this is just a case of running back to your body to get them back if you really want them.

The other odd thing about it is that it has a quest system of sorts. You have tasks that auto update from the very start and essentially guide you on how to play the game so although you can take it easy and do your own thing there is always a goal to work towards. You unlock most things by defeating the boss creatures and feeding on their blood. These normally give you a power similar to something they've used against you and sometimes will unlock a structure to build, some recipes to craft or some new equipment. You can also find research books as random loot that will unlock new equipment and decorations for your castle.

The castle building takes a little getting used to but is quite good. I've managed to build a 3 tier castle so far. There's a room right at the top for my coffin, then there are some stairs down to the next room where my servants have their coffins, then there's the main floor with my crafting stations and a little garden. Everything is based off a castle heart and you can upgrade this to allow yourself more floor space and better structures. It's all based on a grid system and structures can easily be torn down as needed or moved around. The heart has to be powered by blood essence or it will all start to decay so if you're going on holiday (like I am soon) make sure to stock up on plenty! Luckily it tells you how long it is powered for.

As I said above, you can have servants. One of the tasks unlocks a skill that lets you dominate any human under 30% health. You can then take them to your castle and if there is a spare coffin, turn them into your servant. Servants can be equipped and will wander around your castle, defending it as needed. You can command them but I don't what you can tell them to do yet, as that's my next task; to build a throne then command a servant. Depending on the type and power of the human you dominated you will get different bonus effects from having a servant.

The blood you drink also gives you different bonuses. The base one is "frailed" and gives you nothing. When you drink from anything you will see a type and a %. The type effects the bonus you can get, for example a brute will give you life leech on hit, a creature gives movement speed, and the % determines how powerful that is. The higher the percent, the more bonuses you will get. Brute I think lets you deal extra damage once you get above a certain %. They all seem to have 5 tiers with the final one giving a boost to the previous 4 bonuses.

Sun damage bloody hurts! But it's not too frustrating. The day is actually shorter than the night and if you're caught outside as the sun rises you can often find some shade to cower in until night falls again. You can also get equipment and potions with sun resistance. There are waypoints you can teleport between to help out (as the map is huge) but resources can't be teleported and I know you can ride horses though I haven't reached that bit yet.

The combat is fun once you unlock a few skills and figure out what you're doing. Every weapon has a primary and secondary attack, then you can also equip 2 combat skills plus an ultimate skill (haven't unlocked one of those yet) and a travel skill. I usually hate slow weapons in games but I'm currently having loads of fun with a giant mace. Regular attack is slowish but the secondary attack does a big leap and smash at the target. I have this paired up with an area of effect spell I can put on the ground and a spell that sends a line of chaos in front of it, does damage to anything it hits and then makes them take damage over time. My travel skill boosts me forward a few feet and makes my next normal attack do a bolt of damage that jumps between foes. So despite using a slow weapon I can actually bounce around the battlefield quite effectively. You also don't have to be directly next to someone to feed from them, just close, so when you get them down to low enough health it's worth feeding just for an insta-kill. You can abort feeding if you don't want their blood type and it will just kill them outright. If you remain feeding it does take a second or two and you are vulnerable to attacks in that time.

You don't have a character level either. It's all based on your gear score, so that is basically your level as the gear stays with you even through death. The server I'm on has PvP but it's a small group of people, a bit like here, so PvP is consensual rather than suddenly getting murdered from off screen somehow. I tend to avoid PvP but if I get dragged into some I'll report back on that.
 
here are some key points I gathered:

Survival Mechanics: The game requires you to regularly consume blood to stay alive, but you don't lose your equipment upon death. Your equipment is "blood bound" and remains with you. You drop looted items upon death but can retrieve them by returning to your body.

Quest System: The game incorporates a quest system that guides you on how to play and provides goals to work towards. Defeating boss creatures and feeding on their blood unlocks new abilities, structures, recipes, and equipment. Research books found as loot unlock additional content.

Castle Building: Building a castle is a significant aspect of the game. It involves a grid-based system, and you can upgrade the castle heart to expand the floor space and construct better structures. The castle includes different rooms, such as a coffin room, servant quarters, crafting stations, and a garden.

Servants: Through a skill unlock, you can dominate humans with low health and turn them into servants if there's an available coffin. Servants can be equipped and defend your castle. Depending on the type and power of the dominated human, you gain different bonus effects from having a servant.

Blood Bonuses: Consuming different types of blood grants various bonuses. Each blood type has a percentage associated with it, determining the strength of the bonus. For example, drinking from a brute may give life leech on hit, and the percentage affects the potency of the bonus.

Sun Damage and Exploration: Sunlight is harmful, but the day-night cycle favors players, as the day is shorter than the night. Finding shade during the day or obtaining equipment and potions with sun resistance helps mitigate sun damage. Waypoints allow teleportation, but resources cannot be teleported. Horses can be used for travel, although you haven't reached that part yet.

Combat: Combat in the game becomes more enjoyable as you unlock skills and understand the mechanics. Weapons have primary and secondary attacks, and you can equip combat skills, an ultimate skill, and a travel skill. Despite using a slow weapon, you've found effectiveness with a giant mace due to its secondary attack and paired spells. Feeding on enemies is possible, and it can be used for an instant kill when their health is low.

Gear Score: The game doesn't feature character levels but relies on gear score as an indicator of progression. Gear persists through death, and PvP is available on your server but requires consent.
 
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