http://gw2skills.net/editor/en/?fMQ...5egKTdqLWItK;T0AAzCqosyYlwKLVOrkWtqYUxpidFvKA
As a personal preference 10 points can be taken out of wilderness survival and put into marksmanship. This sacrifices some toughness, condition damage, warhorn cooldown reduction, and protection boon on dodge for a free sharpening stone (5 bleeds) at 75% health, Opening Strikes (vulnerability on first attack), and a little power and condition duration.
This build is 0/20/20/30/0 Focusing on getting bleeds on target, and having traits and spirits buff you, your pet, and allies.
Boons
All the boons you get also get applied to your pet.
when you have a boon you and your pet do an extra 5% damage.
Boons last 30% longer.
Stone Spirit has a 35% chance to give you and nearby allies protection
Swapping weapons grant swiftness and fury.
Dodging gives Protection to you and your pet for 2 seconds
Conditions
Crits have a chance to cause bleeds.
Sharpening Stone causes bleed on the next 5 attacks.
Axe (2) causes 5 bleeds.
Axe (3) causes the next pet attack to apply chill
Shortbow (4) causes the next 3 pet attacks to apply bleeds
Shortbow (2) causes 5 poison.
Shortbow (1) can cause bleed if hit from side or back.
Lynx (F2) causes 2 bleeds.
Lynx (maul) causes 4 bleeds.
Lynx (slash) causes vulnerability.
Hyena can knockdown or apply cripple.
Skill Recharge
Shortbow, Warhorn, and Sharpening Stone all have 20% faster cooldown
Damage
Points equal to 10% of your vitality is applied as a bonus to power.
56% crit chance.
20% extra crit damage.
+200 condition damage.
Storm Spirit has a 35% chance to give you and nearby allies 10% more damage.
Swaping weapons and using Warhorn (5) will grant an extra 20% crit chance each.
Hyena (F2) doubles its damage, knockdown and cripple applications by summoning another hyena.
Survivability
+200 toughness.
+300 vitality.
Healing spring will grant regen and remove conditions. Also counts as a water combo field to shoot through.
Spirit of nature will remove conditions and 2sec revive downed players.
Stone Spirit grants protection.
Endurance recharges 50% faster for more dodges.
Playstyle on this build is medium and short range, getting in close (use dodge to gain the protection boon) to make sure all 5 applications of the condition on Shortbow (2) and Axe (2) hit. Stay at medium range otherwise to keep yourself out of trouble. Swap weapons often to gain Swiftness and Fury for you and your pet and keep the 5% damage buff up for you and your pet by always having a boon on you. Keep spirits and sharpening stone up every time they are off cooldown, except for the Elite: Spirit of Renewal. Use the elite when you or an ally is in trouble and if you activate its ability within 2 seconds before you are downed it will instantly revive you.
Optimal rotation is: Spirits and Sharpening Stone active, Warhorn (5), swap weapons, Shortbow (4), Lynx (F2), Shortbow (2), swap weapons, Axe (2), Warhorn (4). This should will put 12 guaranteed bleeds plus usually another 6 to 10 from crits, 5 poison, and 2 vulnerable on your enemy in 7 seconds. I have seen as high as 25 bleeds with this rotation.
Dodging into mele range for Shortbow (2) and Axe (2) will get you in close so you hit the foe with all 5 projectiles from each attack and give you and your pet a 2 second protection boon. Then dodge to the side or through your target to take advantage of Shortbow (1)'s bleed effect on auto shot.
Keep Warhorn (5) up as much as possible for might and fury boons. Swap weapons as much as possible to give yourself another fury boon and swiftness. Warhorn (5) and weapon swapping will give you over 90% crit chance and that means more bleeds.
If you need to go defensive, drop healing spring and kite inside of it to keep getting regeneration for you and your pet and to use it as a combo field for your projectiles. Activating the abilities on Stone Spirit and Storm Spirit will lay down fields that will cripple, immobilize and chill your foes. Worst case scenerio use your Elite: Spirit of Renewal to try to cheat death by timing a self rez right before you die. The spirit's rez ability takes 2 seconds to cast so die within those 2 seconds and you pop right back up at about 1/3 life.
Points in toughness and vitality keep this from being a glass cannon build and lets you survive in a fight. If you need even more survivability you can change some of the cooldown reduction traits to more survival traits, like regen at 75% health, pet regen on crits, disables like stun go to pets instead of you, stealth on disables, and so on.
As a personal preference 10 points can be taken out of wilderness survival and put into marksmanship. This sacrifices some toughness, condition damage, warhorn cooldown reduction, and protection boon on dodge for a free sharpening stone (5 bleeds) at 75% health, Opening Strikes (vulnerability on first attack), and a little power and condition duration.
This build is 0/20/20/30/0 Focusing on getting bleeds on target, and having traits and spirits buff you, your pet, and allies.
Boons
All the boons you get also get applied to your pet.
when you have a boon you and your pet do an extra 5% damage.
Boons last 30% longer.
Stone Spirit has a 35% chance to give you and nearby allies protection
Swapping weapons grant swiftness and fury.
Dodging gives Protection to you and your pet for 2 seconds
Conditions
Crits have a chance to cause bleeds.
Sharpening Stone causes bleed on the next 5 attacks.
Axe (2) causes 5 bleeds.
Axe (3) causes the next pet attack to apply chill
Shortbow (4) causes the next 3 pet attacks to apply bleeds
Shortbow (2) causes 5 poison.
Shortbow (1) can cause bleed if hit from side or back.
Lynx (F2) causes 2 bleeds.
Lynx (maul) causes 4 bleeds.
Lynx (slash) causes vulnerability.
Hyena can knockdown or apply cripple.
Skill Recharge
Shortbow, Warhorn, and Sharpening Stone all have 20% faster cooldown
Damage
Points equal to 10% of your vitality is applied as a bonus to power.
56% crit chance.
20% extra crit damage.
+200 condition damage.
Storm Spirit has a 35% chance to give you and nearby allies 10% more damage.
Swaping weapons and using Warhorn (5) will grant an extra 20% crit chance each.
Hyena (F2) doubles its damage, knockdown and cripple applications by summoning another hyena.
Survivability
+200 toughness.
+300 vitality.
Healing spring will grant regen and remove conditions. Also counts as a water combo field to shoot through.
Spirit of nature will remove conditions and 2sec revive downed players.
Stone Spirit grants protection.
Endurance recharges 50% faster for more dodges.
Playstyle on this build is medium and short range, getting in close (use dodge to gain the protection boon) to make sure all 5 applications of the condition on Shortbow (2) and Axe (2) hit. Stay at medium range otherwise to keep yourself out of trouble. Swap weapons often to gain Swiftness and Fury for you and your pet and keep the 5% damage buff up for you and your pet by always having a boon on you. Keep spirits and sharpening stone up every time they are off cooldown, except for the Elite: Spirit of Renewal. Use the elite when you or an ally is in trouble and if you activate its ability within 2 seconds before you are downed it will instantly revive you.
Optimal rotation is: Spirits and Sharpening Stone active, Warhorn (5), swap weapons, Shortbow (4), Lynx (F2), Shortbow (2), swap weapons, Axe (2), Warhorn (4). This should will put 12 guaranteed bleeds plus usually another 6 to 10 from crits, 5 poison, and 2 vulnerable on your enemy in 7 seconds. I have seen as high as 25 bleeds with this rotation.
Dodging into mele range for Shortbow (2) and Axe (2) will get you in close so you hit the foe with all 5 projectiles from each attack and give you and your pet a 2 second protection boon. Then dodge to the side or through your target to take advantage of Shortbow (1)'s bleed effect on auto shot.
Keep Warhorn (5) up as much as possible for might and fury boons. Swap weapons as much as possible to give yourself another fury boon and swiftness. Warhorn (5) and weapon swapping will give you over 90% crit chance and that means more bleeds.
If you need to go defensive, drop healing spring and kite inside of it to keep getting regeneration for you and your pet and to use it as a combo field for your projectiles. Activating the abilities on Stone Spirit and Storm Spirit will lay down fields that will cripple, immobilize and chill your foes. Worst case scenerio use your Elite: Spirit of Renewal to try to cheat death by timing a self rez right before you die. The spirit's rez ability takes 2 seconds to cast so die within those 2 seconds and you pop right back up at about 1/3 life.
Points in toughness and vitality keep this from being a glass cannon build and lets you survive in a fight. If you need even more survivability you can change some of the cooldown reduction traits to more survival traits, like regen at 75% health, pet regen on crits, disables like stun go to pets instead of you, stealth on disables, and so on.