27:25 mentioned explicitly that sometimes settler structures may have to be protected from enemy faction.
For real; makes me excited for the settler path again. Lets build us some forward basesThis...THIS THIS....a million times over. Open World PvP baby.
This...THIS THIS....a million times over. Open World PvP baby.
For real; makes me excited for the settler path again. Lets build us some forward bases
This was a pretty interesting watch. When it finally dawned on me about what he said about healing, at first I was really upset. If dodging/evading is a strong focus in Wildstar, it's gonna make healing those people who are dodging like crazy pretty intense!! Healers will have to have pretty damn good situational awareness. I guess that's going to set the good apart from the noobs. I'll take that challenge! Esper here I come!
Age of conan. End of storyI know you're still playing wow and probably don't have a ton of time, but if you want to play around with a similar healing philosophy you could roll a healer in Tera. It's a bit of a learning curve but I ended up totally loving the active healing. Certainly not the same as Wildstar from what we know so far, but more similar than WoW, for sure.
And it's free.
And you get gravity-defying boobs.
For real; makes me excited for the settler path again. Lets build us some forward bases
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Yea this kind of stuff could really help motivate World PVP! Actually there is probably a number of awesome things you could do with settlers and structures to help encourage world PVP, this game really seems to have a lot of bases covered.
On the tank/healer job being even more challenging.. that will be really interesting to see how it plays out. This could make me want to tank again or drive me screaming into the hills to hide with the other DPS (not a bad thing, as DPS we need to be in the hills, we're squishy after all). I've always planned on rolling dps with WildStar, but I'll definitely have to give tanking a go with this system.. could be fun?
Yea this kind of stuff could really help motivate World PVP! Actually there is probably a number of awesome things you could do with settlers and structures to help encourage world PVP, this game really seems to have a lot of bases covered.
On the tank/healer job being even more challenging.. that will be really interesting to see how it plays out. This could make me want to tank again or drive me screaming into the hills to hide with the other DPS (not a bad thing, as DPS we need to be in the hills, we're squishy after all). I've always planned on rolling dps with WildStar, but I'll definitely have to give tanking a go with this system.. could be fun?
Luckily you'll have 2 roles possible (tank/dps or heal/dps) on every class, so you can always have the "possibility" of doing a non-dps role as you wanted.Feeling the same way lol. I've always preferred to DPS for several reasons but I have enjoyed tanking in the past. I'll have to give both a try but I'll most likely still want to main spec DPS, unless we're very short on tanks.
Yeah, I'm planning on rolling a DPS at startup and if we have a shortage I'll respec to healz or something.Luckily you'll have 2 roles possible (tank/dps or heal/dps) on every class, so you can always have the "possibility" of doing a non-dps role as you wanted.
Yes, there was a Dev that mentioned during a PvP Podcast that many people would put some of their stats into healing and keep a pocket heal for themselves at all times (if they were of a healer hybrid).it sounded to me like there was also ways to go kinda hybrid. like take some healing tree stuff and some dps tree stuff in the same spec.