What's new

SimCity Still Broken - Blog Update

tr1age

Administrator
Staff member
And this my friends is why I haven't played the game since launch. /sigh... I really wish I could get a damn refund on this game. It didn't even get CLOSE to delivering the game it said we were PAYING for and STILL isn't. Blogs or not.


SimCity Update from Kip
Mar 28, 2013
Senior Producer Kip Katsarelis
Source: http://www.simcity.com/en_US/blog/article/simcity-update-from-kip

Hi everyone – I wanted to give you a quick update about the state of SimCity and what the development team here at Maxis has been focused on in the last week. The good news is that we are seeing so many of you playing the game. Mayors have spent more than 33 centuries worth of time playing the game and enough road has been laid to circumnavigate the earth over 5000 times. Each day, we have more than three quarters of a million active cities being played.

We’ve been heads down addressing the key issues we’re seeing reported from our community. This includes city rollbacks, lost progress, and the return of features like Cheetah Speed and Leaderboards. Like you, we want all of these resolved ASAP, which is why they are the top priorities in our studio. Matter of fact, we have all of these in a QA environment, giving them a thorough test before we release them back to you, the fans.

On top of this, we’re also working on a number of bug fixes and other overall improvements that we’re planning to include in future Updates. Just last week we released two Updates (1.7 and 1.8), which included traffic fixes and other general improvements. For the future, in Update 2.0, we’ll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water. We’re also fixing the tuning on Casinos and are making them more profitable. These are just a handful of the substantial changes coming in Update 2.0.
kip_1.gif
Keep in mind, if you don’t see a particular fix present in an Update, this doesn’t mean we’re not working on it, or we’re not aware of it. Our team is constantly getting reports about the top issues being raised and this is helping us prioritize what we need to address. There are some issues that are more challenging and will take more time. If you have feedback, please visit our forums. In the meantime, we’ll continue to address the top issues in our updates. We’ll keep working while you’re playing.

Thanks for sticking with us. We hope this gives you a better idea of what we’ve been working on. Now back to work!
 
SimCity Update from Kip
Mar 28, 2013
Senior Producer Kip Katsarelis
Source: http://www.simcity.com/en_US/blog/article/simcity-update-from-kip

Hi everyone – I wanted to give you a quick update about the state of SimCity and what the development team here at Maxis has been focused on in the last week. The good news is that we are seeing so many of you playing the game. Mayors have spent more than 33 centuries worth of time playing the game and enough road has been laid to circumnavigate the earth over 5000 times. Each day, we have more than three quarters of a million active cities being played.

This. I dont give a flying fuck how much road we have laid to go around the earth 9383292 times. Rushed and Unfinished product is fail. I have written off EA completely due to this and a lifetime of previous bullshit from them. Shame considering Battlefield 4 looks quite pretty.
 
And just now they promoted this video:



Uhm... are they saying this is working as intended? What a sham.
 
... and enough road has been laid to circumnavigate the earth over 5000 times.

That is pretty damn impressive when you consider it was all done in one single *yawn* bridge. (see video above).

Each day I thank my lucky stars that you exiled me from AltTabMe Sextropolis!
 
Top Bottom