A fellow agent and redditor took the time to scour the previous open beta weekend stream to find some clarifications about major issues a lot of people are discussing. I found the info good to know, as I know some of you will too. Copy pasta below:
The list is as follows:
- You do not start the game at level 4, it starts at level 1. (You know nothing Jon Snow)
- The DZ vendors in Beta were purposely given (purple) items, they will not be so easily attainable early in the full game. These were placed in for testing purposes. The higher the DZ rank requirement, the higher the quality of loot
- There is an "in-game loot loop" that we haven't experienced. (Speculation: This is probably in regards to recycling old and gear with stats you don't want into materials and crafting it into upgraded gear for your level)
- To those worried the Dark Zone is the only viable way to get the Best-In-Slot gear, equivalent and better gear can also be earned through PvE activities (missions, encounters, etc.) during a community podcast it was stated, "Some of the best gear in the game you'll be able to get through crafting" (Entirely unexplored system hype)
- The appearance menu will have an updated UI come release to avoid the clutter we encountered in Beta
- Cosmetic items are account-wide
- Missions will have 3 difficulties: Normal, Hard, Challenge Mode (My speculation: If it is anything reminiscent of WoW CMs, we're in for a treat)
- It was stated by a dev there was end-game (besides the DZ) they weren't able to talk about quite yet (Yes this is nothing new but it's worth noting)
- Majority of bugs reported/experienced during both Beta's have already been fixed for full game, they are beta builds for that reason
- The full game will have 3 different colorblind settings
- After launch, there will be weekly maintenance, addressing bugs, fixes, balancing, house cleaning, etc.
- The Base of Operations will have a DZ Funds Vendor that allows you to convert regular division funds (orange) into DZ funds (purple). (Speculation: This will be based on an exchange rate)
- Console versions of the game will be able to adjust graphic settings to increase frame rate. You'll be able to choose Performance, or Visual Fidelity
- Enemy NPC density and roaming capabilities in and out of the DZ will be increased come the full game
- Come full game your character won't be randomized you will have access to: Face type, skin tone, eye color, hairstyle/color, war paint, tattoos, scars, glasses and piercings
- Contaminated zones will have 4 levels requiring you to have the appropriate mask or 'filters' to survive the requirements. This means parts of the map can't be accessed until your mask is upgraded. Full breakdown by Arrekz here
- In regards to equipping Skills, Talents, and Perks: You can have 2 skills and 1 signature skill equipped. You can have 4 talents selected (5 with a perk), perks once unlocked are automatically granted (no equip necessary) and can all be used at the same time
- Fun tid-bit, the Vector with the stock exists and it is in the full game! This is the most important thing listed
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