Sasquatauch
New member
I'll be the 10th if I've counted that right.
It's played through the forum so no actual time to start more like a specific day to start.What kind of time we starting?
I log in 8 times a day, so i will be fine thenAwesome!
I'll get this game started later today.
As Kel mentioned, the forum version works asynchronous. So as long as you log in at least once a day to participate, you're fine!
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How long until you have full internet access again?I should warn you if your starting it today i am leaving on a road trip on wed the 14th to go back to school so there is a chance i might nit have internet every day. i will do my best to log in every day but i might not be able to. if you want to leave me out it might make sense if your starting today![]()
Considering that the other nine players will have to depend on you having internet access, I think it might be a good idea if you sit this one out. A game usually takes around five to seven days, so that's pretty much for the duration of your road trip.unfortunately does not look like i can guarantee i will have internet from the 14th to the 20th. i probably will have internet most of those nights but i am just guessing.
Awesome, you rock! Game's going to start within the hour,Since there seems to be a spot open now, despite my better judgement to join a game of treachery with people I barely know, I'll bite the bullet and do this.
It is now statistically probable that everyone else will lose.I'm in.
Forcing the Spies to be aggressive in the fourth mission gives the Resistance members more information that they need to assemble a winning team for the last mission (that's if there is a last mission). I figure after a number of play tests the developer of the game came to the conclusion that this brings more balance to the game; in "The Resistance" the game generally favors the Spies, from my experience they win 75 - 80% of the time. Without this additional rule the Spies may have even more of an advantage in a game of 7+ people.Why just mission 4 only?
Not so sure. That would mean prolonging the game would be more in favor of the resist and the spies would have to work harder earlier, especially since the first round is full of randomness.Seems like with those percentages it would be 2 no's for both the 4th and the 5th missions in order to help balance out the win/loss ratio.