Yea, not to mention that the game isn't designed for bigger groups either.I think two-man teams are a good compromise for the larger games. Unfortunately, as games get larger the significance of one spy vote gets bigger and bigger. I wouldn't suggest bigger groups than this one.
- One of the Resistance members will be the Intel Specialist. After a successful mission (that he was a part of!), the Intel Specialist may choose another player whose identity he'd like to examine. He gains information on the examinee's loyalty (Resistance or Spy), but there is a catch:
While he will do his best to help his fellow Resistance members weed out the Spies, he must also keep his identity a secret at any cost. If the Resistance wins three missions, the Spies have a chance to win it all by assassinating (correctly naming) the Intel Specialist.
I wonder how much the IS would have evened out the Spies' advantage in this game. Maybe that role is too powerful in a game where the Spies don't know each other; he'd be in the unique position to mislead identified Spies into thinking that he's a Spy as well, something that is not possible in a normal game where the Spies know each other.Intel specialist is a powerful equaliser which opens up a whole new series of resistance strategies...
"Hey man, I'm the IS and I've checked your identity, so I know you're Resistance. We should work together!" said the IS who tried to gain the trust of the Spy that he just identified.Any spy you accidentally select in your 'checking' will immediately know your ruse and you will be able to collaborate.
I like PsionicFox's cell idea, but that really only would work for groups of 10 or more. Again, I think live is more suited to that over forums.