Is it just me or do I feel that so many people who play MMO's these days are more suited to play a single player RPG?
I hear a lot of comments like:
"not liking to group"
"wanting more solo content"
"Disliking group boss event quest chains"
"Just here to chat with other while playing alone"
"Logging in for 30 minutes here and there without needing to have a group"
Now while the last one I understand in terms of time constraints, what I don't understand is why join up on an MMO then? Or... why not log in, grind above level, or do another quest chain, then come back and solo said boss?
To me an MMO has ALWAYS been about the people, the groups, and the stories that can be told around campfires about these moments.
Since my first moment in UO(Ultima Online), I remember walking to the first person I saw and saying "Hi, are you real?" at about a word per minute haha. They replied "YES" and I was hooked immediately wanting to do everything with my new REAL "friend".
To me, part of the disconnect from the "Massive Worlds" and Interaction comes in the form of General Chat.
I honestly believe there should only be /say and Party chat.
This forces trading hubs, places to get together at, and players to talk to one another when they run into one another in the world. It also causes people to go to the area they want to complete to find other players, not just spam general while queuing for BG's and other random stuff.
There is a huge disconnect and a need for instant gratification, that actually diminished the gratification down the line about who you know, names of those around you, and the places you end up going.
Now I understand taking out general chat is probably a very one sided discussion where I am the minority, and I have also experienced it and grew up with it in my first MMO. But just think about it for a second for those of you who haven't.
I am not saying we NEED this, but I am saying, there should be a faster way than going out of your way to /say to talk to someone RIGHT infront of you. And I really wish more people were open to the idea of letting someone else into their party for more than just "Kill more things" and "talk during stuff". I mean I was a crap typer in UO and it helped to learned to type faster so I could communicate on the run. Otherwise by the time I talked I was dead or they ran off my screen.
Anyway, I love general chat for organizing world events, world pvp, and the like, but for other things I just wish there was a way to get that MMO feel of "community" back into these games and the minds of those playing them, without an extreme like only having localized chat. Making Hubs, and hangouts, and cool places to go that you WANT to go to. Not just bank hopping while waiting for a queue to pop. Having a place for blacksmiths to sit and work and chat, going out in mining groups to get the nodes and materials together, sitting there while mining and chatting it up. Then having people who NEED your services and know to go to X Y or Z to get it. Striving to have the coolest Bar for people to come to randomly without having to be invited, sit down, buy a beer, and chat. You can even sit behind it and entertain with just words on a screen. Maybe even have a mumble channel dedicated to your home.
That is what I miss and what I feel many MMO players these days don't even realize can exist. So instead they push very hard for a solo-able game, when in fact they may be surprised with the right hitch of sorts, they may actually really enjoy an MMO for exactly what it is supposed to be, a Massively Multiplayer Online game much more than they thought possible.
I hear a lot of comments like:
"not liking to group"
"wanting more solo content"
"Disliking group boss event quest chains"
"Just here to chat with other while playing alone"
"Logging in for 30 minutes here and there without needing to have a group"
Now while the last one I understand in terms of time constraints, what I don't understand is why join up on an MMO then? Or... why not log in, grind above level, or do another quest chain, then come back and solo said boss?
To me an MMO has ALWAYS been about the people, the groups, and the stories that can be told around campfires about these moments.
Since my first moment in UO(Ultima Online), I remember walking to the first person I saw and saying "Hi, are you real?" at about a word per minute haha. They replied "YES" and I was hooked immediately wanting to do everything with my new REAL "friend".
To me, part of the disconnect from the "Massive Worlds" and Interaction comes in the form of General Chat.
I honestly believe there should only be /say and Party chat.
This forces trading hubs, places to get together at, and players to talk to one another when they run into one another in the world. It also causes people to go to the area they want to complete to find other players, not just spam general while queuing for BG's and other random stuff.
There is a huge disconnect and a need for instant gratification, that actually diminished the gratification down the line about who you know, names of those around you, and the places you end up going.
Now I understand taking out general chat is probably a very one sided discussion where I am the minority, and I have also experienced it and grew up with it in my first MMO. But just think about it for a second for those of you who haven't.
I am not saying we NEED this, but I am saying, there should be a faster way than going out of your way to /say to talk to someone RIGHT infront of you. And I really wish more people were open to the idea of letting someone else into their party for more than just "Kill more things" and "talk during stuff". I mean I was a crap typer in UO and it helped to learned to type faster so I could communicate on the run. Otherwise by the time I talked I was dead or they ran off my screen.
Anyway, I love general chat for organizing world events, world pvp, and the like, but for other things I just wish there was a way to get that MMO feel of "community" back into these games and the minds of those playing them, without an extreme like only having localized chat. Making Hubs, and hangouts, and cool places to go that you WANT to go to. Not just bank hopping while waiting for a queue to pop. Having a place for blacksmiths to sit and work and chat, going out in mining groups to get the nodes and materials together, sitting there while mining and chatting it up. Then having people who NEED your services and know to go to X Y or Z to get it. Striving to have the coolest Bar for people to come to randomly without having to be invited, sit down, buy a beer, and chat. You can even sit behind it and entertain with just words on a screen. Maybe even have a mumble channel dedicated to your home.
That is what I miss and what I feel many MMO players these days don't even realize can exist. So instead they push very hard for a solo-able game, when in fact they may be surprised with the right hitch of sorts, they may actually really enjoy an MMO for exactly what it is supposed to be, a Massively Multiplayer Online game much more than they thought possible.