This my short little rant on things I miss from other mmorpgs that aren't implemented in GW2 and I feel they should. Anet has done a great job of creating a new mmorpg experience and fixing a lot of past genre problems, but they got rid of a lot of what makes this genre so addicting and enjoyable. In essence, I think they made GW2 too convenient.
Some things I miss when playing GW2:
I miss the seamless world design like in WOW, Rift, etc. I personally love exploring the beautiful game worlds in mmorpgs, including in GW2. Its the best looking one I've seen yet. But, the instanced zone design takes alot out of the game's proportion. It doesn't feel as epic as in other games. In fact its a little underwhelming in my opinion. The use of porting to waypoints and cities is over done. They have removed the grandeur from the game and replaced it with total convenience. Im not saying I want to walk to every destination, but I miss flight points, I miss being able to walk from one zone to the next as a seamless transition, no load screen. I miss having to look at the map trying to figure out how to get to a new destination because there isn't a way point there. Just make it less convenient and more grand.
On the convenience note: I miss getting to level cap and feeling a sense of accomplishment. Getting xp for every little thing you do in this game is great, but not when you can hit cap in 2 weeks. Yes Anet has mostly taking the grind out of leveling, and its great, but they have over done the convenience factor again. Because there is a lack of end game content, and the fact that mostly everything is accessible to all levels minus dungeons, it really takes away from the satisfaction of finally reaching a goal. Add on the zone level caps and I never get to feel like a bad ass anymore. Sure I can make my character look bad ass, but I never really am. I should feel like Bruce Almighty as he just discovered his powers when I walk through a low level zone.
Also, in short, the event system is too underwhelming. Just give us classic questing and use the event system as zone dynamics. Questing is just my mmorpg nostalgia.
I don't want to hear, " then why not go back to wow then?". I don't want to play an 8 year old grind. I like gw2, I just miss the (never wanting to stop playing it) feeling like I did in wow. I'm probably the only one who feels this way, but gw2 is just way to convenient. I don't want everything given to me so easily or purchasable for that matter.
GW2 has just become my PvP fix now. I absolutely love the sPvP portion of the game. But never have the drive to play the pve part anymore.
Oh, and to reiterate... the lack of logged on last times! Cmon man!
AND WHERES THE FISHING DAMMIT!?
Some things I miss when playing GW2:
I miss the seamless world design like in WOW, Rift, etc. I personally love exploring the beautiful game worlds in mmorpgs, including in GW2. Its the best looking one I've seen yet. But, the instanced zone design takes alot out of the game's proportion. It doesn't feel as epic as in other games. In fact its a little underwhelming in my opinion. The use of porting to waypoints and cities is over done. They have removed the grandeur from the game and replaced it with total convenience. Im not saying I want to walk to every destination, but I miss flight points, I miss being able to walk from one zone to the next as a seamless transition, no load screen. I miss having to look at the map trying to figure out how to get to a new destination because there isn't a way point there. Just make it less convenient and more grand.
On the convenience note: I miss getting to level cap and feeling a sense of accomplishment. Getting xp for every little thing you do in this game is great, but not when you can hit cap in 2 weeks. Yes Anet has mostly taking the grind out of leveling, and its great, but they have over done the convenience factor again. Because there is a lack of end game content, and the fact that mostly everything is accessible to all levels minus dungeons, it really takes away from the satisfaction of finally reaching a goal. Add on the zone level caps and I never get to feel like a bad ass anymore. Sure I can make my character look bad ass, but I never really am. I should feel like Bruce Almighty as he just discovered his powers when I walk through a low level zone.
Also, in short, the event system is too underwhelming. Just give us classic questing and use the event system as zone dynamics. Questing is just my mmorpg nostalgia.
I don't want to hear, " then why not go back to wow then?". I don't want to play an 8 year old grind. I like gw2, I just miss the (never wanting to stop playing it) feeling like I did in wow. I'm probably the only one who feels this way, but gw2 is just way to convenient. I don't want everything given to me so easily or purchasable for that matter.
GW2 has just become my PvP fix now. I absolutely love the sPvP portion of the game. But never have the drive to play the pve part anymore.
Oh, and to reiterate... the lack of logged on last times! Cmon man!
AND WHERES THE FISHING DAMMIT!?