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Wildstar ZAM Best in Show @ Gamescom!

Harlequin

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Best in Show: WildStar. With its relaxed humor and Pixar-inspired art style, Carbine’s WildStar has been holding our attention since this very show two years ago. In the intervening years, the studio has revealed how the sausage is made, sharing regular updates on every single aspect, from the telegraph-based freeform targeting system, to the Path choices that tailor gameplay to your own individual preferences.
Led by executive producer Jeremy Gaffney, WildStar is aiming to have everything that an MMO game could want, and our own hands-on experience concurs. Dungeon reveals and more elder game information are on the horizon, giving us even more to salivate over. In all likelihood, come spring 2014, this is the MMO we'll all be playing.
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That's all the awards we have for this year, but keep your eyes out for more Gamescom reports from Gareth Harmer, Olivia Grace and the rest of the ZAM team. For the moment, we're all off to soak our aching feet and grab a crisp German beer. See you next year!
 
it won't be too long before Wildstar will fail from hype, not because it's a bad game but because the hype reaches such unprecedented levels of explodedness that it's physically impossible to actually satisfy it.

Edit: I don't actually mean the game will fail, I just mean that the hype machine is really starting to go into lightspeed now, at least in my view.
 
With lack of beta and a slower info release schedule that seems to be happening, I see the hype train slowing down for a few months. From past interviews I know that Carbine understands how to feed the hype train and will get it up to full speed right before launch. Open beta will do a ton for that. I don't see the hype fizzling totally only slowing down for now.
 
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