Diremongoose
iSpy
You need to allow an hour at the start of the game for book keeping, recap from last session, and waiting for late players, which always happens. I'd say 4h minimum.
Still figuring out the whole thing. That's what this thread is for. I figure a 2hr cap per session is a ballpark figure so that if people have to go they can, if everyone wants to extend the session that is fine too.The only thing I would like to point out is the 2 hours max. Is that a hard cap on your time frame or to not over-extend the intro of the campaign? I mean I know I'd be game for a longer session![]()
I'd be game for reading about pathfinder and researching. I assume it's more of a tweaking of numbers and adjustments rather than an overhaul of 3.5, right?An ideal group size is 4 to 6 people. More than that and it gets really bogged down.
I'd recommend using Pathfinder instead of regular 3.5e. Both are free, but Pathfinder has made some pretty good changes. Melee classes aren't as underpowered compared to magic ones, and everything is much more customizable. We should probably put it up to a vote, though.
So. I have "acquired" some PDF's. I am now going through and sorting through what I think would be good items to read for a pathfinder campaign. Others would have knowledge on what is really needed or not, but I'm a researcher. I read all that is available and compile according to my views. If anyone wants copies of my "compilation of PDF's", let me know. I'm configuring a dropbox as we speak.
Of course, this is based off of if we're doing Pathfinder.
Must-Haves
Character Sheet
Core Rulebook (4th printing)
Complimentary Reads
Bestiary
Ultimate Equpment
Ultimate Magic
Ultimate Combat
Advanced Race Guide
GameMastery Guide
I have waaaay more than that, just these are my starter compendium set that I'm focusing onIf you add me to the dropbox, I can provide even more material for you.
I think Pathfinder is the best "version" of D&D out there right now, so if you're looking for a decent system (that supports a fantasy setting) for beginners, that's a good place to start.
If you add me to the dropbox, I can provide even more material for you.
Your "Musta-Haves" are spot-on, by the way. They're really all you need for now (as a player), I'd save reading the other books for when you've gotten the hang of the core rules.
Aside from other virtual gametable solutions, I just recently stumbled over Roll20. It looks rather promising, maybe it's worth checking out.
Im sorry I never understood D&D what do you do? What is the point? Is the GM the leader? Can you die? Are you fighting each other? Are you talking in old english?
The Advanced Player's Guide also has several new classes and a lot of alternative class features. We should probably stick to what's offered in the Core Rulebook to keep things accessible for new players, but I'm prepared to approve outside options on a case-by-case basis if you want to go the extra mile.
Players are responsible for creating a character, assuming its role, and adventuring for glory and profit. Everyone has a character sheet that represents what they're good at - whether they're fast, tough, or smart, what spells they can cast, whether they use swords or bows, how skilled they are at jumping or forging armor, that sort of thing. They cooperate in order to overcome obstacles presented by the GM, who sets the stage and gives the players enemies, allies, and scenery to interact with. As an analogy, if the players are the members of Arcanix, then the GM is the program of Guild Wars 2 itself.
Yep. Every level (in Pathfinder, at least) you get more hit points, more skills, better attacks, and some special ability to play with. The specifics of these are determined by the class(es) you pick. For example, a Barbarian has a lot more health than a Wizard, but a Wizard adds new spells to his spellbook. Fight monsters, get loot and experience. It's also possible to get experience through non-combat accomplishments, like brokering a treaty or stealing an artifact. You can get up to level 20 in a normal game, but there are rules for "epic" levels in case you feel like killing a god.
Have you ever played Baldur's Gate, Icewind Dale, Planescape: Torment, Star Wars: Knights of the Old Republic, or something similar? If so, you've played D&D. It's just more freeform in pencil-&-paper form.