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Wildstar Addons you HAVE to have for raiding.

dainjre

Generously Compensated Establishment Provocateur
I was asked to make this, a thinner version of the other addon thread so people know exactly what we're requiring for raiding.

Nprime Nameplates or an equivalent.

Interrupter is mandatory.

Aura Mastery is mandatory, and bomb setup is mandatory. I will explain this at the end.

Threat Meter is mandatory.

Tap That is mandatory.

Trackmaster (or perspective) is a needed addon for DPS during Kuralak the Defiler.

if you want anything else, that's fine. Those are just the ones we require. If you want to run galaxy meters, DO NOT parse your meters in chat during the raid. If you do, I will kick you in the balls, then kick you from the raid.

How to set up Aura Mastery for X-89.

1. Open your game with the addon installed.

2. type /am in your chat box and wait a second for the aura mastery box to open

3. Ctrl+C this
{['playSoundWhen'] = "All",['iconScale'] = 5.3875017166138,['iconEnabled'] = true,['iconSprite'] = "icon_Go",['iconSound'] = 220,['iconPosition'] = {['left'] = -104,['top'] = -79,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Small bomb X89",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "SMALL BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Corruption Globule",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 2,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['r'] = 0,['g'] = 1,['b'] = 0.15625,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.99193549156189,[2] = 0.95993757247925,[3] = 0.95993757247925,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.89516127109528,[2] = 0.079409450292587,[3] = 0.079409450292587,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}

4. press the IMPORT AURA button on the aura mastery frame.

5. press the lock next to the SMALL BOMB on the left side of the frame and move the frame to somewhere comfortable for you.

6. repeat all the steps except with THIS code instead
{['playSoundWhen'] = "All",['iconScale'] = 7.0812501907349,['iconEnabled'] = true,['iconSprite'] = "icon_Boom",['iconSound'] = 197,['iconPosition'] = {['left'] = -99,['top'] = -192,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Big bomb X89",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "BIG BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "C",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Strain Bomb",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 4,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['r'] = 0,['g'] = 1,['b'] = 0.25,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.91129034757614,[2] = 0.86719560623169,[3] = 0.87546336650848,[4] = 1,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.97580647468567,[2] = 0.047216452658176,[3] = 0.047216452658176,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}


{['playSoundWhen'] = "All",['iconScale'] = 5.3875017166138,['iconEnabled'] = true,['iconSprite'] = "icon_Go",['iconSound'] = 220,['iconPosition'] = {['left'] = -119,['top'] = -389,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Malicious Uplink",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OT",['textString'] = "SMALL BOMB ",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "Malicious Uplink",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['TimeRemaining'] = {['Enabled'] = false,['Duration'] = 0,},['Target'] = {['Target'] = false,['Player'] = true,},},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Flash",['When'] = "Pass",['isTimed'] = false,},[2] = {['timerLength'] = 2,['Type'] = "Icon Color",['EffectDetails'] = {['Color'] = {['a'] = 1,['b'] = 0.15625,['g'] = 1,['r'] = 0,},},['When'] = "Pass",['isTimed'] = true,},},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 0.99193549156189,[2] = 0.95993757247925,[3] = 0.95993757247925,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Icon",},['iconColor'] = {[1] = 0.89516127109528,[2] = 0.079409450292587,[3] = 0.079409450292587,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}


Keep in mind you need the open and close brackets at the start and end of the copy.
 
It works on Tugga stew, so I know it at least works in dungeons. I believe it doesn't work in pvp


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To expand on dainjre above...

There was also a recommendation during the raid for Perspective. You can use either as long as you know how to make it find your interrupt target during the egg phases.


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Can vouch for using Perspective, has a lot of things you can track already loaded into it and has the option to add more, and a bunch of settings for each thing. Used to use EntSpy and use this to replace it, much nicer and doesn't crash. Not familiar with Trackmaster since I use this, not sure if there's much of a difference :eek:.
 
Yeah, more people are prefering perspective, which is totally okay to use. People just need something to track their egg partner.
 
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