So lately I've been REALLY wanting to set up a D&D 5th edition campaign, but I have had the shittiest timing in actually building maps and getting the setting down on paper. That said, I wanted to try something a bit. I wanted to do a semi-test of the world that I have been building through a forum-only, relatively form-free world building exercise. Kind of a Macro-level world building.
I thought it might be kind of cool if we had people from TAB make a few "pieces" of the world I've been creating. Like, city/town names, general population sizes, and key items of interest. Then I would like to add in these pieces to my over-arching world and implement them into the story I have building!
Currently, the world is named Aloria. In this world, there is little to no magic presence and large scale warfare has only been seen within books of history and fiction to all of it's inhabitants. As an overall peace exists between the the three major factions, there are always quabbles within the factions themselves for clans and tribes over disputes of land, but for the vast majority it is a lifetime of peace. Each continent is ruled by different races, but each race has intermingled, thus you will find a diverse racial balance between the nations.
There three well known continents in a triangle formation (N,E,W) -
Edelheimr - The continent to the North - The upper portions are mostly snow and mountains, while the bottom portions are mostly grasslands. The Dwarven kingdom of Jormalnd is stationed at the junction of Mountain to Forest and rules over the continent. Many orc tribes roam the lands in solitude, but there are also many manufacturing towns across the land, harboring most of the worlds production of machinery, housing many of the worlds gnomes as well in the areas closer to the mountains used for mining gems.
Nordsbar - The continent to the West - Much larger in land mass than Edelheimr, but also flat across the lands. Ruled primarily by the Humans of the land in the Kingdom of Vitlan, many human settlements span across the region, focusing on agricultural advances and farmlands/livestock. Many of the goods produced here are shipped to the other continents, creating sea trade routes between the three continents. To the west of Nordsbar, arid desert lands exist. Over time, the deserts have expanded into 30% of the Western portion of the continent, but there have been visible signs of life to exist out there. Nordsbar is more trade oriented than the two other continents, so the port cities to the East are much more multicultural, but also home to some of the more "shady" characters.
Valhen - The continent to the East - The smallest of the three continents, ruled by the Elves in the Kingdom of Arnsera. Valhen inhabits the more scholarly gifted people of the world. Historians, scholars and researchers of alchemy and the lost arts of magic focus here. The worlds history is here, open to the world to read in all of the libraries across the land. Knowledge and sciences can earn people wealth and fame in these lands, as the lands themselves offer little. Water flows through most of the lands, strewn with rivers and lakes. Small formations of trees hold little life, and it is preserved all in it's natural habitat.
I thought it might be kind of cool if we had people from TAB make a few "pieces" of the world I've been creating. Like, city/town names, general population sizes, and key items of interest. Then I would like to add in these pieces to my over-arching world and implement them into the story I have building!
Currently, the world is named Aloria. In this world, there is little to no magic presence and large scale warfare has only been seen within books of history and fiction to all of it's inhabitants. As an overall peace exists between the the three major factions, there are always quabbles within the factions themselves for clans and tribes over disputes of land, but for the vast majority it is a lifetime of peace. Each continent is ruled by different races, but each race has intermingled, thus you will find a diverse racial balance between the nations.
There three well known continents in a triangle formation (N,E,W) -
Edelheimr - The continent to the North - The upper portions are mostly snow and mountains, while the bottom portions are mostly grasslands. The Dwarven kingdom of Jormalnd is stationed at the junction of Mountain to Forest and rules over the continent. Many orc tribes roam the lands in solitude, but there are also many manufacturing towns across the land, harboring most of the worlds production of machinery, housing many of the worlds gnomes as well in the areas closer to the mountains used for mining gems.
Nordsbar - The continent to the West - Much larger in land mass than Edelheimr, but also flat across the lands. Ruled primarily by the Humans of the land in the Kingdom of Vitlan, many human settlements span across the region, focusing on agricultural advances and farmlands/livestock. Many of the goods produced here are shipped to the other continents, creating sea trade routes between the three continents. To the west of Nordsbar, arid desert lands exist. Over time, the deserts have expanded into 30% of the Western portion of the continent, but there have been visible signs of life to exist out there. Nordsbar is more trade oriented than the two other continents, so the port cities to the East are much more multicultural, but also home to some of the more "shady" characters.
Valhen - The continent to the East - The smallest of the three continents, ruled by the Elves in the Kingdom of Arnsera. Valhen inhabits the more scholarly gifted people of the world. Historians, scholars and researchers of alchemy and the lost arts of magic focus here. The worlds history is here, open to the world to read in all of the libraries across the land. Knowledge and sciences can earn people wealth and fame in these lands, as the lands themselves offer little. Water flows through most of the lands, strewn with rivers and lakes. Small formations of trees hold little life, and it is preserved all in it's natural habitat.